调用
[DllImport("__Internal")] private static extern void puzzle_ready();
[DllImport("__Internal")] private static extern void puzzle_debug(string value);
[DllImport("__Internal")] private static extern void puzzle_finished();
被调用
public void StartGame(string message)
空实现
Plugins/xxx.jslib
// Assets/Plugins/WebGL/JigsawPuzzleLib.jslib
mergeInto(LibraryManager.library, {
puzzle_ready: function () {
// 空实现
},
puzzle_debug: function (value_ptr) {
// 空实现
},
puzzle_finished: function () {
// 空实现
}
});