MirzkisD1Ex0 2 days ago
parent
commit
fedadb0bcc

BIN
Materials/Game/JigsawGame/VWJigsawPuzzle.unitypackage


+ 23 - 0
Materials/Modules/Bridge/JS/JSCommunicator.cs

@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using ToneTuneToolkit.Common;
+using UnityEngine;
+using System.Runtime.InteropServices;
+
+public class JSCommunicator : SingletonMaster<JSCommunicator>
+{
+  [DllImport("__Internal")] public static extern void PuzzleReady();
+  [DllImport("__Internal")] public static extern void PuzzleDebug(string value);
+  [DllImport("__Internal")] public static extern void PuzzleFinished();
+
+  public void StartGame(string message)
+  {
+    Debug.Log(@$"[JSC] Game type: {message}");
+    GameManager.Instance.StartGame(message);
+  }
+
+  public void ResetGame()
+  {
+    GameManager.Instance.Reset();
+  }
+}

+ 14 - 0
Materials/Modules/Bridge/JS/Plugins/WebGL/JigsawPuzzleBridge.jslib

@@ -0,0 +1,14 @@
+mergeInto(LibraryManager.library, {
+    PuzzleReady: function () {
+      puzzle_ready();
+    },
+
+    PuzzleDebug: function (value) {
+      var message = UTF8ToString(value);
+      puzzle_debug(message);
+    },
+
+    PuzzleFinished: function () {
+      puzzle_finished();
+    }
+});

+ 26 - 0
Materials/Modules/Bridge/JS/readme.txt

@@ -0,0 +1,26 @@
+调用
+[DllImport("__Internal")] private static extern void puzzle_ready();  
+[DllImport("__Internal")] private static extern void puzzle_debug(string value);
+[DllImport("__Internal")] private static extern void puzzle_finished();
+
+被调用
+public void StartGame(string message)
+
+空实现
+Plugins/xxx.jslib
+// Assets/Plugins/WebGL/JigsawPuzzleLib.jslib
+mergeInto(LibraryManager.library, {
+    puzzle_ready: function () {
+        // 空实现
+    },
+
+    puzzle_debug: function (value_ptr) {
+        // 空实现
+    },
+
+    puzzle_finished: function () {
+        // 空实现
+    }
+});
+
+

+ 6 - 7
Materials/DG_Scripts/DG/CanvasGroupMaster.cs → Materials/Modules/DG/CanvasGroupMaster.cs

@@ -6,13 +6,15 @@ using DG.Tweening;
 using System.Threading.Tasks;
 
 /// <summary>
-/// 切换阶段专用工具
+/// CanvasGroup工具
 /// </summary>
 public class CanvasGroupMaster : SingletonMaster<CanvasGroupMaster>
 {
   private const float ANIMTIME = 0.33f;
 
-  public static void DoCanvasGroupFade(CanvasGroup cg, bool isFadeIn)
+  // ==================================================
+
+  public static void DoFade(CanvasGroup cg, bool isFadeIn)
   {
     if (isFadeIn)
     {
@@ -30,10 +32,9 @@ public class CanvasGroupMaster : SingletonMaster<CanvasGroupMaster>
         cg.blocksRaycasts = false;
       });
     }
-    return;
   }
 
-  public static void DoCanvasGroupFade(CanvasGroup cg, bool isFadeIn, float time)
+  public static void DoFade(CanvasGroup cg, bool isFadeIn, float time)
   {
     if (isFadeIn)
     {
@@ -51,10 +52,9 @@ public class CanvasGroupMaster : SingletonMaster<CanvasGroupMaster>
         cg.blocksRaycasts = false;
       });
     }
-    return;
   }
 
-  public async static void DoCanvasGroupFade(CanvasGroup cg, bool isFadeIn, float time, float delayTime)
+  public async static void DoFade(CanvasGroup cg, bool isFadeIn, float time, float delayTime)
   {
     await Task.Delay((int)(1000 * delayTime));
 
@@ -74,6 +74,5 @@ public class CanvasGroupMaster : SingletonMaster<CanvasGroupMaster>
         cg.blocksRaycasts = false;
       });
     }
-    return;
   }
 }

+ 0 - 0
Materials/DG_Scripts/DG/UIStageManager.cs → Materials/Modules/DG/UIStageManager.cs


+ 3 - 2
Materials/WebGL/背景透明化/Plugins/TransparentBackground.jslib

@@ -1,3 +1,5 @@
+mergeInto(LibraryManager.library, LibraryGLClear);
+
 var LibraryGLClear = {
     glClear: function(mask)
     {
@@ -10,5 +12,4 @@ var LibraryGLClear = {
         }
         GLctx.clear(mask);
     }
-};
-mergeInto(LibraryManager.library, LibraryGLClear); 
+};

+ 1 - 1
Materials/WebGL/背景透明化/Unity WebGL背景透明化.txt

@@ -2,9 +2,9 @@ Unity WebGL背景透明化(画布透明),显示Html网页背景
 
 https://blog.csdn.net/boyZhenGui/article/details/105552137?spm=1001.2101.3001.6650.2&utm_medium=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromBaidu%7ERate-2-105552137-blog-129862218.235%5Ev43%5Epc_blog_bottom_relevance_base8&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromBaidu%7ERate-2-105552137-blog-129862218.235%5Ev43%5Epc_blog_bottom_relevance_base8&utm_relevant_index=5
 
-
 https://blog.csdn.net/weixin_44347839/article/details/134923359
 
 .jslib放在Assets
 Camera - Flags - Soild Color
+Color Space - Gamma
 index.html - backgroundColor: transparent

+ 0 - 454
ToneTuneToolkit/Logs/AssetImportWorker0-prev.log

@@ -1,454 +0,0 @@
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-[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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ToneTuneToolkit/Logs/AssetImportWorker1-prev.log

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-[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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-- Loaded All Assemblies, in  0.476 seconds
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-[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
-[Package Manager] Cannot connect to Unity Package Manager local server
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-========================================================================
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-Refreshing native plugins compatible for Editor in 5.20 ms, found 3 plugins.
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-Native extension for iOS target not found
-Native extension for Android target not found
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-[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in  0.841 seconds
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-  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 

+ 0 - 1
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe0.log

@@ -1,4 +1,3 @@
 Base path: 'C:/Workflow/Software/Unity/Editor/2022.3.30f1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2022.3.30f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
-Cmd: shutdown

+ 20 - 20
ToneTuneToolkit/UserSettings/Layouts/default-2022.dwlt

@@ -69,7 +69,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 1283.2
+    width: 1284
     height: 1018.80005
   m_MinSize: {x: 200, y: 50}
   m_MaxSize: {x: 16192, y: 8096}
@@ -189,7 +189,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 555.2
     y: 0
-    width: 727.99994
+    width: 728.8
     height: 1018.80005
   m_MinSize: {x: 202, y: 221}
   m_MaxSize: {x: 4002, y: 4021}
@@ -215,9 +215,9 @@ MonoBehaviour:
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   m_Position:
     serializedVersion: 2
-    x: 1283.2
+    x: 1284
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-    width: 724.80005
+    width: 724
     height: 1018.80005
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   m_MaxSize: {x: 8096, y: 16192}
@@ -266,7 +266,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 724.80005
+    width: 724
     height: 447.2
   m_MinSize: {x: 202, y: 221}
   m_MaxSize: {x: 4002, y: 4021}
@@ -292,7 +292,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 447.2
-    width: 724.80005
+    width: 724
     height: 571.60004
   m_MinSize: {x: 232, y: 271}
   m_MaxSize: {x: 10002, y: 10021}
@@ -322,9 +322,9 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
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+    x: 1284
     y: 520.8
-    width: 722.80005
+    width: 722
     height: 550.60004
   m_SerializedDataModeController:
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@@ -403,9 +403,9 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1283.2001
+    x: 1284
     y: 520.8
-    width: 722.80005
+    width: 722
     height: 550.60004
   m_SerializedDataModeController:
     m_DataMode: 0
@@ -428,7 +428,7 @@ MonoBehaviour:
     m_SkipHidden: 0
     m_SearchArea: 1
     m_Folders:
-    - Assets/ToneTuneToolkit/Scripts/Common
+    - Assets/ToneTuneToolkit/Modules
     m_Globs: []
     m_OriginalText: 
     m_ImportLogFlags: 0
@@ -436,16 +436,16 @@ MonoBehaviour:
   m_ViewMode: 1
   m_StartGridSize: 16
   m_LastFolders:
-  - Assets/ToneTuneToolkit/Scripts/Common
+  - Assets/ToneTuneToolkit/Modules
   m_LastFoldersGridSize: 16
   m_LastProjectPath: D:\Workflow\Project\Unity\ToneTuneToolkit\ToneTuneToolkit
   m_LockTracker:
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   m_FolderTreeState:
     scrollPos: {x: 0, y: 0}
-    m_SelectedIDs: 5c5b0000
-    m_LastClickedID: 23388
-    m_ExpandedIDs: 00000000425b0000445b0000
+    m_SelectedIDs: 545b0000
+    m_LastClickedID: 23380
+    m_ExpandedIDs: 00000000345b0000365b0000
     m_RenameOverlay:
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       m_Name: 
@@ -473,7 +473,7 @@ MonoBehaviour:
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     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 00000000425b0000445b0000
+    m_ExpandedIDs: 00000000345b0000365b0000
     m_RenameOverlay:
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       m_Name: 
@@ -649,7 +649,7 @@ MonoBehaviour:
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     x: 555.2
     y: 73.6
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@@ -1108,9 +1108,9 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1283.2001
+    x: 1284
     y: 73.6
-    width: 722.80005
+    width: 722
     height: 426.2
   m_SerializedDataModeController:
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@@ -1127,7 +1127,7 @@ MonoBehaviour:
       scrollPos: {x: 0, y: 0}
       m_SelectedIDs: 
       m_LastClickedID: 0
-      m_ExpandedIDs: eefaffff
+      m_ExpandedIDs: 2cfbffff
       m_RenameOverlay:
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         m_Name: