UIStageManager.cs 961 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using ToneTuneToolkit.Common;
  4. using UnityEngine;
  5. /// <summary>
  6. /// 阶段管理工具
  7. /// </summary>
  8. public class UIStageManager : SingletonMaster<UIStageManager>
  9. {
  10. [SerializeField] private List<CanvasGroup> cgStages = new List<CanvasGroup>();
  11. // ==================================================
  12. public void Reset()
  13. {
  14. SwitchStage2(0);
  15. return;
  16. }
  17. // ==================================================
  18. public void SwitchStage2(int stageIndex)
  19. {
  20. for (int i = 0; i < cgStages.Count; i++)
  21. {
  22. if (i == stageIndex)
  23. {
  24. CanvasGroupMaster.DoCanvasGroupFade(cgStages[i], true);
  25. }
  26. else
  27. {
  28. CanvasGroupMaster.DoCanvasGroupFade(cgStages[i], false);
  29. }
  30. }
  31. return;
  32. }
  33. public void SingleSwitchStage(int stageIndex, bool inOrOut)
  34. {
  35. CanvasGroupMaster.DoCanvasGroupFade(cgStages[stageIndex], inOrOut);
  36. return;
  37. }
  38. }