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UniOSCResponder.cs 676 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UniOSC;
  6. namespace ToneTuneToolkit.OSC
  7. {
  8. public class UniOSCResponder : UniOSCEventTarget
  9. {
  10. public override void OnOSCMessageReceived(UniOSCEventArgs args)
  11. {
  12. AnalyseMessage(args);
  13. return;
  14. }
  15. private void AnalyseMessage(UniOSCEventArgs args)
  16. {
  17. Debug.Log($"[UniOSCReceiver] {args.Address}...<color=green>[OK]</color>");
  18. switch (args.Address)
  19. {
  20. default: break;
  21. case "/callback/resetscene": // 重加载场景
  22. SceneManager.LoadScene("Scene");
  23. break;
  24. }
  25. }
  26. }
  27. }