using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UniOSC; namespace ToneTuneToolkit.OSC { public class UniOSCResponder : UniOSCEventTarget { public override void OnOSCMessageReceived(UniOSCEventArgs args) { AnalyseMessage(args); return; } private void AnalyseMessage(UniOSCEventArgs args) { Debug.Log($"[UniOSCReceiver] {args.Address}...[OK]"); switch (args.Address) { default: break; case "/callback/resetscene": // 重加载场景 SceneManager.LoadScene("Scene"); break; } } } }