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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using ToneTuneToolkit.Common;
- public class Test : MonoBehaviour
- {
- private void Start()
- {
- string[] st = FileNameCapturer.GetFileName(ToolkitManager.ConfigsPath, ".json");
- foreach (string item in st)
- {
- Debug.Log(item);
- }
- }
- }
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