UniOSCManager.cs 3.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UniOSC;
  5. using OSCsharp.Data;
  6. namespace ToneTuneToolkit.OSC
  7. {
  8. /// <summary>
  9. /// OSC管理器
  10. /// UniOSCManager.Instance.SendOSCMessage("/callback/starttutorial", 1);
  11. /// UniOSCManager.Instance.UpdateOutIPAddress("192.168.50.14");
  12. /// </summary>
  13. public class UniOSCManager : MonoBehaviour
  14. {
  15. public static UniOSCManager Instance;
  16. private UniOSCConnection uniOSCConnection;
  17. // ==================================================
  18. private void Awake()
  19. {
  20. Instance = this;
  21. uniOSCConnection = GetComponent<UniOSCConnection>();
  22. }
  23. private void OnApplicationQuit()
  24. {
  25. uniOSCConnection.DisconnectOSC();
  26. uniOSCConnection.DisconnectOSCOut();
  27. }
  28. // ==================================================
  29. /// <summary>
  30. /// 轻量版消息发射器
  31. /// </summary>
  32. /// <param name="address"></param>
  33. /// <param name="message"></param>
  34. public void SendOSCMessageLite(string ip, string port, string message)
  35. {
  36. UpdateOutIPAddress(ip, port);
  37. SendOSCMessage(message, 1);
  38. return;
  39. }
  40. /// <summary>
  41. /// 超轻量版消息发射器
  42. /// 需要确保地址正确
  43. /// </summary>
  44. /// <param name="message"></param>
  45. public void SendOSCMessageLite(string message)
  46. {
  47. SendOSCMessage(message, 1);
  48. return;
  49. }
  50. /// <summary>
  51. /// 更新本地地址
  52. /// </summary>
  53. /// <param name="ip"></param>
  54. /// <param name="port"></param>
  55. public void UpdateInIPAddress(string ip, string port)
  56. {
  57. if (uniOSCConnection.oscInIPAddress != ip || uniOSCConnection.oscPort != int.Parse(port))
  58. {
  59. uniOSCConnection.oscInIPAddress = ip;
  60. uniOSCConnection.oscPort = int.Parse(port);
  61. uniOSCConnection.ConnectOSC();
  62. }
  63. return;
  64. }
  65. /// <summary>
  66. /// 更新目标地址
  67. /// </summary>
  68. /// <param name="ip"></param>
  69. /// <param name="port"></param>
  70. public void UpdateOutIPAddress(string ip, string port)
  71. {
  72. if (uniOSCConnection.oscOutIPAddress != ip || uniOSCConnection.oscOutPort != int.Parse(port))
  73. {
  74. uniOSCConnection.oscOutIPAddress = ip;
  75. uniOSCConnection.oscOutPort = int.Parse(port);
  76. uniOSCConnection.ConnectOSCOut();
  77. }
  78. return;
  79. }
  80. /// <summary>
  81. /// 消息发射器
  82. /// </summary>
  83. /// <param name="address"></param>
  84. /// <param name="value"></param>
  85. private void SendOSCMessage(string address, object value = null)
  86. {
  87. // OscMessage oscMessage = new OscMessage(address);
  88. OscMessage oscMessage = new OscMessage("/");
  89. oscMessage.Address = address;
  90. oscMessage.ClearData();
  91. if (value != null)
  92. {
  93. oscMessage.Append(value);
  94. }
  95. else
  96. {
  97. oscMessage.Append("");
  98. }
  99. UniOSCEventArgs uniOSCEvent = new UniOSCEventArgs(uniOSCConnection.oscOutPort, oscMessage)
  100. {
  101. IPAddress = uniOSCConnection.oscOutIPAddress
  102. };
  103. uniOSCEvent.IPAddress = uniOSCConnection.oscOutIPAddress;
  104. uniOSCConnection.SendOSCMessage(null, uniOSCEvent);
  105. // DEBUG_UIManager.Instance.UpdateOSCText(oscMessage.Address);
  106. Debug.Log($"[UniOSC Manager] Send <color=white>{oscMessage.Address}</color> to <color=white>{uniOSCConnection.oscOutIPAddress}:{uniOSCConnection.oscOutPort}</color>...[<color=green>OK</color>]");
  107. return;
  108. }
  109. }
  110. }