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- <!DOCTYPE html>
- <html lang="en-us">
- <head>
- <meta charset="utf-8">
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <title>Unity WebGL Player | WebGLTest</title>
- </head>
- <body style="text-align: center; padding: 0; border: 0; margin: 0;">
- <canvas id="unity-canvas" width=1280 height=720 tabindex="-1" style="width: 1280px; height: 720px; background: transparent"></canvas>
- <script src="Build/Test1.loader.js"></script>
- <script>
- if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
- // Mobile device style: fill the whole browser client area with the game canvas:
- var meta = document.createElement('meta');
- meta.name = 'viewport';
- meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
- document.getElementsByTagName('head')[0].appendChild(meta);
- var canvas = document.querySelector("#unity-canvas");
- canvas.style.width = "100%";
- canvas.style.height = "100%";
- canvas.style.position = "fixed";
- document.body.style.textAlign = "left";
- }
- createUnityInstance(document.querySelector("#unity-canvas"), {
- dataUrl: "Build/Test1.data.unityweb",
- frameworkUrl: "Build/Test1.framework.js.unityweb",
- codeUrl: "Build/Test1.wasm.unityweb",
- streamingAssetsUrl: "StreamingAssets",
- companyName: "DefaultCompany",
- productName: "WebGLTest",
- productVersion: "1.0",
- // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
- // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
- });
- </script>
- </body>
- </html>
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