CamFiSocketManager.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using System;
  6. using BestHTTP;
  7. using BestHTTP.SocketIO;
  8. namespace MartellGroupPhoto
  9. {
  10. /// <summary>
  11. /// CamFiSocket控制模块
  12. /// 记得退订事件
  13. /// </summary>
  14. public class CamFiSocketManager : MonoBehaviour
  15. {
  16. public static CamFiSocketManager Instance;
  17. private SocketManager socketManager;
  18. // ==================================================
  19. private void Awake()
  20. {
  21. Instance = this;
  22. }
  23. private void Start()
  24. {
  25. Init();
  26. }
  27. private void OnApplicationQuit()
  28. {
  29. UnInit();
  30. }
  31. // ==================================================
  32. private void Init()
  33. {
  34. socketManager = new SocketManager(new Uri(CamFiStorage.CamFiEventAddress));
  35. socketManager.Socket.On("connect", ConnectedCallback);
  36. socketManager.Socket.On("disconnect", DisconnectedCallBack);
  37. socketManager.Socket.On("camera_add", CameraAddCallback);
  38. socketManager.Socket.On("camera_remove", CameraRemoveCallback);
  39. socketManager.Socket.On("file_added", FileAddedCallback);
  40. socketManager.Open();
  41. return;
  42. }
  43. private void UnInit()
  44. {
  45. // if (socketManager != null)
  46. // {
  47. // socketManager.Close();
  48. // }
  49. return;
  50. }
  51. // ==================================================
  52. public event UnityAction OnConnected;
  53. private void ConnectedCallback(Socket socket, Packet packet, params object[] args)
  54. {
  55. Debug.Log("[CamFiSocketManager]SokectIO已建立连接...[Done]");
  56. if (OnConnected != null)
  57. {
  58. OnConnected();
  59. }
  60. return;
  61. }
  62. private void DisconnectedCallBack(Socket socket, Packet packet, params object[] args)
  63. {
  64. Debug.Log("[CamFiSocketManager]SokectIO已停止连接...[Done]");
  65. return;
  66. }
  67. private void CameraAddCallback(Socket socket, Packet packet, params object[] args)
  68. {
  69. Debug.Log("[CamFiSocketManager]CamFi已连接相机...[Done]");
  70. return;
  71. }
  72. private void CameraRemoveCallback(Socket socket, Packet packet, params object[] args)
  73. {
  74. Debug.Log("[CamFiSocketManager]CamFi已停止连接相机...[Done]");
  75. return;
  76. }
  77. public event UnityAction<string> OnFileAdded;
  78. private void FileAddedCallback(Socket socket, Packet packet, params object[] args)
  79. {
  80. Debug.Log("[CamFiSocketManager]新照片路径已接收...[Done]");
  81. if (OnFileAdded != null)
  82. {
  83. OnFileAdded(args[0].ToString());
  84. }
  85. return;
  86. }
  87. }
  88. }