AssetImportWorker1.log 9.1 KB

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  1. Using pre-set license
  2. Built from '2022.3/staging' branch; Version is '2022.3.30f1 (70558241b701) revision 7361922'; Using compiler version '192829333'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 15773 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. C:\Workflow\Software\Unity\Editor\2022.3.30f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 14889
  18. Successfully changed project path to: D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
  19. D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
  20. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  21. "memorysetup-bucket-allocator-granularity=16"
  22. "memorysetup-bucket-allocator-bucket-count=8"
  23. "memorysetup-bucket-allocator-block-size=33554432"
  24. "memorysetup-bucket-allocator-block-count=8"
  25. "memorysetup-main-allocator-block-size=16777216"
  26. "memorysetup-thread-allocator-block-size=16777216"
  27. "memorysetup-gfx-main-allocator-block-size=16777216"
  28. "memorysetup-gfx-thread-allocator-block-size=16777216"
  29. "memorysetup-cache-allocator-block-size=4194304"
  30. "memorysetup-typetree-allocator-block-size=2097152"
  31. "memorysetup-profiler-bucket-allocator-granularity=16"
  32. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  33. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  34. "memorysetup-profiler-bucket-allocator-block-count=8"
  35. "memorysetup-profiler-allocator-block-size=16777216"
  36. "memorysetup-profiler-editor-allocator-block-size=1048576"
  37. "memorysetup-temp-allocator-size-main=16777216"
  38. "memorysetup-job-temp-allocator-block-size=2097152"
  39. "memorysetup-job-temp-allocator-block-size-background=1048576"
  40. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  41. "memorysetup-allocator-temp-initial-block-size-main=262144"
  42. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  43. "memorysetup-temp-allocator-size-background-worker=32768"
  44. "memorysetup-temp-allocator-size-job-worker=262144"
  45. "memorysetup-temp-allocator-size-preload-manager=33554432"
  46. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  47. "memorysetup-temp-allocator-size-audio-worker=65536"
  48. "memorysetup-temp-allocator-size-cloud-worker=32768"
  49. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  50. "memorysetup-temp-allocator-size-gfx=262144"
  51. Player connection [29332] Host "[IP] 172.26.208.1 [Port] 0 [Flags] 2 [Guid] 4117711309 [EditorId] 4117711309 [Version] 1048832 [Id] WindowsEditor(7,Capsule-Unity) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
  52. Player connection [29332] Host "[IP] 172.26.208.1 [Port] 0 [Flags] 2 [Guid] 4117711309 [EditorId] 4117711309 [Version] 1048832 [Id] WindowsEditor(7,Capsule-Unity) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
  53. [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
  54. Refreshing native plugins compatible for Editor in 6.27 ms, found 3 plugins.
  55. Preloading 0 native plugins for Editor in 0.00 ms.
  56. Initialize engine version: 2022.3.30f1 (70558241b701)
  57. [Subsystems] Discovering subsystems at path C:/Workflow/Software/Unity/Editor/2022.3.30f1/Editor/Data/Resources/UnitySubsystems
  58. [Subsystems] Discovering subsystems at path D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit/Assets
  59. GfxDevice: creating device client; threaded=0; jobified=0
  60. Direct3D:
  61. Version: Direct3D 11.0 [level 11.1]
  62. Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
  63. Vendor: NVIDIA
  64. VRAM: 5996 MB
  65. Driver: 31.0.15.5152
  66. Initialize mono
  67. Mono path[0] = 'C:/Workflow/Software/Unity/Editor/2022.3.30f1/Editor/Data/Managed'
  68. Mono path[1] = 'C:/Workflow/Software/Unity/Editor/2022.3.30f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  69. Mono config path = 'C:/Workflow/Software/Unity/Editor/2022.3.30f1/Editor/Data/MonoBleedingEdge/etc'
  70. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56708
  71. Begin MonoManager ReloadAssembly
  72. Registering precompiled unity dll's ...
  73. Register platform support module: C:/Workflow/Software/Unity/Editor/2022.3.30f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  74. Registered in 0.008382 seconds.
  75. - Loaded All Assemblies, in 0.405 seconds
  76. Native extension for WindowsStandalone target not found
  77. Mono: successfully reloaded assembly
  78. - Finished resetting the current domain, in 0.329 seconds
  79. Domain Reload Profiling: 733ms
  80. BeginReloadAssembly (129ms)
  81. ExecutionOrderSort (0ms)
  82. DisableScriptedObjects (0ms)
  83. BackupInstance (0ms)
  84. ReleaseScriptingObjects (0ms)
  85. CreateAndSetChildDomain (1ms)
  86. RebuildCommonClasses (43ms)
  87. RebuildNativeTypeToScriptingClass (10ms)
  88. initialDomainReloadingComplete (68ms)
  89. LoadAllAssembliesAndSetupDomain (152ms)
  90. LoadAssemblies (127ms)
  91. RebuildTransferFunctionScriptingTraits (0ms)
  92. AnalyzeDomain (150ms)
  93. TypeCache.Refresh (148ms)
  94. TypeCache.ScanAssembly (133ms)
  95. ScanForSourceGeneratedMonoScriptInfo (0ms)
  96. ResolveRequiredComponents (1ms)
  97. FinalizeReload (330ms)
  98. ReleaseScriptCaches (0ms)
  99. RebuildScriptCaches (0ms)
  100. SetupLoadedEditorAssemblies (262ms)
  101. LogAssemblyErrors (0ms)
  102. InitializePlatformSupportModulesInManaged (10ms)
  103. SetLoadedEditorAssemblies (9ms)
  104. RefreshPlugins (0ms)
  105. BeforeProcessingInitializeOnLoad (3ms)
  106. ProcessInitializeOnLoadAttributes (179ms)
  107. ProcessInitializeOnLoadMethodAttributes (61ms)
  108. AfterProcessingInitializeOnLoad (0ms)
  109. EditorAssembliesLoaded (0ms)
  110. ExecutionOrderSort2 (0ms)
  111. AwakeInstancesAfterBackupRestoration (0ms)
  112. ========================================================================
  113. Worker process is ready to serve import requests
  114. Begin MonoManager ReloadAssembly
  115. - Loaded All Assemblies, in 0.777 seconds
  116. Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins.
  117. Native extension for WindowsStandalone target not found
  118. Package Manager log level set to [2]
  119. [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
  120. [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
  121. [Package Manager] Cannot connect to Unity Package Manager local server
  122. Mono: successfully reloaded assembly
  123. - Finished resetting the current domain, in 0.656 seconds
  124. Domain Reload Profiling: 1432ms
  125. BeginReloadAssembly (192ms)
  126. ExecutionOrderSort (0ms)
  127. DisableScriptedObjects (6ms)
  128. BackupInstance (0ms)
  129. ReleaseScriptingObjects (0ms)
  130. CreateAndSetChildDomain (36ms)
  131. RebuildCommonClasses (40ms)
  132. RebuildNativeTypeToScriptingClass (10ms)
  133. initialDomainReloadingComplete (36ms)
  134. LoadAllAssembliesAndSetupDomain (499ms)
  135. LoadAssemblies (388ms)
  136. RebuildTransferFunctionScriptingTraits (0ms)
  137. AnalyzeDomain (214ms)
  138. TypeCache.Refresh (187ms)
  139. TypeCache.ScanAssembly (167ms)
  140. ScanForSourceGeneratedMonoScriptInfo (19ms)
  141. ResolveRequiredComponents (5ms)
  142. FinalizeReload (656ms)
  143. ReleaseScriptCaches (0ms)
  144. RebuildScriptCaches (0ms)
  145. SetupLoadedEditorAssemblies (490ms)
  146. LogAssemblyErrors (0ms)
  147. InitializePlatformSupportModulesInManaged (6ms)
  148. SetLoadedEditorAssemblies (3ms)
  149. RefreshPlugins (0ms)
  150. BeforeProcessingInitializeOnLoad (80ms)
  151. ProcessInitializeOnLoadAttributes (363ms)
  152. ProcessInitializeOnLoadMethodAttributes (27ms)
  153. AfterProcessingInitializeOnLoad (11ms)
  154. EditorAssembliesLoaded (0ms)
  155. ExecutionOrderSort2 (0ms)
  156. AwakeInstancesAfterBackupRestoration (7ms)
  157. Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
  158. Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins.
  159. Preloading 0 native plugins for Editor in 0.00 ms.
  160. Unloading 3204 Unused Serialized files (Serialized files now loaded: 0)
  161. Unloading 36 unused Assets / (58.7 KB). Loaded Objects now: 3663.
  162. Memory consumption went from 122.2 MB to 122.2 MB.
  163. Total: 4.985300 ms (FindLiveObjects: 0.393800 ms CreateObjectMapping: 0.407600 ms MarkObjects: 4.052800 ms DeleteObjects: 0.129800 ms)
  164. AssetImportParameters requested are different than current active one (requested -> active):
  165. custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
  166. custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
  167. custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
  168. custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
  169. custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
  170. custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
  171. custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
  172. custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
  173. custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
  174. custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
  175. custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
  176. custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->