SerialPortUtilityProManager.cs 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Text;
  6. using SerialPortUtility;
  7. using UnityEngine.Events;
  8. public class SerialPortUtilityProManager : MonoBehaviour
  9. {
  10. public static SerialPortUtilityProManager Instance;
  11. private SerialPortUtilityPro serialPortUtilityPro;
  12. public static UnityAction<string> OnReceiveMessage;
  13. // ==================================================
  14. private void Awake() => Instance = this;
  15. private void Start() => Init();
  16. // ==================================================
  17. private void Init()
  18. {
  19. serialPortUtilityPro = GetComponent<SerialPortUtilityPro>();
  20. return;
  21. }
  22. // ==================================================
  23. /// <summary>
  24. /// 加载端口信息
  25. /// </summary>
  26. /// <param name="index">设备序号</param>
  27. public void LoadPortInfo(int portInfoIndex)
  28. {
  29. serialPortUtilityPro.VendorID = SerialPortUtilityProConfiger.Instance.GetDeviceVendorID(portInfoIndex);
  30. serialPortUtilityPro.ProductID = SerialPortUtilityProConfiger.Instance.GetDeviceProductID(portInfoIndex);
  31. serialPortUtilityPro.SerialNumber = SerialPortUtilityProConfiger.Instance.GetDeviceSerialNumber(portInfoIndex);
  32. return;
  33. }
  34. // ==================================================
  35. #region 串口开关
  36. public void SwitchSerialPortUtilityPro(bool value)
  37. {
  38. if (value)
  39. {
  40. serialPortUtilityPro.Open();
  41. }
  42. else
  43. {
  44. serialPortUtilityPro.Close();
  45. }
  46. return;
  47. }
  48. #endregion
  49. // ==================================================
  50. #region 发包
  51. /// <summary>
  52. /// 发送信号给设备
  53. /// </summary>
  54. /// <param name="value"></param>
  55. /// <param name="modeIndex"></param>
  56. public void SendMessage2Device(string value)
  57. {
  58. // byte[] data = OutMessageProcessing(value);
  59. // serialPortUtilityPro.Write(data);
  60. serialPortUtilityPro.Write(Encoding.ASCII.GetBytes(value)); // 插件
  61. Debug.Log("[SPUP M] Send: " + value);
  62. return;
  63. }
  64. #endregion
  65. // ==============================
  66. #region 收包
  67. /// <summary>
  68. /// 读原流
  69. /// 配合SerialPortUtilityPro事件使用
  70. /// 需选择Read Data Structure
  71. /// </summary>
  72. /// <param name="streaming"></param>
  73. public void ReadStreaming(object streaming)
  74. {
  75. Debug.Log("[SPUP M] Read: " + streaming);
  76. string stringRawData = streaming.ToString();
  77. // stringRawData = InMessageProcessing(stringRawData);
  78. if (OnReceiveMessage != null)
  79. {
  80. OnReceiveMessage(stringRawData);
  81. }
  82. return;
  83. }
  84. /// <summary>
  85. /// 读二进制流
  86. /// 配合SerialPortUtilityPro事件使用
  87. /// 需选择Read Data Structure
  88. /// </summary>
  89. /// <param name="byteData"></param>
  90. public void ReadBinaryStreaming(object byteData)
  91. {
  92. Debug.Log(byteData);
  93. string stringRawData = BitConverter.ToString((byte[])byteData); // 比特流翻译
  94. stringRawData = InMessageProcessing(stringRawData);
  95. Debug.Log("[SPUP M] Read: " + stringRawData);
  96. if (OnReceiveMessage != null)
  97. {
  98. OnReceiveMessage(stringRawData);
  99. }
  100. return;
  101. }
  102. /// <summary>
  103. /// 额外处理收到的消息
  104. /// </summary>
  105. /// <param name="value"></param>
  106. private string InMessageProcessing(string value)
  107. {
  108. value = value.Replace('-', ' ');
  109. return value;
  110. }
  111. #endregion
  112. }