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- using System.Collections;
- using System.Collections.Generic;
- using ToneTuneToolkit.Common;
- using UnityEngine;
- /// <summary>
- /// 阶段管理工具
- /// </summary>
- public class StageManager : SingletonMaster<StageManager>
- {
- [Header("Stages")]
- [SerializeField] private List<CanvasGroup> cgStages = new List<CanvasGroup>();
- // ==================================================
- public void Reset()
- {
- SwitchStageTo(0);
- return;
- }
- // ==================================================
- public void SwitchStageTo(int stageIndex)
- {
- for (int i = 0; i < cgStages.Count; i++)
- {
- if (i == stageIndex)
- {
- CanvasGroupMaster.DoCanvasGroupFade(cgStages[i], true);
- }
- else
- {
- CanvasGroupMaster.DoCanvasGroupFade(cgStages[i], false);
- }
- }
- return;
- }
- public void SingleSwitchStage(int stageIndex, bool inOrOut)
- {
- CanvasGroupMaster.DoCanvasGroupFade(cgStages[stageIndex], inOrOut);
- return;
- }
- }
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