UniOSCReceiver.cs 603 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UniOSC;
  6. public class UniOSCReceiver : UniOSCEventTarget
  7. {
  8. public override void OnOSCMessageReceived(UniOSCEventArgs args)
  9. {
  10. AnalyseMessage(args);
  11. return;
  12. }
  13. private void AnalyseMessage(UniOSCEventArgs args)
  14. {
  15. Debug.Log($"[UniOSCReceiver] {args.Address}...<color=green>[OK]</color>");
  16. switch (args.Address)
  17. {
  18. default: break;
  19. case "/callback/resetscene": // 重加载场景
  20. SceneManager.LoadScene("Scene");
  21. break;
  22. }
  23. }
  24. }