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Upload2OYManager.cs 7.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using System.Text;
  6. using Newtonsoft.Json;
  7. using UnityEngine.Networking;
  8. using System.IO;
  9. using System;
  10. using ToneTuneToolkit.Common;
  11. /// <summary>
  12. /// 对乔哥法宝
  13. /// </summary>
  14. public class Upload2OYManager : SingletonMaster<Upload2OYManager>
  15. {
  16. public static UnityAction<Texture2D> OnUploadFinishedBackTexture;
  17. public static UnityAction<string> OnUploadFinishedBackString;
  18. private int appID = 78;
  19. private float retryWaitTime = 30f; // 重新上传尝试间隔
  20. [Header("Token")]
  21. [SerializeField] private TokenCallbackJson tokenJson = new TokenCallbackJson();
  22. [Header("Cloud")]
  23. [SerializeField] private CloudCallbackJson cloudCallbackJson = new CloudCallbackJson();
  24. [Header("Server")]
  25. [SerializeField] private ServerJson serverJson = new ServerJson();
  26. [SerializeField] private ServerCallbackJson serverCallbackJson = new ServerCallbackJson();
  27. private const string cloudTokenURL = @"https://h5.skyelook.com/api/qiniu/getAccessToken";
  28. private const string qiniuURL = @"https://upload.qiniup.com";
  29. private const string cloudURL = @"https://h5.skyelook.com/api/attachments";
  30. // ==================================================
  31. #region Step 00 // 完善文件信息
  32. [Space]
  33. [SerializeField] private string fileName;
  34. [SerializeField] private string filePath;
  35. public void UpdateFileInfo(string name, string path)
  36. {
  37. fileName = name;
  38. filePath = path;
  39. return;
  40. }
  41. #endregion
  42. // ==================================================
  43. #region Step 01 // 获取Token
  44. public void UploadData2Net() => StartCoroutine(nameof(GetTokenFromCloud));
  45. private IEnumerator GetTokenFromCloud()
  46. {
  47. using (UnityWebRequest unityWebRequest = UnityWebRequest.Get(cloudTokenURL))
  48. {
  49. yield return unityWebRequest.SendWebRequest();
  50. if (unityWebRequest.result != UnityWebRequest.Result.Success)
  51. {
  52. Debug.Log($"[U2OYM] {unityWebRequest.error}");
  53. StartCoroutine(nameof(RetryUpload));
  54. }
  55. else
  56. {
  57. tokenJson = JsonConvert.DeserializeObject<TokenCallbackJson>(unityWebRequest.downloadHandler.text);
  58. Debug.Log($"[U2OYM] Get token sucessed: {tokenJson.data.token}");
  59. StartCoroutine(nameof(PoseFile2Cloud)); // 下一步
  60. }
  61. }
  62. yield break;
  63. }
  64. #endregion
  65. // ==================================================
  66. #region Step 02 // 上传文件到七牛云
  67. private IEnumerator PoseFile2Cloud()
  68. {
  69. byte[] bytes = File.ReadAllBytes(filePath); // 文件转流
  70. WWWForm wwwForm = new WWWForm();
  71. wwwForm.AddField("token", tokenJson.data.token);
  72. wwwForm.AddBinaryData("file", bytes, fileName);
  73. using (UnityWebRequest unityWebRequest = UnityWebRequest.Post(qiniuURL, wwwForm))
  74. {
  75. yield return unityWebRequest.SendWebRequest();
  76. if (unityWebRequest.result != UnityWebRequest.Result.Success)
  77. {
  78. Debug.Log($"[U2OYM] {unityWebRequest.error}");
  79. StartCoroutine(nameof(RetryUpload));
  80. }
  81. else
  82. {
  83. cloudCallbackJson = JsonConvert.DeserializeObject<CloudCallbackJson>(unityWebRequest.downloadHandler.text);
  84. Debug.Log($"[U2OYM] Upload sucessed: {cloudCallbackJson.data.file_url}");
  85. StartCoroutine(SaveFile2Server()); // 下一步
  86. }
  87. }
  88. yield break;
  89. }
  90. #endregion
  91. // ==================================================
  92. #region Step 03 // 七牛云返回数据传至服务器
  93. private IEnumerator SaveFile2Server()
  94. {
  95. serverJson.file_url = cloudCallbackJson.data.file_url;
  96. serverJson.app_id = appID;
  97. string jsonString = JsonConvert.SerializeObject(serverJson);
  98. byte[] bytes = Encoding.Default.GetBytes(jsonString);
  99. using (UnityWebRequest unityWebRequest = new UnityWebRequest(cloudURL, "POST"))
  100. {
  101. unityWebRequest.SetRequestHeader("Content-Type", "application/json");
  102. unityWebRequest.uploadHandler = new UploadHandlerRaw(bytes);
  103. unityWebRequest.downloadHandler = new DownloadHandlerBuffer();
  104. yield return unityWebRequest.SendWebRequest();
  105. if (unityWebRequest.result != UnityWebRequest.Result.Success)
  106. {
  107. Debug.Log($"[U2OYM] {unityWebRequest.error}");
  108. StartCoroutine(nameof(RetryUpload));
  109. }
  110. else
  111. {
  112. serverCallbackJson = JsonConvert.DeserializeObject<ServerCallbackJson>(unityWebRequest.downloadHandler.text);
  113. Debug.Log($"[U2OYM] {serverCallbackJson.data.view_url}");
  114. // 返回链接
  115. if (OnUploadFinishedBackString != null)
  116. {
  117. OnUploadFinishedBackString(serverCallbackJson.data.view_url);
  118. }
  119. // 组装
  120. sunCodeURL = $"https://h5.skyelook.com/api/wechat/getQrcodeApp/{serverCallbackJson.data.code}/wx039a4c76d8788bb0/?env=trial"; // ?env=trial // 额外添加?
  121. StartCoroutine(nameof(GetSunCode4Server)); // 下一步搞图
  122. }
  123. }
  124. yield break;
  125. }
  126. #endregion
  127. // ==================================================
  128. #region Step 04 // 从服务器上获取码
  129. [SerializeField] private string sunCodeURL;
  130. [SerializeField] private Texture2D finalSunCode;
  131. private IEnumerator GetSunCode4Server()
  132. {
  133. using (UnityWebRequest unityWebRequest = UnityWebRequestTexture.GetTexture(sunCodeURL)) // new UnityWebRequest(sunCodeURL, "GET"))
  134. {
  135. yield return unityWebRequest.SendWebRequest();
  136. if (unityWebRequest.result != UnityWebRequest.Result.Success)
  137. {
  138. Debug.Log("[UM] " + unityWebRequest.error);
  139. }
  140. else
  141. {
  142. // td = new Texture2D(600, 600);
  143. // td.LoadImage(unityWebRequest.tex);
  144. finalSunCode = ((DownloadHandlerTexture)unityWebRequest.downloadHandler).texture;
  145. // 返回图
  146. if (OnUploadFinishedBackTexture != null)
  147. {
  148. OnUploadFinishedBackTexture(((DownloadHandlerTexture)unityWebRequest.downloadHandler).texture);
  149. }
  150. }
  151. }
  152. yield break;
  153. }
  154. #endregion
  155. // ==================================================
  156. /// <summary>
  157. /// 传不上去硬传
  158. /// </summary>
  159. /// <returns></returns>
  160. private IEnumerator RetryUpload()
  161. {
  162. yield return new WaitForSeconds(retryWaitTime);
  163. PoseFile2Cloud();
  164. yield break;
  165. }
  166. // ==================================================
  167. // Json解析类
  168. // 七牛云Token回执
  169. [Serializable]
  170. public class TokenCallbackJson
  171. {
  172. public int status;
  173. public int code;
  174. public TokenDataJson data;
  175. public string message;
  176. }
  177. [Serializable]
  178. public class TokenDataJson
  179. {
  180. public string token;
  181. }
  182. // 七牛云文件上传回执
  183. [Serializable]
  184. public class CloudCallbackJson
  185. {
  186. public int code;
  187. public CloudCallbackDataJson data;
  188. public int status;
  189. }
  190. [Serializable]
  191. public class CloudCallbackDataJson
  192. {
  193. public string file_name;
  194. public string file_url;
  195. }
  196. // 向服务器发送的json
  197. [Serializable]
  198. public class ServerJson
  199. {
  200. public string file_url;
  201. public int app_id;
  202. // public string options;
  203. }
  204. [Serializable]
  205. public class ServerCallbackJson
  206. {
  207. public int status;
  208. public int code;
  209. public ServerCallbackDataJson data;
  210. }
  211. [Serializable]
  212. public class ServerCallbackDataJson
  213. {
  214. public string file_url;
  215. public int app_id;
  216. public string code;
  217. public string view_url;
  218. public string updated_at;
  219. public string created_at;
  220. public int id;
  221. }
  222. }