1
0

UniOSCReceiver.cs 593 B

123456789101112131415161718192021222324252627282930
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UniOSC;
  6. namespace MartellController
  7. {
  8. public class UniOSCReceiver : UniOSCEventTarget
  9. {
  10. public override void OnOSCMessageReceived(UniOSCEventArgs args)
  11. {
  12. AnalyseMessage(args);
  13. return;
  14. }
  15. private void AnalyseMessage(UniOSCEventArgs args)
  16. {
  17. switch (args.Address)
  18. {
  19. default: break;
  20. case "/callback/resetscene": // 重加载场景
  21. SceneManager.LoadScene("Scene");
  22. break;
  23. }
  24. }
  25. }
  26. }