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UniOSCManager.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UniOSC;
  5. using OSCsharp.Data;
  6. /// <summary>
  7. /// OSC管理器
  8. /// UniOSCManager.Instance.SendOSCMessage("/callback/starttutorial", 1);
  9. /// UniOSCManager.Instance.UpdateOutIPAddress("192.168.50.14");
  10. /// </summary>
  11. public class UniOSCManager : MonoBehaviour
  12. {
  13. public static UniOSCManager Instance;
  14. private UniOSCConnection uniOSCConnection;
  15. // ==================================================
  16. private void Awake()
  17. {
  18. Instance = this;
  19. }
  20. private void Start()
  21. {
  22. uniOSCConnection = GetComponent<UniOSCConnection>();
  23. }
  24. // ==================================================
  25. /// <summary>
  26. /// 轻量版消息发射器
  27. /// </summary>
  28. /// <param name="address"></param>
  29. /// <param name="message"></param>
  30. public void SendOSCMessageLite(string ip, string port, string message)
  31. {
  32. UpdateOutIPAddress(ip, port);
  33. SendOSCMessage(message, 1);
  34. return;
  35. }
  36. /// <summary>
  37. /// 更新本地地址
  38. /// </summary>
  39. /// <param name="ip"></param>
  40. /// <param name="port"></param>
  41. public void UpdateInIPAddress(string ip, string port)
  42. {
  43. if (uniOSCConnection.oscInIPAddress != ip || uniOSCConnection.oscPort != int.Parse(port))
  44. {
  45. uniOSCConnection.oscInIPAddress = ip;
  46. uniOSCConnection.oscPort = int.Parse(port);
  47. uniOSCConnection.ConnectOSC();
  48. }
  49. return;
  50. }
  51. /// <summary>
  52. /// 更新目标地址
  53. /// </summary>
  54. /// <param name="ip"></param>
  55. /// <param name="port"></param>
  56. public void UpdateOutIPAddress(string ip, string port)
  57. {
  58. if (uniOSCConnection.oscOutIPAddress != ip || uniOSCConnection.oscOutPort != int.Parse(port))
  59. {
  60. uniOSCConnection.oscOutIPAddress = ip;
  61. uniOSCConnection.oscOutPort = int.Parse(port);
  62. uniOSCConnection.ConnectOSCOut();
  63. }
  64. return;
  65. }
  66. /// <summary>
  67. /// 消息发射器
  68. /// </summary>
  69. /// <param name="address"></param>
  70. /// <param name="value"></param>
  71. private void SendOSCMessage(string address, object value = null)
  72. {
  73. // OscMessage oscMessage = new OscMessage(address);
  74. OscMessage oscMessage = new OscMessage("/");
  75. oscMessage.Address = address;
  76. oscMessage.ClearData();
  77. if (value != null)
  78. {
  79. oscMessage.Append(value);
  80. }
  81. else
  82. {
  83. oscMessage.Append("");
  84. }
  85. Debug.Log(oscMessage.Address);
  86. UniOSCEventArgs uniOSCEvent = new UniOSCEventArgs(uniOSCConnection.oscOutPort, oscMessage)
  87. {
  88. IPAddress = uniOSCConnection.oscOutIPAddress
  89. };
  90. uniOSCEvent.IPAddress = uniOSCConnection.oscOutIPAddress;
  91. uniOSCConnection.SendOSCMessage(null, uniOSCEvent);
  92. return;
  93. }
  94. }