UploadManager.cs 6.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using System.Text;
  6. using Newtonsoft.Json;
  7. using UnityEngine.Networking;
  8. public class UploadManager : MonoBehaviour
  9. {
  10. public static UploadManager Instance;
  11. private event UnityAction<string, string> OnFinalCallbackUpdate; // sting形参
  12. private int appID = 78;
  13. private float retryWaitTime = 30f; // 重新上传尝试间隔
  14. private Texture2D currentTexture2D;
  15. private string currentFileName;
  16. private TokenJson tokenJson = new TokenJson();
  17. private CloudCallbackJson cloudCallbackJson = new CloudCallbackJson();
  18. private ServerJson serverJson = new ServerJson();
  19. private ServerCallbackJson serverCallbackJson = new ServerCallbackJson();
  20. // ==================================================
  21. private void Awake()
  22. {
  23. Instance = this;
  24. }
  25. // ==================================================
  26. public void AddEventListener(UnityAction<string, string> unityAction)
  27. {
  28. OnFinalCallbackUpdate += unityAction;
  29. return;
  30. }
  31. public void RemoveEventListener(UnityAction<string, string> unityAction)
  32. {
  33. OnFinalCallbackUpdate -= unityAction;
  34. return;
  35. }
  36. private void EventNoticeAll()
  37. {
  38. if (OnFinalCallbackUpdate == null) // 如果没人订阅
  39. {
  40. return;
  41. }
  42. // OnFinalCallbackUpdate(serverCallbackJson.data.view_url); // 把viewurl丢出去
  43. OnFinalCallbackUpdate(serverCallbackJson.data.view_url, serverCallbackJson.data.file_url); // 把fileurl丢出去
  44. return;
  45. }
  46. // ==================================================
  47. /// <summary>
  48. ///
  49. /// </summary>
  50. /// <param name="fileTexture"></param>
  51. /// <param name="fileName"></param>
  52. public void UploadData2Net(Texture2D fileTexture, string fileName)
  53. {
  54. currentTexture2D = fileTexture;
  55. currentFileName = fileName;
  56. StartCoroutine(GetToken4Cloud());
  57. return;
  58. }
  59. /// <summary>
  60. /// 获取Token
  61. /// 第一步
  62. /// </summary>
  63. /// <returns></returns>
  64. private IEnumerator GetToken4Cloud()
  65. {
  66. string url = @"https://h5.skyelook.com/api/qiniu/getAccessToken";
  67. using (UnityWebRequest unityWebRequest = UnityWebRequest.Get(url))
  68. {
  69. yield return unityWebRequest.SendWebRequest();
  70. if (unityWebRequest.result != UnityWebRequest.Result.Success)
  71. {
  72. Debug.Log(unityWebRequest.error + "...<color=red>[ER]</color>");
  73. StartCoroutine(RetryUpload());
  74. }
  75. else
  76. {
  77. tokenJson = JsonConvert.DeserializeObject<TokenJson>(unityWebRequest.downloadHandler.text);
  78. Debug.Log($"Get token sucessed: {tokenJson.data.token}...<color=green>[OK]</color>");
  79. StartCoroutine(UploadData2Cloud());
  80. }
  81. }
  82. yield break;
  83. }
  84. /// <summary>
  85. /// 上传文件到七牛云
  86. /// 第二步
  87. /// </summary>
  88. private IEnumerator UploadData2Cloud()
  89. {
  90. string url = @"https://upload.qiniup.com";
  91. byte[] bytes = currentTexture2D.EncodeToPNG();
  92. WWWForm wwwForm = new WWWForm();
  93. wwwForm.AddField("token", tokenJson.data.token);
  94. wwwForm.AddBinaryData("file", bytes, currentFileName);
  95. using (UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, wwwForm))
  96. {
  97. // unityWebRequest.SetRequestHeader("Content-Type", "multipart/form-data;charset=utf-8");
  98. // unityWebRequest.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
  99. // unityWebRequest.SetRequestHeader("Content-Type", "application/json");
  100. yield return unityWebRequest.SendWebRequest();
  101. if (unityWebRequest.result != UnityWebRequest.Result.Success)
  102. {
  103. Debug.Log(unityWebRequest.error + "...<color=red>[ER]</color>");
  104. StartCoroutine(RetryUpload());
  105. }
  106. else
  107. {
  108. cloudCallbackJson = JsonConvert.DeserializeObject<CloudCallbackJson>(unityWebRequest.downloadHandler.text);
  109. Debug.Log($"Upload sucessed: {cloudCallbackJson.data.file_url}...<color=green>[OK]</color>");
  110. StartCoroutine(SaveFile2Server());
  111. }
  112. }
  113. yield break;
  114. }
  115. /// <summary>
  116. /// 七牛云返回数据传至服务器
  117. /// 第三步
  118. /// </summary>
  119. /// <returns></returns>
  120. private IEnumerator SaveFile2Server()
  121. {
  122. string url = "https://h5.skyelook.com/api/attachments";
  123. serverJson.file_url = cloudCallbackJson.data.file_url;
  124. serverJson.app_id = appID;
  125. // serverJson.options = "google-gds-print";
  126. string jsonString = JsonConvert.SerializeObject(serverJson);
  127. byte[] bytes = Encoding.Default.GetBytes(jsonString);
  128. Debug.Log(jsonString);
  129. using (UnityWebRequest unityWebRequest = new UnityWebRequest(url, "POST"))
  130. {
  131. unityWebRequest.SetRequestHeader("Content-Type", "application/json");
  132. unityWebRequest.uploadHandler = new UploadHandlerRaw(bytes);
  133. unityWebRequest.downloadHandler = new DownloadHandlerBuffer();
  134. yield return unityWebRequest.SendWebRequest();
  135. if (unityWebRequest.result != UnityWebRequest.Result.Success)
  136. {
  137. Debug.Log(unityWebRequest.error + "...<color=red>[ER]</color>");
  138. StartCoroutine(RetryUpload());
  139. }
  140. else
  141. {
  142. serverCallbackJson = JsonConvert.DeserializeObject<ServerCallbackJson>(unityWebRequest.downloadHandler.text);
  143. Debug.Log($"{unityWebRequest.downloadHandler.text}");
  144. Debug.Log($"{serverCallbackJson.data.view_url}...<color=green>[OK]</color>");
  145. EventNoticeAll(); // 钩子在此
  146. }
  147. }
  148. yield break;
  149. }
  150. /// <summary>
  151. /// 传不上去硬传
  152. /// </summary>
  153. /// <returns></returns>
  154. private IEnumerator RetryUpload()
  155. {
  156. yield return new WaitForSeconds(retryWaitTime);
  157. UploadData2Cloud();
  158. yield break;
  159. }
  160. // ==================================================
  161. // Json解析类
  162. // 七牛云Token回执
  163. public class TokenJson
  164. {
  165. public int status;
  166. public int code;
  167. public TokenDataJson data;
  168. public string message;
  169. }
  170. public class TokenDataJson
  171. {
  172. public string token;
  173. }
  174. // 七牛云文件上传回执
  175. public class CloudCallbackJson
  176. {
  177. public int code;
  178. public CloudCallbackDataJson data;
  179. public int status;
  180. }
  181. public class CloudCallbackDataJson
  182. {
  183. public string file_name;
  184. public string file_url;
  185. }
  186. // 向服务器发送的json
  187. public class ServerJson
  188. {
  189. public string file_url;
  190. public int app_id;
  191. // public string options;
  192. }
  193. // 服务器回执
  194. public class ServerCallbackJson
  195. {
  196. public int status;
  197. public int code;
  198. public ServerCallbackDataJson data;
  199. }
  200. public class ServerCallbackDataJson
  201. {
  202. public string file_url;
  203. public int app_id;
  204. public string code;
  205. public string view_url;
  206. public string updated_at;
  207. public string created_at;
  208. public int id;
  209. }
  210. }