SerialPortUtilityProManager.cs 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Text;
  6. using SerialPortUtility;
  7. public class SerialPortUtilityProManager : MonoBehaviour
  8. {
  9. public static SerialPortUtilityProManager Instance;
  10. private SerialPortUtilityPro serialPortUtilityPro;
  11. // ==============================
  12. private void Awake()
  13. {
  14. Instance = this;
  15. }
  16. private void Start()
  17. {
  18. Init();
  19. }
  20. // ==============================
  21. private void Init()
  22. {
  23. serialPortUtilityPro = GetComponent<SerialPortUtilityPro>();
  24. return;
  25. }
  26. // ==============================
  27. /// <summary>
  28. ///
  29. /// </summary>
  30. /// <param name="index">设备序号</param>
  31. public void LoadPortInfo(int portInfoIndex)
  32. {
  33. serialPortUtilityPro.VendorID = SerialPortUtilityProConfiger.Instance.GetDeviceVendorID(portInfoIndex);
  34. serialPortUtilityPro.ProductID = SerialPortUtilityProConfiger.Instance.GetDeviceProductID(portInfoIndex);
  35. serialPortUtilityPro.SerialNumber = SerialPortUtilityProConfiger.Instance.GetDeviceSerialNumber(portInfoIndex);
  36. return;
  37. }
  38. /// <summary>
  39. /// 串口开关
  40. /// </summary>
  41. /// <param name="value"></param>
  42. public void SwitchSerialPortUtilityPro(bool value)
  43. {
  44. if (value)
  45. {
  46. serialPortUtilityPro.Open();
  47. }
  48. else
  49. {
  50. serialPortUtilityPro.Close();
  51. }
  52. return;
  53. }
  54. // ==============================
  55. // 发包
  56. /// <summary>
  57. /// 发送信号给设备
  58. /// </summary>
  59. /// <param name="value"></param>
  60. /// <param name="modeIndex"></param>
  61. public void SendMessage2Device(string value)
  62. {
  63. // byte[] data = OutMessageProcessing(value);
  64. // serialPortUtilityPro.Write(data);
  65. serialPortUtilityPro.Write(Encoding.ASCII.GetBytes(value)); // 插件
  66. Debug.Log("SerialPort Send: " + value);
  67. return;
  68. }
  69. // ==============================
  70. // 收包
  71. /// <summary>
  72. /// 读原流
  73. /// 配合SerialPortUtilityPro使用
  74. /// </summary>
  75. /// <param name="streaming"></param>
  76. public void ReadStreaming(object streaming)
  77. {
  78. Debug.Log("Arduino Recive: " + streaming);
  79. string stringRawData = streaming.ToString();
  80. InMessageProcessing(stringRawData);
  81. return;
  82. }
  83. /// <summary>
  84. /// 读二进制流
  85. /// 配合SerialPortUtilityPro使用
  86. /// </summary>
  87. /// <param name="byteData"></param>
  88. public void ReadBinaryStreaming(object byteData)
  89. {
  90. Debug.Log(byteData);
  91. string stringRawData = BitConverter.ToString((byte[])byteData); // 比特流翻译
  92. Debug.Log("Arduino Recive: " + stringRawData.Replace('-', ' '));
  93. InMessageProcessing(stringRawData);
  94. return;
  95. }
  96. private void InMessageProcessing(string value)
  97. {
  98. int resultValue;
  99. bool canTrans = int.TryParse(value, out resultValue);
  100. if (!canTrans) // 转换失败
  101. {
  102. return;
  103. }
  104. return;
  105. }
  106. }