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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- // using OpenCVSharp;
- using OpenCVForUnity;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- using OpenCVForUnity.ObjdetectModule;
- namespace DiageoWhiskyBlending
- {
- public class FaceDetecter : MonoBehaviour
- {
- private Mat gray; // 灰度图,方便识别
- private Mat rotatedNewMat;
- private MatOfRect faceRect; // 识别到的人脸的区域
- private CascadeClassifier classifier; // 人脸识别分类器
- private string cascadePath;
- public float index = 0;
- // ==================================================
- private void Start()
- {
- // LogAllWebCam();
- Init();
- }
- private void OnDestroy()
- {
- Dispose();
- }
- private void OnApplicationQuit()
- {
- Dispose();
- }
- // ==================================================
- private void Init()
- {
- cascadePath = Application.streamingAssetsPath + "/haarcascade_frontalface_alt2.xml";
- gray = new Mat(); // 初始化Mat
- faceRect = new MatOfRect(); // 初始化识别到的人脸的区域
- classifier = new CascadeClassifier(cascadePath); // 初始化人脸识别分类器
- previewMat = new Mat();
- previewTexture2D = new Texture2D(440, 440, TextureFormat.RGBA32, false);
- return;
- }
- private void Dispose()
- {
- if (rotatedNewMat != null)
- {
- rotatedNewMat.Dispose();
- rotatedNewMat = null;
- }
- if (previewMat != null)
- {
- previewMat.Dispose();
- previewMat = null;
- }
- if (previewTexture2D != null)
- {
- Destroy(previewTexture2D);
- previewTexture2D = null;
- }
- return;
- }
- public void DetectFace(Mat rgbaMat)
- {
- rotatedNewMat = MatRotate(rgbaMat.clone()); // 旋转原数据
- Imgproc.cvtColor(rotatedNewMat, gray, Imgproc.COLOR_RGBA2GRAY); // 将获取到的摄像头画面转化为灰度图并赋值给gray
- // mat/面部矩形向量组/识别精度越高越快越不准/面部识别次数2次以上算识别/?性能优化/最小检测尺寸/最大检测尺寸
- classifier.detectMultiScale(gray, faceRect, 1.1d, 2, 2, new Size(20, 20), new Size()); // 检测gray中的人脸
- OpenCVForUnity.CoreModule.Rect[] rects = faceRect.toArray();
- if (rects.Length > 0)
- {
- for (int i = 0; i < rects.Length; i++)
- {
- Imgproc.rectangle(rotatedNewMat, new Point(rects[i].x, rects[i].y), new Point(rects[i].x + rects[i].width, rects[i].y + rects[i].height), new Scalar(0, 255, 0, 255), 2); //在原本的画面中画框,框出人脸额位置,其中rects[i].x和rects[i].y为框的左上角的顶点,rects[i].width、rects[i].height即为框的宽和高
- }
- index += Time.deltaTime;
- if (index > .3f)
- {
- Debug.Log("连续监测超过1s...[OK]");
- GameManager.Instance.EnterLogicScene00();
- }
- }
- else
- {
- // if (index > 0)
- // {
- // index -= Time.deltaTime / 2;
- // if (index < 0)
- // {
- index = 0;
- // }
- // }
- }
- // 深复制识别、画框数据并显示
- UpdatePreview(rotatedNewMat);
- return;
- }
- // ==================================================
- // 预览画面
- public Image ImagePreviewImage;
- private Mat previewMat;
- private Texture2D previewTexture2D;
- private void UpdatePreview(Mat value)
- {
- if (!ImagePreviewImage)
- {
- return;
- }
- previewMat = value.clone();
- Utils.matToTexture2D(previewMat, previewTexture2D);
- ImagePreviewImage.sprite = Sprite.Create(previewTexture2D, new UnityEngine.Rect(0, 0, 440, 440), Vector2.zero);
- return;
- }
- // ==================================================
- /// <summary>
- /// Mat旋转方法
- /// </summary>
- /// <param name="orginalMat"></param>
- /// <returns></returns>
- private Mat MatRotate(Mat orginalMat)
- {
- Mat rotatedMat = new Mat(orginalMat.height(), orginalMat.width(), CvType.CV_8UC4, new Scalar(0, 0, 0, 255)); // DEBUG:宽高可能相反
- // mat旋转
- Point center = new Point(orginalMat.cols() / 2f, orginalMat.rows() / 2f);
- Mat mat = Imgproc.getRotationMatrix2D(center, 90, 1);
- Imgproc.warpAffine(orginalMat, rotatedMat, mat, orginalMat.size());
- return rotatedMat;
- }
- /// <summary>
- /// 预览有多少相机
- /// </summary>
- private void LogAllWebCam()
- {
- Debug.Log($"Found {WebCamTexture.devices.Length} device...<color=green>[OK]</color>");
- foreach (WebCamDevice webcamDevice in WebCamTexture.devices)
- {
- Debug.Log($"{webcamDevice.name}...<color=green>[OK]</color>");
- }
- return;
- }
- }
- }
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