using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
  [SerializeField] private Texture2D TestA;
  [SerializeField] private Texture2D TestB;

  // ==================================================

  private void Update()
  {
    if (Input.GetKeyDown(KeyCode.Q))
    {
      PrinterManager.Instance.Print(TestA);
    }
    if (Input.GetKeyDown(KeyCode.W))
    {
      PrinterManager.Instance.Print(TestB);
    }
  }
}
