调用 [DllImport("__Internal")] private static extern void puzzle_ready(); [DllImport("__Internal")] private static extern void puzzle_debug(string value); [DllImport("__Internal")] private static extern void puzzle_finished(); 被调用 public void StartGame(string message) 空实现 Plugins/xxx.jslib // Assets/Plugins/WebGL/JigsawPuzzleLib.jslib mergeInto(LibraryManager.library, { puzzle_ready: function () { // 空实现 }, puzzle_debug: function (value_ptr) { // 空实现 }, puzzle_finished: function () { // 空实现 } });