using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TetrisScoreManager : MonoBehaviour
{
  public static TetrisScoreManager Instance;

  // ==================================================

  private void Awake() => Instance = this;

  // ==================================================

  [SerializeField] private int score = 0;
  public void AddScore(int value)
  {
    score += value;

    if (score < 0)
    {
      score = 0;
    }
    return;
  }

  // ==================================================

  [SerializeField] private Text scoreText;

  /// <summary>
  /// 更新分数
  /// </summary>
  public void UpdateScoreText()
  {
    scoreText.text = "分数：" + score.ToString();
    return;
  }

  // ==================================================
}