using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using Rocworks.Mqtt;
namespace ToneTuneToolkit.MQTT
{
public class MQTTManager : MonoBehaviour
{
public static MQTTManager Instance;
#region Path
private string configPath = $"{Application.streamingAssetsPath}/configs/mqttconfig.json";
#endregion
public MqttClient MqttClient;
// ==================================================
private void Awake()
{
Instance = this;
}
private void Start()
{
Init();
}
// private void OnApplicationQuit()
// {
// Uninit();
// }
// ==================================================
private void Init()
{
// MqttClient.Host = JsonManager.GetJson(configPath, "host");
// MqttClient.Port = JsonManager.GetJson(configPath, "port");
return;
}
// private void Uninit()
// {
// return;
// }
// ==================================================
public void SetMQTTClientHost(string value)
{
MqttClient.Host = value;
return;
}
public void SetMQTTClientPort(int value)
{
MqttClient.Port = value;
return;
}
// ==================================================
///
/// 发送消息
///
///
///
public void SendMessageOut(string topic, string message)
{
MqttClient.Connection.Publish(topic, message);
Debug.Log($"[MQTT Manager] Message [{message}] send to [{MqttClient.Host}:{MqttClient.Port}].");
return;
}
///
/// 接收消息
///
///
public void OnMessageArrived(MqttMessage value)
{
Debug.Log($"[MQTT Manager] Message [{value}] received.");
return;
}
}
}