using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Globalization; namespace ToneTuneToolkit.MQTT { public class MQTTHelper : MonoBehaviour { public static MQTTHelper Instance; private string SolidMessage = "{\"data_type\":\"03\",\"data_content\":{\"msg_id\":\"3ab7d42c-e959-4855-a73e-0675b86f3297\",\"msg_level\":0,\"op_type\":\"02\",\"op_data\":\"\",\"op_target\":[\"E65E\"]},\"timestamp\":1535361775271}"; // ================================================== private void Awake() { Instance = this; } // private void Update() // { // if (Input.GetKeyDown(KeyCode.Q)) // { // SpeedSendMQTT(); // } // } // ================================================== public void SpeedSendMQTT() { MQTTManager.Instance.SendMessageOut("PREFIX/uwb/message/send/engine_id", SolidMessage.ToString(CultureInfo.InvariantCulture)); return; } } }