using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MartellController
{
///
/// 日志管理器
///
public class LogManager : MonoBehaviour
{
public static LogManager Instance;
private static Text TextLog;
// ==================================================
private void Awake()
{
Instance = this;
TextLog = GameObject.Find("Text - Log").GetComponent();
}
public static void Log(string logMessage)
{
string logCache = $"Log >>> {logMessage}...[OK]";
TextLog.text += "\n" + logCache;
Debug.Log(logCache);
return;
}
public static void ErrorLog(string logMessage)
{
string logCache = $"Log >>> {logMessage}...[ER]";
TextLog.text += "\n" + logCache;
Debug.Log(logCache);
}
}
}