using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using ToneTuneToolkit.Common; /// /// /// public class TEST : MonoBehaviour { private EventListener listenerTest = new EventListener(); private void Start() { listenerTest.OnValueChange += Test; // 发报纸给Test } private void OnDestroy() { listenerTest.OnValueChange -= Test; // 取消订阅 } private void Test(int value) { Debug.Log(value); } public void GG() { listenerTest.Value += 1; } }