using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace LearnStorage { /// /// /// public class T01 : MonoBehaviour { private Text debugTCmpt; private void Start() { debugTCmpt = GameObject.Find("Text").GetComponent(); Draw(10); } private void Draw(int level) { for (int i = 0; i < level; i++) { for (int j = 0; j < i; j++) { debugTCmpt.text += "0"; } for (int j = 0; j < level - i; j++) { debugTCmpt.text += "#"; } debugTCmpt.text += "\n"; } return; } } }