MirzksiD1Ex0 4 лет назад
Родитель
Сommit
fe42677ecc

+ 30 - 83
ToneTuneToolkit/Assets/Dev/Scenes/DevRoom.unity

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+ 2 - 2
ToneTuneToolkit/Assets/StreamingAssets/ToneTuneToolkit/configs/ledconfig.json

@@ -1,7 +1,7 @@
 {
     "Local IP": "192.168.1.2",
-    "Local Port": "1112",
-    "Target IP": "192.168.1.21",
+    "Local Port": "11100",
+    "Target IP": "192.168.1.100",
     "Target Port": "18378",
     "Detect Spacing": "1"
 }

+ 6 - 6
ToneTuneToolkit/Assets/ToneTuneToolkit/Demos/LED Sample.unity

@@ -2879,7 +2879,7 @@ MonoBehaviour:
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@@ -8263,7 +8263,7 @@ MonoBehaviour:
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+ 1 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/README.md

@@ -30,6 +30,7 @@
 008. 2021/09/22 路径检查现在有更为醒目的提示了。。
 009. 2021/09/23 添加了Funny命名空间,里面会存一些然并卵的鬼代码,比如冒泡排序,甚至还有冒泡排序的浮点型重载。添加了UDP响应器。
 010. 2021/09/23 纠正了PathChecker中对文件夹路径检查的错误,更新了UDP和WOL非懒人方法的使用说明,移动了UDP消息接受体的位置。
+11.  2021/09/24 为LedHandler添加了一个工具函数,可以根据输入的[-1f~0f~1f]生成[黄色~白色~蓝色]的Color。
 
 </br>
 

+ 1 - 1
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/MultimediaExhibitionHall/LED/LEDCommandCenter.cs

@@ -31,7 +31,7 @@ namespace ToneTuneToolkit.LED
     private static string effectTypeValue = "Blink";
     private static string portValue = "1";
     private static string beginValue = "1";
-    private static string endValue = "144";
+    private static string endValue = "680";
     private static string speedValue = "10";
     private static string colorValue = "#FFFFFF";
     #endregion

+ 31 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/MultimediaExhibitionHall/LED/LEDHandler.cs

@@ -10,6 +10,7 @@ namespace ToneTuneToolkit.LED
   /// <summary>
   /// LED助手
   ///
+  /// ledconfig.json并无不同 // 只是端口为固定的而已
   /// 需要挂载在对象上
   /// 寻找必要组件
   /// </summary>
@@ -42,5 +43,35 @@ namespace ToneTuneToolkit.LED
       SliderSpeedGO = GameObject.Find("Slider - Speed");
       NodeEffectGO = GameObject.Find("Node - Effect");
     }
+
+    /// <summary>
+    /// 色温计算
+    /// 从黄色到蓝色
+    /// </summary>
+    /// <param name="temperature">浮动范围需要在-1,1之间</param>
+    /// <returns></returns>
+    public static Color CalculateColorTemperature(float temperature)
+    {
+      float r = 1f, g = 1f, b = 1f;
+      if (-1f <= temperature && temperature < 0f)
+      {
+        r = 1f;
+        g = 1f;
+        b = 1f + temperature;
+      }
+      else if (temperature == 0)
+      {
+        r = 1f;
+        g = 1f;
+        b = 1f;
+      }
+      else if (0f < temperature && temperature <= 1f)
+      {
+        r = 1f - temperature;
+        g = 1f - temperature;
+        b = 1f;
+      }
+      return new Color(r, g, b, 1);
+    }
   }
 }

+ 71 - 87
ToneTuneToolkit/Logs/AssetImportWorker0-prev.log

@@ -15,11 +15,11 @@ D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
 -logFile
 Logs/AssetImportWorker0.log
 -srvPort
-54278
+54373
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 D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
 Using Asset Import Pipeline V2.
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 Initialize engine version: 2020.3.16f1 (049d6eca3c44)
 [Subsystems] Discovering subsystems at path D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/Resources/UnitySubsystems
@@ -35,92 +35,92 @@ Initialize mono
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ToneTuneToolkit/Logs/shadercompiler-AssetImportWorker0.log

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