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删除了可恶的this.

MirzksiD1Ex0 преди 4 години
родител
ревизия
dd2cace0d6
променени са 24 файла, в които са добавени 508 реда и са изтрити 759 реда
  1. 3 5
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Common/DataConverter.cs
  2. 0 1
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Common/PathChecker.cs
  3. 0 1
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Common/ToolkitManager.cs
  4. 14 14
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/MultimediaExhibitionHall/LED/LEDCommandCenter.cs
  5. 10 10
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/MultimediaExhibitionHall/LED/LEDNuclearShow.cs
  6. 0 1
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/NeonLight.cs
  7. 5 5
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/ObjectDrag.cs
  8. 5 5
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/ObjectFloating.cs
  9. 4 4
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/TraverseObejctChangeColor.cs
  10. 4 4
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Other/AsyncLoadingWithProcessBar.cs
  11. 1 1
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Other/QRCodeHelper.cs
  12. 22 22
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPCommunicator.cs
  13. 1 1
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPHandler.cs
  14. 16 16
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UI/Parallax.cs
  15. 13 13
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UI/TextFlick.cs
  16. 16 16
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Verification/AntiVerifier.cs
  17. 41 41
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Verification/Verifier.cs
  18. 8 8
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/View/CameraFocusObject.cs
  19. 14 14
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/View/CameraLookAround.cs
  20. 5 5
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/View/CameraZoom.cs
  21. 1 1
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/WakeOnLan/WakeOnLan.cs
  22. 0 571
      ToneTuneToolkit/Logs/AssetImportWorker0-prev.log
  23. 319 0
      ToneTuneToolkit/Logs/AssetImportWorker0.log
  24. 6 0
      ToneTuneToolkit/Logs/shadercompiler-AssetImportWorker0.log

+ 3 - 5
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Common/DataConverter.cs

@@ -7,14 +7,13 @@ using System;
 using System.Text;
 using System.Collections.Generic;
 using Newtonsoft.Json;
-using ToneTuneToolkit.Common;
 
 namespace ToneTuneToolkit.Common
 {
   /// <summary>
   /// 数据转换器
   /// </summary>
-  public class DataConverter
+  public static class DataConverter
   {
     /// <summary>
     /// 字符串转二进制
@@ -64,11 +63,10 @@ namespace ToneTuneToolkit.Common
     /// 将字典转化为json
     /// </summary>
     /// <param name="jsonDic">字典</param>
-    /// <returns>字符串</returns>
+    /// <returns>json</returns>
     public static string Dic2Json(Dictionary<string, string> jsonDic)
     {
-      string jsonString = JsonConvert.SerializeObject(jsonDic);
-      return jsonString;
+      return JsonConvert.SerializeObject(jsonDic);
     }
 
     /// <summary>

+ 0 - 1
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Common/PathChecker.cs

@@ -5,7 +5,6 @@
 
 using System.IO;
 using UnityEngine;
-using ToneTuneToolkit.Common;
 
 namespace ToneTuneToolkit.Common
 {

+ 0 - 1
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Common/ToolkitManager.cs

@@ -4,7 +4,6 @@
 /// </summary>
 
 using UnityEngine;
-using ToneTuneToolkit.Common;
 
 namespace ToneTuneToolkit.Common
 {

+ 14 - 14
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/MultimediaExhibitionHall/LED/LEDCommandCenter.cs

@@ -43,17 +43,17 @@ namespace ToneTuneToolkit.LED
 
     private void Start()
     {
-      this.EventBind();
-      this.SLDimColor("#FFFFFF");
-      this.SBChangeBrightness(10);
-      this.SLDimEffect("Delete");
+      EventBind();
+      SLDimColor("#FFFFFF");
+      SBChangeBrightness(10);
+      SLDimEffect("Delete");
     }
 
     private void OnApplicationQuit()
     {
-      this.SLDimColor("#FFFFFF");
-      this.SBChangeBrightness(0);
-      this.SLDimEffect("Delete");
+      SLDimColor("#FFFFFF");
+      SBChangeBrightness(0);
+      SLDimEffect("Delete");
     }
 
     private void EventBind()
@@ -61,19 +61,19 @@ namespace ToneTuneToolkit.LED
       for (int i = 1; i < LEDHandler.NodeColorGO.transform.childCount; i++) // i+1/count-1 为了偏移title
       {
         GameObject tempGO = LEDHandler.NodeColorGO.transform.GetChild(i).gameObject;
-        tempGO.GetComponent<Button>().onClick.AddListener(() => this.SLDimColor(tempGO.name));
+        tempGO.GetComponent<Button>().onClick.AddListener(() => SLDimColor(tempGO.name));
       }
 
-      LEDHandler.SliderBrightnessGO.GetComponent<Slider>().onValueChanged.AddListener(this.SBChangeBrightness);
-      LEDHandler.SliderPortGO.GetComponent<Slider>().onValueChanged.AddListener(this.SLSetPort);
-      LEDHandler.SliderBeginGO.GetComponent<Slider>().onValueChanged.AddListener(this.SLSetBegin);
-      LEDHandler.SliderEndGO.GetComponent<Slider>().onValueChanged.AddListener(this.SLSetEnd);
-      LEDHandler.SliderSpeedGO.GetComponent<Slider>().onValueChanged.AddListener(this.SLSetSpeed);
+      LEDHandler.SliderBrightnessGO.GetComponent<Slider>().onValueChanged.AddListener(SBChangeBrightness);
+      LEDHandler.SliderPortGO.GetComponent<Slider>().onValueChanged.AddListener(SLSetPort);
+      LEDHandler.SliderBeginGO.GetComponent<Slider>().onValueChanged.AddListener(SLSetBegin);
+      LEDHandler.SliderEndGO.GetComponent<Slider>().onValueChanged.AddListener(SLSetEnd);
+      LEDHandler.SliderSpeedGO.GetComponent<Slider>().onValueChanged.AddListener(SLSetSpeed);
 
       for (int i = 1; i < LEDHandler.NodeEffectGO.transform.childCount; i++)
       {
         GameObject tempGO = LEDHandler.NodeEffectGO.transform.GetChild(i).gameObject;
-        tempGO.GetComponent<Button>().onClick.AddListener(() => this.SLDimEffectPreaction(tempGO.name));
+        tempGO.GetComponent<Button>().onClick.AddListener(() => SLDimEffectPreaction(tempGO.name));
       }
       return;
     }

+ 10 - 10
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/MultimediaExhibitionHall/LED/LEDNuclearShow.cs

@@ -21,11 +21,11 @@ namespace ToneTuneToolkit.LED
 
     private void Start()
     {
-      this.nuclearGO = GameObject.Find("Button - Nuclear");
-      this.nImC = this.nuclearGO.GetComponent<Image>();
-      this.nBuC = this.nuclearGO.GetComponent<Button>();
+      nuclearGO = GameObject.Find("Button - Nuclear");
+      nImC = nuclearGO.GetComponent<Image>();
+      nBuC = nuclearGO.GetComponent<Button>();
 
-      this.nBuC.onClick.AddListener(this.StartNuclear);
+      nBuC.onClick.AddListener(StartNuclear);
     }
 
     /// <summary>
@@ -33,25 +33,25 @@ namespace ToneTuneToolkit.LED
     /// </summary>
     private void StartNuclear()
     {
-      if (!this.isShowing)
+      if (!isShowing)
       {
         InvokeRepeating("RandomColor", 0, .1f);
       }
       else
       {
         CancelInvoke();
-        this.nImC.color = new Color(0, 0, 0, 0);
+        nImC.color = new Color(0, 0, 0, 0);
       }
-      this.isShowing = !this.isShowing;
+      isShowing = !isShowing;
       return;
     }
 
     private void RandomColor()
     {
-      this.color = new Color(Random.Range(0f, 255f) / 255, Random.Range(0f, 255f) / 255, Random.Range(0f, 255f) / 255, 1);
-      this.nImC.color = this.color;
+      color = new Color(Random.Range(0f, 255f) / 255, Random.Range(0f, 255f) / 255, Random.Range(0f, 255f) / 255, 1);
+      nImC.color = color;
 
-      LEDCommandCenter.Instance.SLDimColor("#" + ColorUtility.ToHtmlStringRGB(this.color));
+      LEDCommandCenter.Instance.SLDimColor("#" + ColorUtility.ToHtmlStringRGB(color));
       return;
     }
   }

+ 0 - 1
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/NeonLight.cs

@@ -22,7 +22,6 @@ namespace ToneTuneToolkit.Object
     public float intervalTime = 1f;
 
     private int r = 0, g = 0, b = 0, a = 0;
-    private float index = 0;
     private Light lightC;
 
     private void Start()

+ 5 - 5
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/ObjectDrag.cs

@@ -28,7 +28,7 @@ namespace ToneTuneToolkit.Object
       if (!Camera.main)
       {
         TipTools.Error("[ObjectDrag] " + "Cant find Camera.");
-        this.enabled = false;
+        enabled = false;
         return;
       }
       cameraCaC = Camera.main;
@@ -36,12 +36,12 @@ namespace ToneTuneToolkit.Object
 
     private IEnumerator OnMouseDown()
     {
-      this.screenPosition = this.cameraCaC.WorldToScreenPoint(transform.position);
-      this.offset = transform.position - this.cameraCaC.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, this.screenPosition.z));
+      screenPosition = cameraCaC.WorldToScreenPoint(transform.position);
+      offset = transform.position - cameraCaC.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPosition.z));
       while (Input.GetMouseButton(0)) // 鼠标左键拖拽
       {
-        this.currentScreenPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, this.screenPosition.z);
-        transform.position = this.cameraCaC.ScreenToWorldPoint(this.currentScreenPosition) + this.offset;
+        currentScreenPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPosition.z);
+        transform.position = cameraCaC.ScreenToWorldPoint(currentScreenPosition) + offset;
         yield return new WaitForFixedUpdate();
       }
     }

+ 5 - 5
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/ObjectFloating.cs

@@ -22,19 +22,19 @@ namespace ToneTuneToolkit.Object
 
     private void Start()
     {
-      this.oldPos = transform.position; // 将最初的位置保存到oldPos
+      oldPos = transform.position; // 将最初的位置保存到oldPos
     }
 
     private void Update()
     {
-      this.Float();
+      Float();
     }
 
     private void Float()
     {
-      this.radian += this.PerRadian / 100f; // 弧度每次加
-      float temporaryValue = Mathf.Cos(this.radian) * this.Radius; // dy定义的是针对y轴的变量,也可以使用sin,找到一个适合的值就可以
-      transform.position = this.oldPos + new Vector3(0, temporaryValue, 0);
+      radian += PerRadian / 100f; // 弧度每次加
+      float temporaryValue = Mathf.Cos(radian) * Radius; // dy定义的是针对y轴的变量,也可以使用sin,找到一个适合的值就可以
+      transform.position = oldPos + new Vector3(0, temporaryValue, 0);
     }
   }
 }

+ 4 - 4
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Object/TraverseObejctChangeColor.cs

@@ -19,7 +19,7 @@ namespace ToneTuneToolkit.Object
 
     private void Start()
     {
-      this.GivingChildsColor();
+      GivingChildsColor();
     }
 
     /// <summary>
@@ -32,17 +32,17 @@ namespace ToneTuneToolkit.Object
       {
         if (child.GetComponent<MeshRenderer>())
         {
-          child.GetComponent<MeshRenderer>().material.color = this.PresettingColor;
+          child.GetComponent<MeshRenderer>().material.color = PresettingColor;
           continue;
         }
         if (child.GetComponent<Image>())
         {
-          child.GetComponent<Image>().color = this.PresettingColor;
+          child.GetComponent<Image>().color = PresettingColor;
           continue;
         }
         if (child.GetComponent<RawImage>())
         {
-          child.GetComponent<RawImage>().color = this.PresettingColor;
+          child.GetComponent<RawImage>().color = PresettingColor;
           continue;
         }
       }

+ 4 - 4
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Other/AsyncLoadingWithProcessBar.cs

@@ -31,10 +31,10 @@ namespace ToneTuneToolkit.Other
 
     private void Start()
     {
-      if (!this.LoadingSlider || !this.LoadingText)
+      if (!LoadingSlider || !LoadingText)
       {
         TipTools.Error("[AsyncLoadingWithProcessBar] Cant find nessary component.");
-        this.enabled = false;
+        enabled = false;
         return;
       }
     }
@@ -61,9 +61,9 @@ namespace ToneTuneToolkit.Other
       while (index <= 100)
       {
         index++;
-        this.LoadingSlider.value = index / 100;
+        LoadingSlider.value = index / 100;
         yield return new WaitForEndOfFrame();
-        this.LoadingText.text = index.ToString() + "%";
+        LoadingText.text = index.ToString() + "%";
       }
       asyncOperation.allowSceneActivation = true; // 若为false会卡住最后10%的进度
     }

+ 1 - 1
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Other/QRCodeHelper.cs

@@ -23,7 +23,7 @@ namespace ToneTuneToolkit.Other
 
     public void GetQRContent(string url)
     {
-      StartCoroutine(this.GetQRPicture(url));
+      StartCoroutine(GetQRPicture(url));
       return;
     }
 

+ 22 - 22
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPCommunicator.cs

@@ -52,18 +52,18 @@ namespace ToneTuneToolkit.UDP
 
     private void Start()
     {
-      this.LoadConfig();
-      this.Presetting();
+      LoadConfig();
+      Presetting();
     }
 
     private void OnDestroy()
     {
-      this.SocketQuit();
+      SocketQuit();
     }
 
     private void OnApplicationQuit()
     {
-      this.SocketQuit();
+      SocketQuit();
     }
 
     /// <summary>
@@ -74,17 +74,17 @@ namespace ToneTuneToolkit.UDP
       string[] localIPString = TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.LocalIPName).Split('.');
       for (int i = 0; i < 4; i++)
       {
-        this.localIP[i] = (byte)int.Parse(localIPString[i]);
+        localIP[i] = (byte)int.Parse(localIPString[i]);
       }
-      this.localPort = int.Parse(TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.LocalPortName));
+      localPort = int.Parse(TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.LocalPortName));
 
       string[] targetIPString = TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.TargetIPName).Split('.');
       for (int i = 0; i < 4; i++)
       {
-        this.targetIP[i] = (byte)int.Parse(targetIPString[i]);
+        targetIP[i] = (byte)int.Parse(targetIPString[i]);
       }
-      this.targetPort = int.Parse(TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.TargetPortName));
-      this.detectSpacing = float.Parse(TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.DetectSpacingName));
+      targetPort = int.Parse(TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.TargetPortName));
+      detectSpacing = float.Parse(TextLoader.GetJson(UDPHandler.UDPConfigPath, UDPHandler.DetectSpacingName));
       return;
     }
 
@@ -93,10 +93,10 @@ namespace ToneTuneToolkit.UDP
     /// </summary>
     private void Presetting()
     {
-      this.remoteAddress = new IPEndPoint(IPAddress.Any, 0);
-      this.thread = new Thread(this.MessageReceive); // 单开线程接收消息
-      this.thread.Start();
-      InvokeRepeating("RepeatDetect", 0f, this.detectSpacing); // 每隔一段时间检测一次是否有消息传入
+      remoteAddress = new IPEndPoint(IPAddress.Any, 0);
+      thread = new Thread(MessageReceive); // 单开线程接收消息
+      thread.Start();
+      InvokeRepeating("RepeatDetect", 0f, detectSpacing); // 每隔一段时间检测一次是否有消息传入
       return;
     }
 
@@ -121,10 +121,10 @@ namespace ToneTuneToolkit.UDP
     {
       while (true)
       {
-        this.udpClient = new UdpClient(this.localPort);
-        byte[] receiveData = this.udpClient.Receive(ref this.remoteAddress); // 接收数据
+        udpClient = new UdpClient(localPort);
+        byte[] receiveData = udpClient.Receive(ref remoteAddress); // 接收数据
         UDPMessage = ReciveMessageEncoding.GetString(receiveData);
-        this.udpClient.Close();
+        udpClient.Close();
       }
     }
 
@@ -143,7 +143,7 @@ namespace ToneTuneToolkit.UDP
       IPAddress tempIPAddress = new IPAddress(ip);
       IPEndPoint tempRemoteAddress = new IPEndPoint(tempIPAddress, port); // 实例化一个远程端点
       byte[] sendData = SendMessageEncoding.GetBytes(sendMessage);
-      UdpClient client = new UdpClient(); // this.localPort + 1 // 端口不可复用 // 否则无法区分每条消息
+      UdpClient client = new UdpClient(); // localPort + 1 // 端口不可复用 // 否则无法区分每条消息
       client.Send(sendData, sendData.Length, tempRemoteAddress); // 将数据发送到远程端点
       client.Close(); // 关闭连接
       return;
@@ -154,9 +154,9 @@ namespace ToneTuneToolkit.UDP
     /// </summary>
     private void SocketQuit()
     {
-      this.thread.Abort();
-      this.thread.Interrupt();
-      this.udpClient.Close();
+      thread.Abort();
+      thread.Interrupt();
+      udpClient.Close();
       return;
     }
 
@@ -167,8 +167,8 @@ namespace ToneTuneToolkit.UDP
     /// <param name="message"></param>
     public void SendMessageOut(string message)
     {
-      this.MessageSend(this.targetIP, this.targetPort, message);
-      TipTools.Notice("Send <<color=#FFFFFF>" + message + "</color>> to <<color=#FFFFFF>" + this.targetIP[0] + "." + this.targetIP[1] + "." + this.targetIP[2] + "." + this.targetIP[3] + ":" + this.targetPort + "</color>>");
+      MessageSend(targetIP, targetPort, message);
+      TipTools.Notice("Send <<color=#FFFFFF>" + message + "</color>> to <<color=#FFFFFF>" + targetIP[0] + "." + targetIP[1] + "." + targetIP[2] + "." + targetIP[3] + ":" + targetPort + "</color>>");
       return;
     }
   }

+ 1 - 1
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPHandler.cs

@@ -41,7 +41,7 @@ namespace ToneTuneToolkit.UDP
 
     private void Awake()
     {
-      switch (this.UDPType)
+      switch (UDPType)
       {
         default:
           UDPConfigPath += "udpconfig.json";

+ 16 - 16
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UI/Parallax.cs

@@ -24,48 +24,48 @@ namespace ToneTuneToolkit.UI
 
     private void Start()
     {
-      if (this.ParallaxGO.Length == 0)
+      if (ParallaxGO.Length == 0)
       {
         TipTools.Error("[Parallax] Cant find Parallax Object(s).");
-        this.enabled = false;
+        enabled = false;
         return;
       }
-      for (int i = 0; i < this.ParallaxGO.Length; i++)
+      for (int i = 0; i < ParallaxGO.Length; i++)
       {
-        if (!this.ParallaxGO[i])
+        if (!ParallaxGO[i])
         {
           TipTools.Error("[Parallax] Parallax Object(s) missing.");
-          this.enabled = false;
+          enabled = false;
           return;
         }
       }
-      this.Presetting();
+      Presetting();
     }
 
     private void Update()
     {
-      this.ParallaxMethod();
+      ParallaxMethod();
     }
 
     private void Presetting()
     {
-      this.screenOffset = new Vector2(Screen.width / 2, Screen.height / 2);
-      this.specialOffset = new Vector2[this.ParallaxGO.Length];
-      for (int i = 0; i < this.ParallaxGO.Length; i++)
+      screenOffset = new Vector2(Screen.width / 2, Screen.height / 2);
+      specialOffset = new Vector2[ParallaxGO.Length];
+      for (int i = 0; i < ParallaxGO.Length; i++)
       {
-        this.specialOffset[i] = this.ParallaxGO[i].transform.localPosition;
+        specialOffset[i] = ParallaxGO[i].transform.localPosition;
       }
-      this.ParallaxGO[0].transform.localScale = new Vector3(1.1f, 1.1f, 1.1f); // 背景图片增加至1.1倍
+      ParallaxGO[0].transform.localScale = new Vector3(1.1f, 1.1f, 1.1f); // 背景图片增加至1.1倍
       return;
     }
 
     private void ParallaxMethod()
     {
-      this.parallaxOffset.x = Input.mousePosition.x - this.screenOffset.x;
-      this.parallaxOffset.y = Input.mousePosition.y - this.screenOffset.y;
+      parallaxOffset.x = Input.mousePosition.x - screenOffset.x;
+      parallaxOffset.y = Input.mousePosition.y - screenOffset.y;
 
-      this.ParallaxGO[0].transform.localPosition = this.parallaxOffset * this.parallaxLevel[0] + this.specialOffset[0];
-      this.ParallaxGO[1].transform.localPosition = this.parallaxOffset * this.parallaxLevel[1] + this.specialOffset[1];
+      ParallaxGO[0].transform.localPosition = parallaxOffset * parallaxLevel[0] + specialOffset[0];
+      ParallaxGO[1].transform.localPosition = parallaxOffset * parallaxLevel[1] + specialOffset[1];
       return;
     }
   }

+ 13 - 13
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UI/TextFlick.cs

@@ -26,13 +26,13 @@ namespace ToneTuneToolkit.UI
 
     private void Start()
     {
-      this.tCmpt = GetComponent<Text>();
-      this.newColor = this.tCmpt.color;
+      tCmpt = GetComponent<Text>();
+      newColor = tCmpt.color;
     }
 
     private void Update()
     {
-      this.TextAlphaPingpong();
+      TextAlphaPingpong();
     }
 
     /// <summary>
@@ -40,24 +40,24 @@ namespace ToneTuneToolkit.UI
     /// </summary>
     private void TextAlphaPingpong()
     {
-      if (this.floatingValue < this.MaxAlpha && !this.isFull)
+      if (floatingValue < MaxAlpha && !isFull)
       {
-        this.floatingValue += Time.deltaTime * this.FlickSpeed;
-        if (this.floatingValue >= this.MaxAlpha)
+        floatingValue += Time.deltaTime * FlickSpeed;
+        if (floatingValue >= MaxAlpha)
         {
-          this.isFull = true;
+          isFull = true;
         }
       }
-      else if (this.floatingValue > this.MinAlpha && this.isFull)
+      else if (floatingValue > MinAlpha && isFull)
       {
-        this.floatingValue -= Time.deltaTime * this.FlickSpeed;
-        if (this.floatingValue <= this.MinAlpha)
+        floatingValue -= Time.deltaTime * FlickSpeed;
+        if (floatingValue <= MinAlpha)
         {
-          this.isFull = false;
+          isFull = false;
         }
       }
-      this.newColor.a = this.floatingValue / 255;
-      this.tCmpt.color = this.newColor;
+      newColor.a = floatingValue / 255;
+      tCmpt.color = newColor;
       return;
     }
   }

+ 16 - 16
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Verification/AntiVerifier.cs

@@ -19,8 +19,8 @@ namespace ToneTuneToolkit.Verification
 
     private void Start()
     {
-      this.PreloadDebugInfo();
-      this.AntiVerifikadoSystem();
+      PreloadDebugInfo();
+      AntiVerifikadoSystem();
     }
 
     /// <summary>
@@ -28,34 +28,34 @@ namespace ToneTuneToolkit.Verification
     /// </summary>
     private void PreloadDebugInfo()
     {
-      this.dtGO = new GameObject("Debug Text");
-      this.dtGO.transform.position = Vector3.zero;
-      this.dtGO.AddComponent<TextMesh>();
+      dtGO = new GameObject("Debug Text");
+      dtGO.transform.position = Vector3.zero;
+      dtGO.AddComponent<TextMesh>();
 
-      this.dtGO.GetComponent<MeshRenderer>().enabled = true; // 关闭检测文字
+      dtGO.GetComponent<MeshRenderer>().enabled = true; // 关闭检测文字
 
-      this.dtTMC = dtGO.GetComponent<TextMesh>();
-      this.dtTMC.characterSize = .25f;
-      this.dtTMC.fontSize = 24;
-      this.dtTMC.anchor = TextAnchor.MiddleCenter;
-      this.dtTMC.alignment = TextAlignment.Left;
-      this.dtTMC.text = "> AntiVerifying...";
+      dtTMC = dtGO.GetComponent<TextMesh>();
+      dtTMC.characterSize = .25f;
+      dtTMC.fontSize = 24;
+      dtTMC.anchor = TextAnchor.MiddleCenter;
+      dtTMC.alignment = TextAlignment.Left;
+      dtTMC.text = "> AntiVerifying...";
       return;
     }
 
     private void AntiVerifikadoSystem()
     {
-      this.dtTMC.text += "\n> UC: <color=#FF0000>" + SystemInfo.deviceUniqueIdentifier + "</color>"; // uc
+      dtTMC.text += "\n> UC: <color=#FF0000>" + SystemInfo.deviceUniqueIdentifier + "</color>"; // uc
       NetworkInterface[] nis = NetworkInterface.GetAllNetworkInterfaces();
       for (int i = 0; i < nis.Length; i++)
       {
         if (nis[i].NetworkInterfaceType.ToString() == "Ethernet")
         {
-          this.dtTMC.text += "\n> MC: <color=#FF0000>" + nis[i].GetPhysicalAddress().ToString() + "</color>"; // mc
+          dtTMC.text += "\n> MC: <color=#FF0000>" + nis[i].GetPhysicalAddress().ToString() + "</color>"; // mc
         }
       }
-      this.dtTMC.text += "\n> MC: <color=#FF0000>" + ((DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000).ToString() + "</color>"; // ts
-      this.dtTMC.text += "\n> Done.";
+      dtTMC.text += "\n> MC: <color=#FF0000>" + ((DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000).ToString() + "</color>"; // ts
+      dtTMC.text += "\n> Done.";
       return;
     }
   }

+ 41 - 41
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Verification/Verifier.cs

@@ -50,8 +50,8 @@ namespace ToneTuneToolkit.Verification
 
     private void Start()
     {
-      this.PreloadDebugInfo();
-      this.VerifikadoSystem();
+      PreloadDebugInfo();
+      VerifikadoSystem();
     }
 
     /// <summary>
@@ -59,18 +59,18 @@ namespace ToneTuneToolkit.Verification
     /// </summary>
     private void PreloadDebugInfo()
     {
-      this.dtGO = new GameObject("DebugText");
-      this.dtGO.transform.position = Vector3.zero;
-      this.dtGO.AddComponent<TextMesh>();
-
-      this.dtGO.GetComponent<MeshRenderer>().enabled = true; // 关闭检测文字
-
-      this.dtTMC = dtGO.GetComponent<TextMesh>();
-      this.dtTMC.characterSize = .25f;
-      this.dtTMC.fontSize = 24;
-      this.dtTMC.anchor = TextAnchor.MiddleCenter;
-      this.dtTMC.alignment = TextAlignment.Left;
-      this.dtTMC.text = "> Verifying...";
+      dtGO = new GameObject("DebugText");
+      dtGO.transform.position = Vector3.zero;
+      dtGO.AddComponent<TextMesh>();
+
+      dtGO.GetComponent<MeshRenderer>().enabled = true; // 关闭检测文字
+
+      dtTMC = dtGO.GetComponent<TextMesh>();
+      dtTMC.characterSize = .25f;
+      dtTMC.fontSize = 24;
+      dtTMC.anchor = TextAnchor.MiddleCenter;
+      dtTMC.alignment = TextAlignment.Left;
+      dtTMC.text = "> Verifying...";
       return;
     }
 
@@ -79,42 +79,42 @@ namespace ToneTuneToolkit.Verification
     /// </summary>
     private void VerifikadoSystem()
     {
-      this.checker = this.CheckFileExist(VerifierHandler.AuthorizationFilePath); // s1 file
-      this.dtTMC.text += "\n> Check the Files Exists: <color=#FF0000>" + this.checker + "</color>"; // DEBUG
-      if (!this.checker) // 如果为否
+      checker = CheckFileExist(VerifierHandler.AuthorizationFilePath); // s1 file
+      dtTMC.text += "\n> Check the Files Exists: <color=#FF0000>" + checker + "</color>"; // DEBUG
+      if (!checker) // 如果为否
       {
-        this.ApplicationError("无效的程序验证流程。");
+        ApplicationError("无效的程序验证流程。");
         return;
       }
 
-      this.checker = this.CheckNetwork(); // s2 net
-      this.dtTMC.text += "\n> Check the Network: <color=#FF0000>" + this.checker + "</color>"; // DEBUG
-      if (!this.checker)
+      checker = CheckNetwork(); // s2 net
+      dtTMC.text += "\n> Check the Network: <color=#FF0000>" + checker + "</color>"; // DEBUG
+      if (!checker)
       {
-        this.ApplicationError("无网络链接,请检查后重试。");
+        ApplicationError("无网络链接,请检查后重试。");
         return;
       }
 
-      this.verifikadoCode = DataConverter.Binary2String(TextLoader.GetJson(VerifierHandler.AuthorizationFilePath, VerifierHandler.UCName));
-      this.checker = this.CheckUniqueCode(this.verifikadoCode); // s3 uc
-      this.dtTMC.text += "\n> Check the Code: <color=#FF0000>" + this.checker + "</color>"; // DEBUG
-      if (!this.checker)
+      verifikadoCode = DataConverter.Binary2String(TextLoader.GetJson(VerifierHandler.AuthorizationFilePath, VerifierHandler.UCName));
+      checker = CheckUniqueCode(verifikadoCode); // s3 uc
+      dtTMC.text += "\n> Check the Code: <color=#FF0000>" + checker + "</color>"; // DEBUG
+      if (!checker)
       {
-        this.ApplicationError("无效的授权。");
+        ApplicationError("无效的授权。");
         return;
       }
 
-      this.verifikadoMAC = DataConverter.Binary2String(TextLoader.GetJson(VerifierHandler.AuthorizationFilePath, VerifierHandler.MCName));
-      this.checker = this.CheckMACCode(this.verifikadoMAC); // s4 mc
-      this.dtTMC.text += "\n> Check the Address: <color=#FF0000>" + this.checker + "</color>"; // DEBUG
-      if (!this.checker)
+      verifikadoMAC = DataConverter.Binary2String(TextLoader.GetJson(VerifierHandler.AuthorizationFilePath, VerifierHandler.MCName));
+      checker = CheckMACCode(verifikadoMAC); // s4 mc
+      dtTMC.text += "\n> Check the Address: <color=#FF0000>" + checker + "</color>"; // DEBUG
+      if (!checker)
       {
-        this.ApplicationError("无效的地址。");
+        ApplicationError("无效的地址。");
         return;
       }
 
-      this.verifikadoStamp = DataConverter.Binary2String(TextLoader.GetJson(VerifierHandler.AuthorizationFilePath, VerifierHandler.TSName));
-      StartCoroutine(CheckTimeStampChain(this.stampURL)); // s5 ts
+      verifikadoStamp = DataConverter.Binary2String(TextLoader.GetJson(VerifierHandler.AuthorizationFilePath, VerifierHandler.TSName));
+      StartCoroutine(CheckTimeStampChain(stampURL)); // s5 ts
       return;
     }
 
@@ -183,23 +183,23 @@ namespace ToneTuneToolkit.Verification
       long localStamp = long.Parse(verifikadoStamp); // 转long
       if (networkStamp > localStamp)
       {
-        this.checker = false;
+        checker = false;
       }
       else
       {
-        this.checker = true;
+        checker = true;
       }
 
-      this.dtTMC.text += "\n> Check the Authorization Date: <color=#FF0000>" + this.checker + "</color>"; // DEBUG
-      if (!this.checker)
+      dtTMC.text += "\n> Check the Authorization Date: <color=#FF0000>" + checker + "</color>"; // DEBUG
+      if (!checker)
       {
-        this.ApplicationError("授权可能已过期。");
+        ApplicationError("授权可能已过期。");
         yield break;
       }
 
       // 跳转
-      this.dtTMC.text += "\n> Done.";
-      this.LoadNextScene();
+      dtTMC.text += "\n> Done.";
+      LoadNextScene();
       yield break;
     }
     #endregion

+ 8 - 8
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/View/CameraFocusObject.cs

@@ -25,28 +25,28 @@ namespace ToneTuneToolkit.View
 
     private void Start()
     {
-      if (!this.FocusObjectGO)
+      if (!FocusObjectGO)
       {
         TipTools.Error("[CameraFocusObject] " + "Cant find nessary component.");
-        this.enabled = false;
+        enabled = false;
         return;
       }
       if (!Camera.main)
       {
         TipTools.Error("[CameraFocusObject] " + "Camera lost.");
-        this.enabled = false;
+        enabled = false;
         return;
       }
 
-      this.foTrC = this.FocusObjectGO.transform;
-      this.cameraTrC = Camera.main.transform;
+      foTrC = FocusObjectGO.transform;
+      cameraTrC = Camera.main.transform;
     }
 
     private void LateUpdate()
     {
-      this.CameraRotate(this.cameraTrC, this.foTrC, this.AroundSpeed);
-      this.CameraZoom(this.cameraTrC, this.ZoomSpeed);
-      this.cameraTrC.LookAt(this.foTrC);
+      CameraRotate(cameraTrC, foTrC, AroundSpeed);
+      CameraZoom(cameraTrC, ZoomSpeed);
+      cameraTrC.LookAt(foTrC);
     }
 
     /// <summary>

+ 14 - 14
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/View/CameraLookAround.cs

@@ -31,28 +31,28 @@ namespace ToneTuneToolkit.View
       if (!Camera.main)
       {
         TipTools.Error("[CameraLookAround] " + "Cant find Camera.");
-        this.enabled = false;
+        enabled = false;
         return;
       }
-      this.cameraTrC = Camera.main.transform;
+      cameraTrC = Camera.main.transform;
     }
 
     private void Update()
     {
-      this.RotateViewTrigger();
+      RotateViewTrigger();
     }
 
     private void RotateViewTrigger()
     {
       if (Input.GetMouseButton(0)) // 按住鼠标左键
       {
-        this.xValue = Input.GetAxis("Mouse X");
-        this.yValue = Input.GetAxis("Mouse Y");
-        if (this.xValue != 0 || this.yValue != 0) // 并且鼠标移动
+        xValue = Input.GetAxis("Mouse X");
+        yValue = Input.GetAxis("Mouse Y");
+        if (xValue != 0 || yValue != 0) // 并且鼠标移动
         {
           // transform.Rotate(0, xValue * speed * Time.deltaTime, 0, Space.World);
           // transform.Rotate(yValue * -speed * Time.deltaTime, 0, 0, Space.Self); // 左右
-          this.RotateView(this.cameraTrC, this.xValue, this.yValue, this.ViewSpeed);
+          RotateView(cameraTrC, xValue, yValue, ViewSpeed);
         }
       }
       return;
@@ -65,17 +65,17 @@ namespace ToneTuneToolkit.View
     /// <param name="y"></param>
     private void RotateView(Transform objectTrC, float x, float y, float speed)
     {
-      this.rotationValue.x += y * Time.deltaTime * speed;
-      this.rotationValue.y += x * Time.deltaTime * -speed;
-      if (this.rotationValue.x > 90) // 矫正
+      rotationValue.x += y * Time.deltaTime * speed;
+      rotationValue.y += x * Time.deltaTime * -speed;
+      if (rotationValue.x > 90) // 矫正
       {
-        this.rotationValue.x = 90;
+        rotationValue.x = 90;
       }
-      else if (this.rotationValue.x < -90)
+      else if (rotationValue.x < -90)
       {
-        this.rotationValue.x = -90;
+        rotationValue.x = -90;
       }
-      objectTrC.rotation = Quaternion.Euler(this.rotationValue);
+      objectTrC.rotation = Quaternion.Euler(rotationValue);
       return;
     }
   }

+ 5 - 5
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/View/CameraZoom.cs

@@ -27,7 +27,7 @@ namespace ToneTuneToolkit.View
       if (!Camera.main)
       {
         TipTools.Error("[CameraZoom] " + "Cant find Camera.");
-        this.enabled = false;
+        enabled = false;
         return;
       }
       cameraCaC = Camera.main;
@@ -35,7 +35,7 @@ namespace ToneTuneToolkit.View
 
     private void Update()
     {
-      this.Zoom(cameraCaC, ZoomSpeed);
+      Zoom(cameraCaC, ZoomSpeed);
     }
 
     /// <summary>
@@ -48,10 +48,10 @@ namespace ToneTuneToolkit.View
       {
         index = index < ZoomLevels.Length - 1 ? index + 1 : 0;
       }
-      cameraObject.fieldOfView = Mathf.Lerp(cameraObject.fieldOfView, this.ZoomLevels[index], zoomSpeed);
-      if (Mathf.Abs(cameraObject.fieldOfView - this.ZoomLevels[index]) <= zoomSpeed)
+      cameraObject.fieldOfView = Mathf.Lerp(cameraObject.fieldOfView, ZoomLevels[index], zoomSpeed);
+      if (Mathf.Abs(cameraObject.fieldOfView - ZoomLevels[index]) <= zoomSpeed)
       {
-        cameraObject.fieldOfView = this.ZoomLevels[index];
+        cameraObject.fieldOfView = ZoomLevels[index];
       }
     }
   }

+ 1 - 1
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/WakeOnLan/WakeOnLan.cs

@@ -33,7 +33,7 @@ namespace ToneTuneToolkit.WOL
 
     private void Start()
     {
-      this.Presetting();
+      Presetting();
     }
 
     private void Presetting()

+ 0 - 571
ToneTuneToolkit/Logs/AssetImportWorker0-prev.log

@@ -1,571 +0,0 @@
-Using pre-set license
-Built from '2020.3/staging' branch; Version is '2020.3.16f1 (049d6eca3c44) revision 302446'; Using compiler version '192528614'; Build Type 'Release'
-OS: 'Windows 10 Enterprise LTSC 2019; OS build 17763.2114; Version 1809; 64bit' Language: 'zh' Physical Memory: 16308 MB
-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
-
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-D:\workflow\software\Unity\Unity 2020.3.16f1\Editor\Unity.exe
--adb2
--batchMode
--noUpm
--name
-AssetImportWorker0
--projectPath
-D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
--logFile
-Logs/AssetImportWorker0.log
--srvPort
-55550
-Successfully changed project path to: D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
-D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
-Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 47.85 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Initialize engine version: 2020.3.16f1 (049d6eca3c44)
-[Subsystems] Discovering subsystems at path D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit/Assets
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-
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-========================================================================
-Received Import Request.
-  path: Assets/Dev/Scripts/ObjectDeformation.cs
-  artifactKey: Guid(56ca754ba0a19f74e8c9c8e3f4e8af89) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Dev/Scripts/ObjectDeformation.cs using Guid(56ca754ba0a19f74e8c9c8e3f4e8af89) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'e31a892d65677ed8d552552f32960158') in 0.049871 seconds 
-  Import took 0.073391 seconds .
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+ 6 - 0
ToneTuneToolkit/Logs/shadercompiler-AssetImportWorker0.log

@@ -0,0 +1,6 @@
+Base path: 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data', plugins path 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
+
+Quitting shader compiler process