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ToneTuneToolkit/Assets/StreamingAssets/ToneTuneToolkit/additionaltools/ILSpy7.0.0.6488.zip


+ 7 - 0
ToneTuneToolkit/Assets/StreamingAssets/ToneTuneToolkit/additionaltools/ILSpy7.0.0.6488.zip.meta

@@ -0,0 +1,7 @@
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+guid: a90e236027f90824680f6de25cdda283
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 15 - 15
ToneTuneToolkit/Assets/ToneTuneToolkit/README.md

@@ -7,14 +7,14 @@
 一个致力于帮助Unity六边形开发者减轻开发负担的项目。</br>
 一个致力于帮助Unity六边形开发者减轻开发负担的项目。</br>
 <s>但更多的时候是在帮助程序员偷懒。</s></br>
 <s>但更多的时候是在帮助程序员偷懒。</s></br>
 
 
-一些存在于Unity/C#中却不为人知的技巧。</br>
-一些很简单但不想自行开发的功能。</br>
-一些古怪且迷惑的开发需求。</br>
+<strong>主线</strong>:完成至少<strong>[1]</strong>个有些奇怪却十分好用的工具包</br>
+(√) 显现存在于Unity/C#中却不为人知的野路子</br>
+(√) 加入很简单但不想自行开发的功能</br>
+<s>(×) 了解古怪且迷惑的开发需求</s></br>
+
 <strong>这里的代码请随意取用。</strong></br>
 <strong>这里的代码请随意取用。</strong></br>
-</br>
 <kbd>Ctrl</kbd> + <kbd>C</kbd></br>
 <kbd>Ctrl</kbd> + <kbd>C</kbd></br>
 <kbd>Ctrl</kbd> + <kbd>V</kbd></br>
 <kbd>Ctrl</kbd> + <kbd>V</kbd></br>
-</br>
 <s>哈!逮到你了!</s></br>
 <s>哈!逮到你了!</s></br>
 
 
 </br>
 </br>
@@ -26,8 +26,8 @@
 004. 添加了思源黑体简中OTF格式全套。
 004. 添加了思源黑体简中OTF格式全套。
 005. 2021/09/06 添加了两张简易贴图。
 005. 2021/09/06 添加了两张简易贴图。
 006. 2021/09/06 添加了一些演示用场景。
 006. 2021/09/06 添加了一些演示用场景。
-007. 2021/09/06 添加了两个可怕的工具
-008. 2021/09/22 路径检查现在有更为醒目的提示了。
+007. 2021/09/06 添加了三个可怕的工具,在StreamingAssets中
+008. 2021/09/22 路径检查现在有更为醒目的提示了。
 009. 2021/09/23 添加了Funny命名空间,里面会存一些然并卵的鬼代码,比如冒泡排序,甚至还有冒泡排序的浮点型重载。添加了UDP响应器。
 009. 2021/09/23 添加了Funny命名空间,里面会存一些然并卵的鬼代码,比如冒泡排序,甚至还有冒泡排序的浮点型重载。添加了UDP响应器。
 010. 2021/09/23 纠正了PathChecker中对文件夹路径检查的错误,更新了UDP和WOL非懒人方法的使用说明,移动了UDP消息接受体的位置。
 010. 2021/09/23 纠正了PathChecker中对文件夹路径检查的错误,更新了UDP和WOL非懒人方法的使用说明,移动了UDP消息接受体的位置。
 11.  2021/09/24 为LedHandler添加了一个工具函数,可以根据输入的[-1f~0f~1f]生成[黄色~白色~蓝色]的Color。
 11.  2021/09/24 为LedHandler添加了一个工具函数,可以根据输入的[-1f~0f~1f]生成[黄色~白色~蓝色]的Color。
@@ -90,10 +90,10 @@
 * WakeOnLanHandler    // 局域网唤醒助手
 * WakeOnLanHandler    // 局域网唤醒助手
 
 
 ### -> ToneTuneToolkit.LED/
 ### -> ToneTuneToolkit.LED/
-* LEDCommandCenter // LED命令中心
-* LEDCommandHub // 凌恩指令集
-* LEDHandler // LED助手
-* LEDNuclearShow // DEBUG // 灯带压力测试
+* LEDCommandCenter  // LED命令中心
+* LEDCommandHub     // 灯盒指令集
+* LEDHandler        // LED助手
+* LEDNuclearShow    // 灯带压力测试 // DEBUG
 
 
 </br>
 </br>
 
 
@@ -120,10 +120,10 @@
 
 
 # <center>*DEMOS*</center>
 # <center>*DEMOS*</center>
 ### -> 演示场景
 ### -> 演示场景
-* LED Sample // LED灯控案
-* Panorama Sample // 全景
-* Parallax Sample // 视差
-* WOL Sample // 局域网唤醒案
+* LED Sample      // LED灯控示
+* Panorama Sample // 全景
+* Parallax Sample // 视差
+* WOL Sample      // 局域网唤醒示
 * ……
 * ……
 
 
 </br>
 </br>

+ 66 - 99
ToneTuneToolkit/Logs/AssetImportWorker0-prev.log → ToneTuneToolkit/Logs/AssetImportWorker0.log

@@ -15,11 +15,11 @@ D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
 -logFile
 -logFile
 Logs/AssetImportWorker0.log
 Logs/AssetImportWorker0.log
 -srvPort
 -srvPort
-54373
+62417
 Successfully changed project path to: D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
 Successfully changed project path to: D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
 D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
 D:/workflow/project/unity/ToneTuneToolkit/ToneTuneToolkit
 Using Asset Import Pipeline V2.
 Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 55.41 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 48.18 ms, found 3 plugins.
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 Preloading 0 native plugins for Editor in 0.00 ms.
 Initialize engine version: 2020.3.16f1 (049d6eca3c44)
 Initialize engine version: 2020.3.16f1 (049d6eca3c44)
 [Subsystems] Discovering subsystems at path D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/Resources/UnitySubsystems
 [Subsystems] Discovering subsystems at path D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/Resources/UnitySubsystems
@@ -35,77 +35,77 @@ Initialize mono
 Mono path[0] = 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/Managed'
 Mono path[0] = 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/Managed'
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 Mono path[1] = 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
 Mono config path = 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/MonoBleedingEdge/etc'
 Mono config path = 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56168
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56948
 Begin MonoManager ReloadAssembly
 Begin MonoManager ReloadAssembly
 Registering precompiled unity dll's ...
 Registering precompiled unity dll's ...
 Register platform support module: D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
 Register platform support module: D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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 Register platform support module: D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.003493 seconds.
+Registered in 0.002999 seconds.
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 Native extension for WindowsStandalone target not found
 Native extension for WebGL target not found
 Native extension for WebGL target not found
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+Refreshing native plugins compatible for Editor in 44.28 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
 Mono: successfully reloaded assembly
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+- Completed reload, in  1.789 seconds
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 Native extension for WindowsStandalone target not found
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+Refreshing native plugins compatible for Editor in 44.41 ms, found 3 plugins.
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 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
 Mono: successfully reloaded assembly
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+- Completed reload, in  1.223 seconds
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-			RebuildScriptCaches (53ms)
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+			RebuildScriptCaches (54ms)
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 				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (5ms)
+				InitializePlatformSupportModulesInManaged (6ms)
 				SetLoadedEditorAssemblies (0ms)
 				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (47ms)
-				BeforeProcessingInitializeOnLoad (92ms)
-				ProcessInitializeOnLoadAttributes (303ms)
-				ProcessInitializeOnLoadMethodAttributes (13ms)
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+				RefreshPlugins (44ms)
+				BeforeProcessingInitializeOnLoad (85ms)
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@@ -113,14 +113,14 @@ Platform modules already initialized, skipping
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 Worker process is ready to serve import requests
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
-Refreshing native plugins compatible for Editor in 0.50 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 0.46 ms, found 3 plugins.
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 Unloading 2139 Unused Serialized files (Serialized files now loaded: 0)
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 Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 2596.
 Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 2596.
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+Total: 3.447900 ms (FindLiveObjects: 0.199600 ms CreateObjectMapping: 0.089300 ms MarkObjects: 3.079600 ms  DeleteObjects: 0.077700 ms)
 
 
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@@ -134,74 +134,41 @@ AssetImportParameters requested are different than current active one (requested
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 Received Import Request.
 Received Import Request.
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-  Import took 0.031197 seconds .
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+Start importing Assets/Dev/Scenes/DevRoom.unity using Guid(ba452db9bfbb04041a5d94482cbb3452) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b395e4d315b49fb60e481986bf627fa1') in 0.002361 seconds 
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 AssetImportWorkerClient::OnTransportError - code=2 error=End of file
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+ 6 - 0
ToneTuneToolkit/Logs/shadercompiler-AssetImportWorker0.log

@@ -0,0 +1,6 @@
+Base path: 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data', plugins path 'D:/workflow/software/Unity/Unity 2020.3.16f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
+
+Quitting shader compiler process

+ 2 - 2
ToneTuneToolkit/UserSettings/EditorUserSettings.asset

@@ -30,10 +30,10 @@ EditorUserSettings:
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       flags: 0
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     RecentlyUsedScenePath-8:
     RecentlyUsedScenePath-8:
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     RecentlyUsedScenePath-9:
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     vcSharedLogLevel:
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+ 19 - 17
readme.md

@@ -7,14 +7,14 @@
 一个致力于帮助Unity六边形开发者减轻开发负担的项目。</br>
 一个致力于帮助Unity六边形开发者减轻开发负担的项目。</br>
 <s>但更多的时候是在帮助程序员偷懒。</s></br>
 <s>但更多的时候是在帮助程序员偷懒。</s></br>
 
 
-一些存在于Unity/C#中却不为人知的技巧。</br>
-一些很简单但不想自行开发的功能。</br>
-一些古怪且迷惑的开发需求。</br>
+<strong>主线</strong>:完成至少<strong>[1]</strong>个有些奇怪却十分好用的工具包</br>
+(√) 显现存在于Unity/C#中却不为人知的野路子</br>
+(√) 加入很简单但不想自行开发的功能</br>
+<s>(×) 了解古怪且迷惑的开发需求</s></br>
+
 <strong>这里的代码请随意取用。</strong></br>
 <strong>这里的代码请随意取用。</strong></br>
-</br>
 <kbd>Ctrl</kbd> + <kbd>C</kbd></br>
 <kbd>Ctrl</kbd> + <kbd>C</kbd></br>
 <kbd>Ctrl</kbd> + <kbd>V</kbd></br>
 <kbd>Ctrl</kbd> + <kbd>V</kbd></br>
-</br>
 <s>哈!逮到你了!</s></br>
 <s>哈!逮到你了!</s></br>
 
 
 </br>
 </br>
@@ -26,10 +26,11 @@
 004. 添加了思源黑体简中OTF格式全套。
 004. 添加了思源黑体简中OTF格式全套。
 005. 2021/09/06 添加了两张简易贴图。
 005. 2021/09/06 添加了两张简易贴图。
 006. 2021/09/06 添加了一些演示用场景。
 006. 2021/09/06 添加了一些演示用场景。
-007. 2021/09/06 添加了两个可怕的工具。
-008. 2021/09/22 路径检查现在有更为醒目的提示了。。
-009. 2021/09/23 添加了Funny命名空间,里面会存一些然并卵的鬼代码,比如冒泡排序,甚至还有冒泡排序的浮点型重载。
-010. 2021/09/23 纠正了PathChecker中对文件夹路径检查的错误,更新了UDP和WOL非懒人方法的使用说明。
+007. 2021/09/06 添加了三个可怕的工具,在StreamingAssets中。
+008. 2021/09/22 路径检查现在有更为醒目的提示了。
+009. 2021/09/23 添加了Funny命名空间,里面会存一些然并卵的鬼代码,比如冒泡排序,甚至还有冒泡排序的浮点型重载。添加了UDP响应器。
+010. 2021/09/23 纠正了PathChecker中对文件夹路径检查的错误,更新了UDP和WOL非懒人方法的使用说明,移动了UDP消息接受体的位置。
+11.  2021/09/24 为LedHandler添加了一个工具函数,可以根据输入的[-1f~0f~1f]生成[黄色~白色~蓝色]的Color。
 
 
 </br>
 </br>
 
 
@@ -68,6 +69,7 @@
 ### -> ToneTuneToolkit.UDP/
 ### -> ToneTuneToolkit.UDP/
 * UDPCommunicator   // UDP通讯器
 * UDPCommunicator   // UDP通讯器
 * UDPHandler        // UDP助手
 * UDPHandler        // UDP助手
+* UDPResponder      // UDP响应器
 
 
 ### -> ToneTuneToolkit.UI/
 ### -> ToneTuneToolkit.UI/
 * Parallax    // 多层次视差
 * Parallax    // 多层次视差
@@ -88,10 +90,10 @@
 * WakeOnLanHandler    // 局域网唤醒助手
 * WakeOnLanHandler    // 局域网唤醒助手
 
 
 ### -> ToneTuneToolkit.LED/
 ### -> ToneTuneToolkit.LED/
-* LEDCommandCenter // LED命令中心
-* LEDCommandHub // 凌恩指令集
-* LEDHandler // LED助手
-* LEDNuclearShow // DEBUG // 灯带压力测试
+* LEDCommandCenter  // LED命令中心
+* LEDCommandHub     // 灯盒指令集
+* LEDHandler        // LED助手
+* LEDNuclearShow    // 灯带压力测试 // DEBUG
 
 
 </br>
 </br>
 
 
@@ -118,10 +120,10 @@
 
 
 # <center>*DEMOS*</center>
 # <center>*DEMOS*</center>
 ### -> 演示场景
 ### -> 演示场景
-* LED Sample // LED灯控案
-* Panorama Sample // 全景
-* Parallax Sample // 视差
-* WOL Sample // 局域网唤醒案
+* LED Sample      // LED灯控示
+* Panorama Sample // 全景
+* Parallax Sample // 视差
+* WOL Sample      // 局域网唤醒示
 * ……
 * ……
 
 
 </br>
 </br>