1
0
MirzkisD1Ex0 4 жил өмнө
parent
commit
a91586d2fb

+ 13 - 0
Assets/Scenes/SampleScene.unity

@@ -637,6 +637,7 @@ GameObject:
   m_Component:
   - component: {fileID: 2013797509}
   - component: {fileID: 2013797510}
+  - component: {fileID: 2013797511}
   m_Layer: 0
   m_Name: GameObject
   m_TagString: Untagged
@@ -672,6 +673,18 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   LoadingSlider: {fileID: 43122902}
   LoadingText: {fileID: 482925819}
+--- !u!114 &2013797511
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2013797508}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: c98d7cecd3aaf3646a1ddc46327fee2f, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
 --- !u!1 &2025621000
 GameObject:
   m_ObjectHideFlags: 0

+ 21 - 0
Logs/AssetImportWorker0.log

@@ -670,3 +670,24 @@ Received Import Request.
 Start importing Assets/Scripts/TTTDebug.cs using Guid(6284d19efc9037c488c9c23dd8a83e99) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bcbc8a79cfd308c5195d9a0125728cd5') in 0.002132 seconds
   Import took 0.005236 seconds .
 
+========================================================================
+Received Prepare
+Registering precompiled user dll's ...
+Registered in 0.004632 seconds.
+Begin MonoManager ReloadAssembly
+Native extension for WindowsStandalone target not found
+Refreshing native plugins compatible for Editor in 0.48 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in  1.001 seconds
+Platform modules already initialized, skipping
+Refreshing native plugins compatible for Editor in 0.44 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 2073 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 95.0 MB.
+System memory in use after: 95.1 MB.
+
+Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2609.
+Total: 2.247700 ms (FindLiveObjects: 0.204900 ms CreateObjectMapping: 0.085100 ms MarkObjects: 1.939300 ms  DeleteObjects: 0.017200 ms)
+
+AssetImportWorkerClient::OnTransportError - code=2 error=End of file

+ 3 - 0
Logs/shadercompiler-AssetImportWorker0.log

@@ -1,3 +1,6 @@
 Base path: 'D:/workflow/software/Unity/2020.3.11f1c1/Editor/Data', plugins path 'D:/workflow/software/Unity/2020.3.11f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
+Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
+
+Quitting shader compiler process

+ 3 - 0
Logs/shadercompiler-UnityShaderCompiler.exe0.log

@@ -112,3 +112,6 @@ Cmd: compileSnippet
 Cmd: compileSnippet
   insize=3023 file=Assets/DefaultResourcesExtra/UI/UI/Default pass=Default cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=49 ok=1 outsize=550
 
+Cmd: shutdown
+
+Quitting shader compiler process

+ 3 - 0
Logs/shadercompiler-UnityShaderCompiler.exe1.log

@@ -22,3 +22,6 @@ Cmd: compileSnippet
 Cmd: compileSnippet
   insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=2006
 
+Cmd: shutdown
+
+Quitting shader compiler process

+ 3 - 0
Logs/shadercompiler-UnityShaderCompiler.exe2.log

@@ -7,3 +7,6 @@ Cmd: compileSnippet
 Cmd: compileSnippet
   insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=938
 
+Cmd: shutdown
+
+Quitting shader compiler process

+ 3 - 0
Logs/shadercompiler-UnityShaderCompiler.exe3.log

@@ -4,3 +4,6 @@ Cmd: initializeCompiler
 Cmd: compileSnippet
   insize=4098 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/com.unity3d.animation/SpriteOutline pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=1114
 
+Cmd: shutdown
+
+Quitting shader compiler process

+ 3 - 0
Logs/shadercompiler-UnityShaderCompiler.exe4.log

@@ -4,3 +4,6 @@ Cmd: initializeCompiler
 Cmd: compileSnippet
   insize=4098 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/com.unity3d.animation/SpriteOutline pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=2874
 
+Cmd: shutdown
+
+Quitting shader compiler process

+ 3 - 0
Logs/shadercompiler-UnityShaderCompiler.exe5.log

@@ -4,3 +4,6 @@ Cmd: initializeCompiler
 Cmd: compileSnippet
   insize=1524 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/com.unity3d.animation/SpriteBitmask pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=782
 
+Cmd: shutdown
+
+Quitting shader compiler process