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@@ -6,22 +6,21 @@ using UnityEngine;
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/// <summary>
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/// 阶段管理工具
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/// </summary>
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-public class StageManager : SingletonMaster<StageManager>
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+public class UIStageManager : SingletonMaster<UIStageManager>
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{
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- [Header("Stages")]
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[SerializeField] private List<CanvasGroup> cgStages = new List<CanvasGroup>();
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// ==================================================
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public void Reset()
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{
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- SwitchStageTo(0);
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+ SwitchStage2(0);
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return;
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}
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// ==================================================
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- public void SwitchStageTo(int stageIndex)
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+ public void SwitchStage2(int stageIndex)
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{
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for (int i = 0; i < cgStages.Count; i++)
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{
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