MirzkisD1Ex0 2 年之前
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8727a2d338
共有 33 個文件被更改,包括 1352 次插入433 次删除
  1. 50 0
      Materials/CallbackReceiver.cs
  2. 81 0
      Materials/ToneTuneToolkit/Scripts/KinectV2/KinectTrigger.cs
  3. 56 0
      Materials/UniOSCManager.cs
  4. 14 8
      ToneTuneToolkit/Assets/ToneTuneToolkit/README.md
  5. 179 0
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPCommunicatorLite.cs
  6. 11 0
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPCommunicatorLite.cs.meta
  7. 8 0
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Video.meta
  8. 86 0
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs
  9. 11 0
      ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs.meta
  10. 250 0
      ToneTuneToolkit/Logs/AssetImportWorker0-prev.log
  11. 119 74
      ToneTuneToolkit/Logs/AssetImportWorker0.log
  12. 208 0
      ToneTuneToolkit/Logs/AssetImportWorker1-prev.log
  13. 44 280
      ToneTuneToolkit/Logs/AssetImportWorker1.log
  14. 1 1
      ToneTuneToolkit/Logs/shadercompiler-AssetImportWorker0.log
  15. 112 6
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe0.log
  16. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe1.log
  17. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe10.log
  18. 9 0
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe11.log
  19. 12 0
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe12.log
  20. 9 0
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe13.log
  21. 9 0
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe14.log
  22. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe2.log
  23. 5 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe3.log
  24. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe4.log
  25. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe5.log
  26. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe6.log
  27. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe7.log
  28. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe8.log
  29. 2 2
      ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe9.log
  30. 7 7
      ToneTuneToolkit/Packages/manifest.json
  31. 27 17
      ToneTuneToolkit/Packages/packages-lock.json
  32. 12 12
      ToneTuneToolkit/UserSettings/Layouts/default-2021.dwlt
  33. 14 8
      readme.md

+ 50 - 0
Materials/CallbackReceiver.cs

@@ -0,0 +1,50 @@
+using System.Collections;
+using System.Collections.Generic;
+using UniOSC;
+using UnityEngine;
+
+public class CallbackReceiver : UniOSCEventTarget
+{
+
+  /// <summary>
+  /// 消息接收重写
+  /// </summary>
+  /// <param name="args"></param>
+  public override void OnOSCMessageReceived(UniOSCEventArgs args)
+  {
+    AnalyseMessage(args);
+    return;
+  }
+
+  // ==================================================
+
+  /// <summary>
+  /// 消息分析
+  /// </summary>
+  /// <param name="args"></param>
+  private void AnalyseMessage(UniOSCEventArgs args)
+  {
+    switch (args.Address)
+    {
+      default: break;
+      case "/callback/setup":
+        Debug.Log("设备初始化完成;" + args.Packet.Data[1]);
+        break;
+      case "/callback/takephoto":
+        Debug.Log("拍照完成,图片位于[" + args.Packet.Data[1] + "]");
+        break;
+    }
+
+
+    // Debug.Log(args.Address);
+    // if (args.Packet.Data.Count > 0)
+    // {
+    //   foreach (var VARIABLE in args.Packet.Data)
+    //   {
+    //     Debug.Log(VARIABLE);
+    //   }
+    // }
+    return;
+  }
+
+}

+ 81 - 0
Materials/ToneTuneToolkit/Scripts/KinectV2/KinectTrigger.cs

@@ -0,0 +1,81 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace ToneTuneToolkit.KinectV2
+{
+  public class KinectTrigger : MonoBehaviour, KinectGestures.GestureListenerInterface
+  {
+    public static KinectTrigger Instance;
+
+    // ==================================================
+
+    private void Awake()
+    {
+      Instance = this;
+    }
+
+    // ==================================================
+
+    public void UserDetected(long userID, int userIndex)
+    {
+      KinectManager kinectManager = KinectManager.Instance;
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.RaiseRightHand);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.RaiseLeftHand);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Psi);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Stop);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Wave);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.RaiseRightHand);
+      kinectManager.DetectGesture(userID, KinectGestures.Gestures.SwipeUp);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.SwipeDown);
+      kinectManager.DetectGesture(userID, KinectGestures.Gestures.SwipeLeft);
+      kinectManager.DetectGesture(userID, KinectGestures.Gestures.SwipeRight);
+      // gestures 枚举里 Click默认为 注释
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Click);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.ZoomOut);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.ZoomIn);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Wheel);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Jump);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Squat);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Push);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Pull);
+      // kinectManager.DetectGesture(userID, KinectGestures.Gestures.Tpose);
+      Debug.Log("[Kinect] User " + userID + " Detected...");
+      return;
+    }
+
+    public void UserLost(long userID, int userIndex)
+    {
+      Debug.Log("[Kinect] User " + userID + " lost.");
+      return;
+    }
+
+    public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3 screenPos)
+    {
+      return;
+    }
+
+    public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3 screenPos)
+    {
+      // if (userId == 0) // 检测第一个用户
+      switch (gesture)
+      {
+        default: break;
+        case KinectGestures.Gestures.None:
+          break;
+        case KinectGestures.Gestures.SwipeUp:
+          break;
+        case KinectGestures.Gestures.SwipeLeft:
+          break;
+        case KinectGestures.Gestures.SwipeRight:
+          break;
+      }
+      return true;
+    }
+
+    public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint)
+    {
+      return true;
+    }
+  }
+}

+ 56 - 0
Materials/UniOSCManager.cs

@@ -0,0 +1,56 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UniOSC;
+using OSCsharp.Data;
+using UnityEngine.Video;
+
+public class UniOSCManager : MonoBehaviour
+{
+  public static UniOSCManager Instance;
+  private UniOSCConnection uniOSCConnection;
+
+  // ==================================================
+
+  private void Awake()
+  {
+    Instance = this;
+  }
+
+  private void Start()
+  {
+    uniOSCConnection = GetComponent<UniOSCConnection>();
+  }
+
+  // ==================================================
+
+  /// <summary>
+  /// 消息发射器
+  /// </summary>
+  /// <param name="address"></param>
+  /// <param name="value"></param>
+  public void SendOSCMessage(string address, object value = null)
+  {
+    // OscMessage oscMessage = new OscMessage(address);
+    OscMessage oscMessage = new OscMessage("/");
+    oscMessage.Address = address;
+    oscMessage.ClearData();
+    if (value != null)
+    {
+      oscMessage.Append(value);
+    }
+    else
+    {
+      oscMessage.Append("");
+    }
+    Debug.Log(oscMessage.Address);
+
+    UniOSCEventArgs uniOSCEvent = new UniOSCEventArgs(uniOSCConnection.oscOutPort, oscMessage)
+    {
+      IPAddress = uniOSCConnection.oscOutIPAddress
+    };
+    uniOSCEvent.IPAddress = uniOSCConnection.oscOutIPAddress;
+    uniOSCConnection.SendOSCMessage(null, uniOSCEvent);
+    return;
+  }
+}

+ 14 - 8
ToneTuneToolkit/Assets/ToneTuneToolkit/README.md

@@ -1,11 +1,11 @@
 <font face="Source Han Sans TC" size=2 color=#FFFFFF>
 
 #### <center><font size=2>Make Everything Simple.</font></center>
-#### <center><font size=2>2023/09/07</font></center>
-# <center><font color="#54FF9F" size=6>**Tone Tune Toolkit v1.3.9**</font></center>
+#### <center><font size=2>2023/10/23</font></center>
+# <center><font color="#54FF9F" size=6>**Tone Tune Toolkit v1.4.0**</font></center>
 ## ToneTuneToolkit是什么?
 一个致力于帮助Unity六边形战士减轻开发负担的项目。</br>
-<s>但更多的时候是在帮助程序员偷懒。</s></br>
+<s>但更多的时候是在帮助互动人偷懒。</s></br>
 
 <strong>主线</strong>:完成至少<strong>[1]</strong>个有些奇怪却十分好用的工具包</br>
 (√) 显现存在于Unity/C#中却不为人知的野路子</br>
@@ -23,11 +23,11 @@
 001. 请留意,“MirzkisD1Ex0”的“ToneTune Toolkit”基于<strong>GPL3.0</strong>(GNU General Public License v3.0)协议所开发。(对,就是那个传染性极强的协议。)
 002. 插件内容包含“<strong>ToneTuneToolkit</strong>”文件夹及“<strong>StreamingAssets/ToneTuneToolkit</strong>”文件夹。
 003. 当某模块中包含“**Handler**”助手类时,仅添加助手类至对象即可自动为其添加依赖。避免发生错误的组装。例如“**UDP**”以及“**Verification**”。
-004. 添加了思源黑体简中OTF格式全套。
+004. <s>添加了思源黑体简中OTF格式全套。</s>
 005. 2021/09/06 添加了两张简易贴图。
 006. 2021/09/06 添加了一些演示用场景。
 007. 2021/09/06 添加了三个可怕的工具,在StreamingAssets中。
-008. 2021/09/22 路径检查现在有更为醒目的提示
+008. 2021/09/22 路径检查现在有更为醒目的提示。
 009. 2021/09/23 添加了Funny命名空间,里面会存一些然并卵的鬼代码,比如冒泡排序,甚至还有冒泡排序的浮点型重载。添加了UDP响应器。
 010. 2021/09/23 纠正了PathChecker中对文件夹路径检查的错误,更新了UDP和WOL非懒人方法的使用说明,移动了UDP消息接受体的位置。
 011. 2021/09/24 为LedHandler添加了一个工具函数,可以根据输入的[-1f~0f~1f]生成[黄色~白色~蓝色]的Color。
@@ -39,6 +39,8 @@
 017. 2023/07/20 工具包结构巨幅整理。
 018. 2023/07/21 添加了“FTPMaster”,从已架设FTP服务的服务器中下载文件,为“FileNameCapturer”添加了一种返回List的方法。
 019. 2023/09/07 添加了“ScreenshotMaster”,通过UIRectTransform获取截图范围并进行就截图的截图大师。
+020. 2023/10/10 添加了“UDPCommunicatorLite”,轻量版的UDP通讯工具,贼省事儿。
+021. 2023/10/26 于工程同级目录下“Materials”文件夹中添加了“KinectV2”相关工具。添加了“VideoMaster”,具有播放视频、播放视频第一帧、视频播放结束回调功能。
 
 </br>
 
@@ -91,9 +93,10 @@
 * QRCodeMaster.cs               // 二维码加载器
 
 ### -> ToneTuneToolkit.UDP/
-* UDPCommunicator.cs  // UDP通讯器
-* UDPHandler.cs       // UDP助手
-* UDPResponder.cs     // UDP响应器
+* UDPCommunicator.cs      // UDP通讯器
+* UDPCommunicatorLite.cs  // UDP通讯器轻量版
+* UDPHandler.cs           // UDP助手
+* UDPResponder.cs         // UDP响应器
 
 ### -> ToneTuneToolkit.UI/
 * Parallax.cs         // 多层次视差
@@ -105,6 +108,9 @@
 * Verifier.cs         // 验证器
 * VerifierHandler.cs  // 验证系统助手
 
+### -> ToneTuneToolkit.Video/
+* VideoMaster.cs      // 视频大师
+
 ### -> ToneTuneToolkit.View/
 * CameraFocusObject.cs  // 鼠标拖动控制相机环绕注视对象
 * CameraLookAround.cs   // 鼠标拖动控制相机环视 // 可用于全景

+ 179 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPCommunicatorLite.cs

@@ -0,0 +1,179 @@
+/// <summary>
+/// Copyright (c) 2023 MirzkisD1Ex0 All rights reserved.
+/// Code Version 1.1
+/// </summary>
+
+using System.Net;
+using System.Net.Sockets;
+using System.Text;
+using System.Threading;
+using System.IO;
+using System.Collections.Generic;
+using UnityEngine;
+using Newtonsoft.Json;
+
+namespace ToneTuneToolkit.UDP
+{
+  /// <summary>
+  /// UDP通讯器轻量版
+  ///
+  /// 无需助手
+  /// 测试前务必关闭所有防火墙 // 设备之间需要互相ping通
+  /// </summary>
+  public class UDPCommunicatorLite : MonoBehaviour
+  {
+    public static UDPCommunicatorLite Instance;
+
+    #region Configs
+    private static string udpConfigPath = Application.streamingAssetsPath + "/udpconfig.json";
+    #endregion
+
+    #region Settings
+    private byte[] localIP = new byte[] { 0, 0, 0, 0 };
+    private int localPort = 0;
+    private byte[] targetIP = new byte[] { 0, 0, 0, 0 };
+    private int targetPort = 0;
+    private float detectSpacing = 1f; // 循环检测间隔
+    private Encoding ReciveMessageEncoding = Encoding.UTF8; // 接收消息字符编码
+    private Encoding SendMessageEncoding = Encoding.UTF8; // 发出消息字符编码
+    #endregion
+
+    #region Others
+    public static string UDPMessage; // 接受到的消息
+    private UdpClient udpClient; // UDP客户端
+    private Thread thread = null; // 单开线程
+    private IPEndPoint remoteAddress;
+    #endregion
+
+    // ==================================================
+
+    private void Awake()
+    {
+      Instance = this;
+    }
+
+    private void Start()
+    {
+      Init();
+    }
+
+    private void OnDestroy()
+    {
+      SocketQuit();
+    }
+
+    private void OnApplicationQuit()
+    {
+      SocketQuit();
+    }
+
+    // ==================================================
+
+    private void Init()
+    {
+      LoadConfig();
+      remoteAddress = new IPEndPoint(IPAddress.Any, 0);
+      thread = new Thread(MessageReceive); // 单开线程接收消息
+      thread.Start();
+      InvokeRepeating("RepeatDetect", 0f, detectSpacing); // 每隔一段时间检测一次是否有消息传入
+      return;
+    }
+
+    private void LoadConfig()
+    {
+      string json = File.ReadAllText(udpConfigPath, Encoding.UTF8);
+      Dictionary<string, string> keys = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
+
+      string[] localIPString = keys["Local IP"].Split('.');
+      for (int i = 0; i < 4; i++)
+      {
+        localIP[i] = (byte)int.Parse(localIPString[i]);
+      }
+      localPort = int.Parse(keys["Local Port"]);
+
+      string[] targetIPString = keys["Target IP"].Split('.');
+      for (int i = 0; i < 4; i++)
+      {
+        targetIP[i] = (byte)int.Parse(targetIPString[i]);
+      }
+      targetPort = int.Parse(keys["Target Port"]);
+
+      detectSpacing = float.Parse(keys["Detect Spacing"]);
+      return;
+    }
+
+    // ==================================================
+
+    /// <summary>
+    /// 重复检测
+    /// </summary>
+    private void RepeatDetect()
+    {
+      if (string.IsNullOrEmpty(UDPMessage)) // 如果消息为空
+      {
+        return;
+      }
+      Debug.Log(UDPMessage);
+      UDPMessage = null; // 清空接收结果
+      return;
+    }
+
+    /// <summary>
+    /// 接收消息
+    /// </summary>
+    private void MessageReceive()
+    {
+      while (true)
+      {
+        udpClient = new UdpClient(localPort);
+        byte[] receiveData = udpClient.Receive(ref remoteAddress); // 接收数据
+        UDPMessage = ReciveMessageEncoding.GetString(receiveData);
+        udpClient.Close();
+      }
+    }
+
+    /// <summary>
+    /// 发送消息
+    /// </summary>
+    /// <param name="ip"></param>
+    /// <param name="sendMessage"></param>
+    public void MessageSend(byte[] ip, int port, string sendMessage)
+    {
+      if (sendMessage == null)
+      {
+        return;
+      }
+
+      IPAddress tempIPAddress = new IPAddress(ip);
+      IPEndPoint tempRemoteAddress = new IPEndPoint(tempIPAddress, port); // 实例化一个远程端点
+      byte[] sendData = SendMessageEncoding.GetBytes(sendMessage);
+      UdpClient client = new UdpClient(); // localPort + 1 // 端口不可复用 // 否则无法区分每条消息
+      client.Send(sendData, sendData.Length, tempRemoteAddress); // 将数据发送到远程端点
+      client.Close(); // 关闭连接
+      return;
+    }
+
+    /// <summary>
+    /// 退出套接字
+    /// </summary>
+    private void SocketQuit()
+    {
+      thread.Abort();
+      thread.Interrupt();
+      udpClient.Close();
+      return;
+    }
+
+    /// <summary>
+    /// 向固定地址和IP发消息
+    /// 偷懒方法
+    /// </summary>
+    /// <param name="message"></param>
+    public void SendMessageOut(string message)
+    {
+      MessageSend(targetIP, targetPort, message);
+      Debug.Log("Send <<color=#FFFFFF>" + message + "</color>> to <<color=#FFFFFF>" + targetIP[0] + "." + targetIP[1] + "." + targetIP[2] + "." + targetIP[3] + ":" + targetPort + "</color>>");
+      return;
+    }
+  }
+}

+ 11 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/UDP/UDPCommunicatorLite.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2d9b3e621aa0a0846a562abf8d098af6
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Video.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4e1800581bd868c48a01964b89b29087
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 86 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs

@@ -0,0 +1,86 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Video;
+
+namespace ToneTuneToolkit.Video
+{
+  public class VideoMaster : MonoBehaviour
+  {
+    public static VideoMaster Instance;
+
+
+
+    public List<VideoClip> VideoClips = new List<VideoClip>();
+
+
+
+    private VideoPlayer videoPlayer;
+    public VideoPlayer VideoPlayer
+    {
+      get { return videoPlayer; }
+      set { }
+    }
+
+    // ==================================================
+
+    private void Awake()
+    {
+      Instance = this;
+      videoPlayer = GetComponent<VideoPlayer>();
+    }
+
+    // ==================================================
+
+    /// <summary>
+    /// 播放视频
+    /// </summary>
+    /// <param name="index"></param>
+    public void PlayVideo(int index)
+    {
+      if (videoPlayer.isPlaying)
+      {
+        videoPlayer.Stop();
+      }
+
+      if (videoPlayer.isPaused)
+      {
+        videoPlayer.Play();
+      }
+      else
+      {
+        videoPlayer.clip = VideoClips[index];
+        videoPlayer.Play();
+      }
+      return;
+    }
+
+    /// <summary>
+    /// 显示第一帧
+    /// </summary>
+    /// <param name="index"></param>
+    public void LoadVideo(int index)
+    {
+      videoPlayer.clip = VideoClips[index];
+      videoPlayer.Play();
+      videoPlayer.Pause();
+      return;
+    }
+
+    // ==================================================
+
+    /// <summary>
+    /// 视频播放回调
+    /// </summary>
+    public void VideoCallback()
+    {
+      videoPlayer.loopPointReached += Callback;
+    }
+    private void Callback(VideoPlayer vp)
+    {
+      // videoPlayer.loopPointReached -= Callback;
+      vp.loopPointReached -= Callback;
+      return;
+    }
+  }
+}

+ 11 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cd342f1d4c126cd42b86a84fa47de56c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
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ToneTuneToolkit/Logs/AssetImportWorker0-prev.log

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+Using pre-set license
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+OS: 'Windows 10  (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 15773 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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+COMMAND LINE ARGUMENTS:
+C:\Workflow\Software\Unity\Editor\2021.3.29f1c1\Editor\Unity.exe
+-adb2
+-batchMode
+-noUpm
+-name
+AssetImportWorker0
+-projectPath
+D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
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+Logs/AssetImportWorker0.log
+-srvPort
+3365
+Successfully changed project path to: D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+    "memorysetup-bucket-allocator-granularity=16"
+    "memorysetup-bucket-allocator-bucket-count=8"
+    "memorysetup-bucket-allocator-block-size=33554432"
+    "memorysetup-bucket-allocator-block-count=8"
+    "memorysetup-main-allocator-block-size=16777216"
+    "memorysetup-thread-allocator-block-size=16777216"
+    "memorysetup-gfx-main-allocator-block-size=16777216"
+    "memorysetup-gfx-thread-allocator-block-size=16777216"
+    "memorysetup-cache-allocator-block-size=4194304"
+    "memorysetup-typetree-allocator-block-size=2097152"
+    "memorysetup-profiler-bucket-allocator-granularity=16"
+    "memorysetup-profiler-bucket-allocator-bucket-count=8"
+    "memorysetup-profiler-bucket-allocator-block-size=33554432"
+    "memorysetup-profiler-bucket-allocator-block-count=8"
+    "memorysetup-profiler-allocator-block-size=16777216"
+    "memorysetup-profiler-editor-allocator-block-size=1048576"
+    "memorysetup-temp-allocator-size-main=16777216"
+    "memorysetup-job-temp-allocator-block-size=2097152"
+    "memorysetup-job-temp-allocator-block-size-background=1048576"
+    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+    "memorysetup-temp-allocator-size-background-worker=32768"
+    "memorysetup-temp-allocator-size-job-worker=262144"
+    "memorysetup-temp-allocator-size-preload-manager=33554432"
+    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
+    "memorysetup-temp-allocator-size-audio-worker=65536"
+    "memorysetup-temp-allocator-size-cloud-worker=32768"
+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+    "memorysetup-temp-allocator-size-gfx=262144"
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+Player connection [34068] Host "[IP] 172.20.16.1 [Port] 0 [Flags] 2 [Guid] 3297627493 [EditorId] 3297627493 [Version] 1048832 [Id] WindowsEditor(7,Capsule-UNITY) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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+Initialize engine version: 2021.3.29f1c1 (0b77087ad835)
+[Subsystems] Discovering subsystems at path C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
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+[Package Manager] Cannot connect to Unity Package Manager local server
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+  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
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+Unloading 19 unused Assets / (21.9 KB). Loaded Objects now: 2724.
+Memory consumption went from 65.8 MB to 65.8 MB.
+Total: 6.293300 ms (FindLiveObjects: 0.842100 ms CreateObjectMapping: 0.238100 ms MarkObjects: 5.154400 ms  DeleteObjects: 0.055400 ms)
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+  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
+  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
+  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
+  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
+  custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> 
+  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
+  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
+  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
+  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
+  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
+========================================================================
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+  path: Assets/ToneTuneToolkit/Scripts/Media
+  artifactKey: Guid(e694bfd143577be41a9815018fc93d75) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/Scripts/Media using Guid(e694bfd143577be41a9815018fc93d75) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3f096c000595e2580175f1f9acc580b0') in 0.003421 seconds 
+========================================================================
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+  Time since last request: 7.681531 seconds.
+  path: Assets/ToneTuneToolkit/README.md
+  artifactKey: Guid(00277320b88355049b5c0adbb1dc7925) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/README.md using Guid(00277320b88355049b5c0adbb1dc7925) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd0a0290431c94804bfacf739cde0d23e') in 0.025446 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 413.162306 seconds.
+  path: Assets/ToneTuneToolkit/README.md
+  artifactKey: Guid(00277320b88355049b5c0adbb1dc7925) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/README.md using Guid(00277320b88355049b5c0adbb1dc7925) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'aaeda1a560ae01fcc74c82620187ca10') in 0.002634 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 12.187533 seconds.
+  path: Assets/ToneTuneToolkit/Scripts/Video
+  artifactKey: Guid(4e1800581bd868c48a01964b89b29087) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/Scripts/Video using Guid(4e1800581bd868c48a01964b89b29087) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '760c6e20db5531f0cc875e769960e06f') in 0.001394 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 5.962277 seconds.
+  path: Assets/ToneTuneToolkit/Scripts/Video/VideoManager.cs
+  artifactKey: Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/Scripts/Video/VideoManager.cs using Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b75dc5ed13a1d637dfffb1fcf3da291d') in 0.004133 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 238.378443 seconds.
+  path: Assets/ToneTuneToolkit/Scripts/Video/VideoManager.cs
+  artifactKey: Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/Scripts/Video/VideoManager.cs using Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '73a7cd70cf29e919fa13e10e6a8f3b29') in 0.019090 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 33.948352 seconds.
+  path: Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs
+  artifactKey: Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs using Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b44f9c6106387f7abcdafb87639ae949') in 0.001444 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 8.432772 seconds.
+  path: Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs
+  artifactKey: Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/Scripts/Video/VideoMaster.cs using Guid(cd342f1d4c126cd42b86a84fa47de56c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '941d4c82b0d5164fbaaf40e82d7e539b') in 0.017107 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 2.791380 seconds.
+  path: Assets/ToneTuneToolkit/README.md
+  artifactKey: Guid(00277320b88355049b5c0adbb1dc7925) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/ToneTuneToolkit/README.md using Guid(00277320b88355049b5c0adbb1dc7925) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '058751ab158b52b56530d895a180a97f') in 0.001788 seconds 
+AssetImportWorkerClient::OnTransportError - code=10054 error=远程主机强迫关闭了一个现有的连接。

+ 119 - 74
ToneTuneToolkit/Logs/AssetImportWorker0.log

@@ -1,142 +1,187 @@
 Using pre-set license
-Built from '2020.3/china_unity/release' branch; Version is '2020.3.48f1c1 (06fbdfbf16e3) revision 457695'; Using compiler version '192528614'; Build Type 'Release'
-OS: 'Windows 10  (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 14204 MB
-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
+Built from '2021.3/china_unity/release' branch; Version is '2021.3.29f1c1 (0b77087ad835) revision 751368'; Using compiler version '192829333'; Build Type 'Release'
+OS: 'Windows 10  (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 15773 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
 
 COMMAND LINE ARGUMENTS:
-D:\Software\Unity\2020.3.48f1c1\Editor\Unity.exe
+C:\Workflow\Software\Unity\Editor\2021.3.29f1c1\Editor\Unity.exe
 -adb2
 -batchMode
 -noUpm
 -name
 AssetImportWorker0
 -projectPath
-D:/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
 -logFile
 Logs/AssetImportWorker0.log
 -srvPort
-1046
-Successfully changed project path to: D:/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
-D:/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
-Using Asset Import Pipeline V2.
-Player connection [9008] Host "[IP] 192.168.10.38 [Port] 805523936 [Flags] 2 [Guid] 784011846 [EditorId] 784011846 [Version] 1048832 [Id] WindowsEditor(7,TT-LEGION) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
+6002
+Successfully changed project path to: D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+    "memorysetup-bucket-allocator-granularity=16"
+    "memorysetup-bucket-allocator-bucket-count=8"
+    "memorysetup-bucket-allocator-block-size=33554432"
+    "memorysetup-bucket-allocator-block-count=8"
+    "memorysetup-main-allocator-block-size=16777216"
+    "memorysetup-thread-allocator-block-size=16777216"
+    "memorysetup-gfx-main-allocator-block-size=16777216"
+    "memorysetup-gfx-thread-allocator-block-size=16777216"
+    "memorysetup-cache-allocator-block-size=4194304"
+    "memorysetup-typetree-allocator-block-size=2097152"
+    "memorysetup-profiler-bucket-allocator-granularity=16"
+    "memorysetup-profiler-bucket-allocator-bucket-count=8"
+    "memorysetup-profiler-bucket-allocator-block-size=33554432"
+    "memorysetup-profiler-bucket-allocator-block-count=8"
+    "memorysetup-profiler-allocator-block-size=16777216"
+    "memorysetup-profiler-editor-allocator-block-size=1048576"
+    "memorysetup-temp-allocator-size-main=16777216"
+    "memorysetup-job-temp-allocator-block-size=2097152"
+    "memorysetup-job-temp-allocator-block-size-background=1048576"
+    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+    "memorysetup-temp-allocator-size-background-worker=32768"
+    "memorysetup-temp-allocator-size-job-worker=262144"
+    "memorysetup-temp-allocator-size-preload-manager=33554432"
+    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
+    "memorysetup-temp-allocator-size-audio-worker=65536"
+    "memorysetup-temp-allocator-size-cloud-worker=32768"
+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+    "memorysetup-temp-allocator-size-gfx=262144"
+Player connection [53164] Host "[IP] 172.20.16.1 [Port] 0 [Flags] 2 [Guid] 1259182984 [EditorId] 1259182984 [Version] 1048832 [Id] WindowsEditor(7,Capsule-UNITY) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
 
-Player connection [9008] Host "[IP] 192.168.10.38 [Port] 805523936 [Flags] 2 [Guid] 784011846 [EditorId] 784011846 [Version] 1048832 [Id] WindowsEditor(7,TT-LEGION) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [53164] Host "[IP] 172.20.16.1 [Port] 0 [Flags] 2 [Guid] 1259182984 [EditorId] 1259182984 [Version] 1048832 [Id] WindowsEditor(7,Capsule-UNITY) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
 
-AS: AutoStreaming module initializing.Refreshing native plugins compatible for Editor in 35.84 ms, found 3 plugins.
+AS: AutoStreaming module initializing.
+Refreshing native plugins compatible for Editor in 32.76 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Initialize engine version: 2020.3.48f1c1 (06fbdfbf16e3)
-[Subsystems] Discovering subsystems at path D:/Software/Unity/2020.3.48f1c1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path D:/Project/Unity/ToneTuneToolkit/ToneTuneToolkit/Assets
-GfxDevice: creating device client; threaded=0
+Initialize engine version: 2021.3.29f1c1 (0b77087ad835)
+[Subsystems] Discovering subsystems at path C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
 Direct3D:
     Version:  Direct3D 11.0 [level 11.1]
-    Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560)
-    Vendor:   
+    Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
+    Vendor:   NVIDIA
     VRAM:     6009 MB
-    Driver:   31.0.15.3203
+    Driver:   31.0.15.3667
 Initialize mono
-Mono path[0] = 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/Managed'
-Mono path[1] = 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
-Mono config path = 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56260
+Mono path[0] = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/Managed'
+Mono path[1] = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
+Mono config path = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/MonoBleedingEdge/etc'
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56740
 Begin MonoManager ReloadAssembly
 Registering precompiled unity dll's ...
-Register platform support module: D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.001038 seconds.
+Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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+Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
+Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
+Registered in 0.008698 seconds.
+Native extension for UWP target not found
 Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 35.31 ms, found 3 plugins.
+Native extension for Android target not found
+Android Extension - Scanning For ADB Devices 633 ms
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 40.59 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  0.471 seconds
+- Completed reload, in  1.243 seconds
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-		BeginReloadAssembly (50ms)
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-		EndReloadAssembly (367ms)
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+		EndReloadAssembly (1069ms)
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 			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (115ms)
+			SetupTypeCache (89ms)
 			ReleaseScriptCaches (0ms)
-			RebuildScriptCaches (26ms)
-			SetupLoadedEditorAssemblies (140ms)
+			RebuildScriptCaches (22ms)
+			SetupLoadedEditorAssemblies (907ms)
 				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (4ms)
+				InitializePlatformSupportModulesInManaged (728ms)
 				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (35ms)
-				BeforeProcessingInitializeOnLoad (10ms)
-				ProcessInitializeOnLoadAttributes (67ms)
-				ProcessInitializeOnLoadMethodAttributes (23ms)
+				RefreshPlugins (41ms)
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 			ExecutionOrderSort2 (0ms)
 			AwakeInstancesAfterBackupRestoration (0ms)
 Platform modules already initialized, skipping
 Registering precompiled user dll's ...
-Registered in 0.002911 seconds.
+Registered in 0.008350 seconds.
 Begin MonoManager ReloadAssembly
+Native extension for UWP target not found
 Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 34.53 ms, found 3 plugins.
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+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 32.20 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
+Package Manager log level set to [2]
+[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Cannot connect to Unity Package Manager local server
 Mono: successfully reloaded assembly
-- Completed reload, in  0.883 seconds
+- Completed reload, in  1.240 seconds
 Domain Reload Profiling:
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-		BeginReloadAssembly (110ms)
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+		BeginReloadAssembly (114ms)
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 			ReleaseScriptingObjects (0ms)
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-		EndReloadAssembly (730ms)
-			LoadAssemblies (78ms)
+			CreateAndSetChildDomain (21ms)
+		EndReloadAssembly (1037ms)
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 			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (226ms)
+			SetupTypeCache (184ms)
 			ReleaseScriptCaches (0ms)
-			RebuildScriptCaches (36ms)
-			SetupLoadedEditorAssemblies (315ms)
+			RebuildScriptCaches (39ms)
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 				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (3ms)
+				InitializePlatformSupportModulesInManaged (23ms)
 				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (35ms)
-				BeforeProcessingInitializeOnLoad (70ms)
-				ProcessInitializeOnLoadAttributes (192ms)
-				ProcessInitializeOnLoadMethodAttributes (13ms)
-				AfterProcessingInitializeOnLoad (2ms)
+				RefreshPlugins (32ms)
+				BeforeProcessingInitializeOnLoad (61ms)
+				ProcessInitializeOnLoadAttributes (531ms)
+				ProcessInitializeOnLoadMethodAttributes (32ms)
+				AfterProcessingInitializeOnLoad (12ms)
 				EditorAssembliesLoaded (0ms)
 			ExecutionOrderSort2 (0ms)
-			AwakeInstancesAfterBackupRestoration (1ms)
+			AwakeInstancesAfterBackupRestoration (7ms)
 Platform modules already initialized, skipping
 ========================================================================
 Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
-Refreshing native plugins compatible for Editor in 0.65 ms, found 3 plugins.
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
+Refreshing native plugins compatible for Editor in 0.40 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 2076 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 93.8 MB.
-System memory in use after: 93.9 MB.
-
-Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2514.
-Total: 3.455600 ms (FindLiveObjects: 0.196900 ms CreateObjectMapping: 0.095100 ms MarkObjects: 3.080400 ms  DeleteObjects: 0.082200 ms)
+Unloading 2200 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 33 unused Assets / (46.4 KB). Loaded Objects now: 2667.
+Memory consumption went from 110.3 MB to 110.2 MB.
+Total: 2.626900 ms (FindLiveObjects: 0.155500 ms CreateObjectMapping: 0.055600 ms MarkObjects: 2.344700 ms  DeleteObjects: 0.070000 ms)
 
 AssetImportParameters requested are different than current active one (requested -> active):
-  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
   custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
   custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
   custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
-  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
   custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
-  custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> 
+  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
+  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
+  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
   custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
   custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 ========================================================================
 Received Import Request.
-  path: Assets/ToneTuneToolkit/Scripts/Common/FileNameCapturer.cs
-  artifactKey: Guid(6ca284afa024f8c44ae9d590409460be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/ToneTuneToolkit/Scripts/Common/FileNameCapturer.cs using Guid(6ca284afa024f8c44ae9d590409460be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'ed6af629cce9a6c324be0c5bd82b2263') in 0.038679 seconds 
-AssetImportWorkerClient::OnTransportError - code=2 error=End of file
+  Time since last request: 259527.210494 seconds.
+  path: Assets/Dev/Scenes/DevRoom.unity
+  artifactKey: Guid(ba452db9bfbb04041a5d94482cbb3452) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Dev/Scenes/DevRoom.unity using Guid(ba452db9bfbb04041a5d94482cbb3452) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c6f9feabc4c1ee746299855d6bc773e2') in 0.007352 seconds 
+========================================================================
+Received Import Request.
+  Time since last request: 0.000023 seconds.
+  path: Assets/Dev/Scenes
+  artifactKey: Guid(58fe4d36f0d04bb4abf28179bfd3e69d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Dev/Scenes using Guid(58fe4d36f0d04bb4abf28179bfd3e69d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '89bcbb7b2b7cefc1ad981d08279c6857') in 0.001350 seconds 

+ 208 - 0
ToneTuneToolkit/Logs/AssetImportWorker1-prev.log

@@ -0,0 +1,208 @@
+Using pre-set license
+Built from '2021.3/china_unity/release' branch; Version is '2021.3.29f1c1 (0b77087ad835) revision 751368'; Using compiler version '192829333'; Build Type 'Release'
+OS: 'Windows 10  (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 15773 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
+
+COMMAND LINE ARGUMENTS:
+C:\Workflow\Software\Unity\Editor\2021.3.29f1c1\Editor\Unity.exe
+-adb2
+-batchMode
+-noUpm
+-name
+AssetImportWorker1
+-projectPath
+D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+-logFile
+Logs/AssetImportWorker1.log
+-srvPort
+3365
+Successfully changed project path to: D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+    "memorysetup-bucket-allocator-granularity=16"
+    "memorysetup-bucket-allocator-bucket-count=8"
+    "memorysetup-bucket-allocator-block-size=33554432"
+    "memorysetup-bucket-allocator-block-count=8"
+    "memorysetup-main-allocator-block-size=16777216"
+    "memorysetup-thread-allocator-block-size=16777216"
+    "memorysetup-gfx-main-allocator-block-size=16777216"
+    "memorysetup-gfx-thread-allocator-block-size=16777216"
+    "memorysetup-cache-allocator-block-size=4194304"
+    "memorysetup-typetree-allocator-block-size=2097152"
+    "memorysetup-profiler-bucket-allocator-granularity=16"
+    "memorysetup-profiler-bucket-allocator-bucket-count=8"
+    "memorysetup-profiler-bucket-allocator-block-size=33554432"
+    "memorysetup-profiler-bucket-allocator-block-count=8"
+    "memorysetup-profiler-allocator-block-size=16777216"
+    "memorysetup-profiler-editor-allocator-block-size=1048576"
+    "memorysetup-temp-allocator-size-main=16777216"
+    "memorysetup-job-temp-allocator-block-size=2097152"
+    "memorysetup-job-temp-allocator-block-size-background=1048576"
+    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+    "memorysetup-temp-allocator-size-background-worker=32768"
+    "memorysetup-temp-allocator-size-job-worker=262144"
+    "memorysetup-temp-allocator-size-preload-manager=33554432"
+    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
+    "memorysetup-temp-allocator-size-audio-worker=65536"
+    "memorysetup-temp-allocator-size-cloud-worker=32768"
+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+    "memorysetup-temp-allocator-size-gfx=262144"
+Player connection [41468] Host "[IP] 172.20.16.1 [Port] 0 [Flags] 2 [Guid] 1809191206 [EditorId] 1809191206 [Version] 1048832 [Id] WindowsEditor(7,Capsule-UNITY) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
+
+Player connection [41468] Host "[IP] 172.20.16.1 [Port] 0 [Flags] 2 [Guid] 1809191206 [EditorId] 1809191206 [Version] 1048832 [Id] WindowsEditor(7,Capsule-UNITY) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
+
+AS: AutoStreaming module initializing.
+Refreshing native plugins compatible for Editor in 45.63 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Initialize engine version: 2021.3.29f1c1 (0b77087ad835)
+[Subsystems] Discovering subsystems at path C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
+Direct3D:
+    Version:  Direct3D 11.0 [level 11.1]
+    Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
+    Vendor:   NVIDIA
+    VRAM:     6009 MB
+    Driver:   31.0.15.3667
+Initialize mono
+Mono path[0] = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/Managed'
+Mono path[1] = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
+Mono config path = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/MonoBleedingEdge/etc'
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56320
+Begin MonoManager ReloadAssembly
+Registering precompiled unity dll's ...
+Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
+Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
+Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
+Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
+Registered in 0.010731 seconds.
+Native extension for UWP target not found
+Native extension for WindowsStandalone target not found
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+Android Extension - Scanning For ADB Devices 775 ms
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 79.65 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in  1.802 seconds
+Domain Reload Profiling:
+	ReloadAssembly (1802ms)
+		BeginReloadAssembly (162ms)
+			ExecutionOrderSort (0ms)
+			DisableScriptedObjects (0ms)
+			BackupInstance (0ms)
+			ReleaseScriptingObjects (0ms)
+			CreateAndSetChildDomain (1ms)
+		EndReloadAssembly (1454ms)
+			LoadAssemblies (153ms)
+			RebuildTransferFunctionScriptingTraits (0ms)
+			SetupTypeCache (135ms)
+			ReleaseScriptCaches (0ms)
+			RebuildScriptCaches (26ms)
+			SetupLoadedEditorAssemblies (1208ms)
+				LogAssemblyErrors (0ms)
+				InitializePlatformSupportModulesInManaged (935ms)
+				SetLoadedEditorAssemblies (0ms)
+				RefreshPlugins (80ms)
+				BeforeProcessingInitializeOnLoad (2ms)
+				ProcessInitializeOnLoadAttributes (123ms)
+				ProcessInitializeOnLoadMethodAttributes (67ms)
+				AfterProcessingInitializeOnLoad (0ms)
+				EditorAssembliesLoaded (0ms)
+			ExecutionOrderSort2 (0ms)
+			AwakeInstancesAfterBackupRestoration (0ms)
+Platform modules already initialized, skipping
+Registering precompiled user dll's ...
+Registered in 0.011658 seconds.
+Begin MonoManager ReloadAssembly
+Native extension for UWP target not found
+Native extension for WindowsStandalone target not found
+Native extension for Android target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Package Manager log level set to [2]
+[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Completed reload, in  1.806 seconds
+Domain Reload Profiling:
+	ReloadAssembly (1807ms)
+		BeginReloadAssembly (214ms)
+			ExecutionOrderSort (0ms)
+			DisableScriptedObjects (8ms)
+			BackupInstance (0ms)
+			ReleaseScriptingObjects (0ms)
+			CreateAndSetChildDomain (41ms)
+		EndReloadAssembly (1416ms)
+			LoadAssemblies (156ms)
+			RebuildTransferFunctionScriptingTraits (0ms)
+			SetupTypeCache (303ms)
+			ReleaseScriptCaches (0ms)
+			RebuildScriptCaches (67ms)
+			SetupLoadedEditorAssemblies (867ms)
+				LogAssemblyErrors (0ms)
+				InitializePlatformSupportModulesInManaged (38ms)
+				SetLoadedEditorAssemblies (1ms)
+				RefreshPlugins (1ms)
+				BeforeProcessingInitializeOnLoad (110ms)
+				ProcessInitializeOnLoadAttributes (648ms)
+				ProcessInitializeOnLoadMethodAttributes (47ms)
+				AfterProcessingInitializeOnLoad (23ms)
+				EditorAssembliesLoaded (0ms)
+			ExecutionOrderSort2 (0ms)
+			AwakeInstancesAfterBackupRestoration (8ms)
+Platform modules already initialized, skipping
+========================================================================
+Worker process is ready to serve import requests
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
+Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 2256 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 32 unused Assets / (46.4 KB). Loaded Objects now: 2724.
+Memory consumption went from 112.0 MB to 111.9 MB.
+Total: 8.641500 ms (FindLiveObjects: 0.535800 ms CreateObjectMapping: 0.345100 ms MarkObjects: 7.126700 ms  DeleteObjects: 0.631400 ms)
+
+AssetImportParameters requested are different than current active one (requested -> active):
+  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
+  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
+  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
+  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
+  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
+  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
+  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
+  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
+  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
+========================================================================
+Received Import Request.
+  Time since last request: 258120.333825 seconds.
+  path: Assets/KinectTrigger.cs
+  artifactKey: Guid(b44cb5177e5205a499e957f8af1e2b24) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/KinectTrigger.cs using Guid(b44cb5177e5205a499e957f8af1e2b24) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '949e5467b0e0c71a733253b1b3a424e6') in 0.033650 seconds 
+========================================================================
+Received Prepare
+Refreshing native plugins compatible for Editor in 6.36 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 19 unused Assets / (21.9 KB). Loaded Objects now: 2724.
+Memory consumption went from 65.8 MB to 65.8 MB.
+Total: 6.826700 ms (FindLiveObjects: 0.663800 ms CreateObjectMapping: 0.173900 ms MarkObjects: 5.841700 ms  DeleteObjects: 0.144200 ms)
+
+AssetImportParameters requested are different than current active one (requested -> active):
+  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
+  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
+  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
+  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
+  custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> 
+  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
+  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
+  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
+  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
+  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
+========================================================================
+Received Import Request.
+  Time since last request: 77.304689 seconds.
+  path: Assets/KinectTrigger.cs
+  artifactKey: Guid(b44cb5177e5205a499e957f8af1e2b24) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/KinectTrigger.cs using Guid(b44cb5177e5205a499e957f8af1e2b24) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b012fba946d5ea1d8fb2b6777b72ee78') in 0.002736 seconds 
+AssetImportWorkerClient::OnTransportError - code=10054 error=远程主机强迫关闭了一个现有的连接。

+ 44 - 280
ToneTuneToolkit/Logs/AssetImportWorker1.log

@@ -15,7 +15,7 @@ D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
 -logFile
 Logs/AssetImportWorker1.log
 -srvPort
-7243
+6002
 Successfully changed project path to: D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
 D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
 [UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,12 +47,12 @@ D:/Workflow/Project/Unity/ToneTuneToolkit/ToneTuneToolkit
     "memorysetup-temp-allocator-size-cloud-worker=32768"
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
     "memorysetup-temp-allocator-size-gfx=262144"
-Player connection [9860] Host "[IP] 192.168.50.14 [Port] 0 [Flags] 2 [Guid] 1286500704 [EditorId] 1286500704 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-04N4A5K) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
+Player connection [53136] Host "[IP] 172.20.16.1 [Port] 0 [Flags] 2 [Guid] 2338613637 [EditorId] 2338613637 [Version] 1048832 [Id] WindowsEditor(7,Capsule-UNITY) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
 
-Player connection [9860] Host "[IP] 192.168.50.14 [Port] 0 [Flags] 2 [Guid] 1286500704 [EditorId] 1286500704 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-04N4A5K) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [53136] Host "[IP] 172.20.16.1 [Port] 0 [Flags] 2 [Guid] 2338613637 [EditorId] 2338613637 [Version] 1048832 [Id] WindowsEditor(7,Capsule-UNITY) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
 
 AS: AutoStreaming module initializing.
-Refreshing native plugins compatible for Editor in 35.14 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 32.91 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Initialize engine version: 2021.3.29f1c1 (0b77087ad835)
 [Subsystems] Discovering subsystems at path C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/Resources/UnitySubsystems
@@ -68,84 +68,87 @@ Initialize mono
 Mono path[0] = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/Managed'
 Mono path[1] = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
 Mono config path = 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56172
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56484
 Begin MonoManager ReloadAssembly
 Registering precompiled unity dll's ...
 Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
 Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
 Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
 Register platform support module: C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
-Registered in 0.009855 seconds.
+Registered in 0.008866 seconds.
 Native extension for UWP target not found
 Native extension for WindowsStandalone target not found
 Native extension for Android target not found
-Android Extension - Scanning For ADB Devices 540 ms
+Android Extension - Scanning For ADB Devices 677 ms
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 32.49 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 33.64 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.155 seconds
+- Completed reload, in  1.251 seconds
 Domain Reload Profiling:
-	ReloadAssembly (1156ms)
-		BeginReloadAssembly (88ms)
+	ReloadAssembly (1251ms)
+		BeginReloadAssembly (76ms)
 			ExecutionOrderSort (0ms)
 			DisableScriptedObjects (0ms)
 			BackupInstance (0ms)
 			ReleaseScriptingObjects (0ms)
 			CreateAndSetChildDomain (1ms)
-		EndReloadAssembly (962ms)
-			LoadAssemblies (84ms)
+		EndReloadAssembly (1079ms)
+			LoadAssemblies (72ms)
 			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (103ms)
+			SetupTypeCache (89ms)
 			ReleaseScriptCaches (0ms)
-			RebuildScriptCaches (23ms)
-			SetupLoadedEditorAssemblies (780ms)
+			RebuildScriptCaches (24ms)
+			SetupLoadedEditorAssemblies (915ms)
 				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (625ms)
+				InitializePlatformSupportModulesInManaged (768ms)
 				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (33ms)
+				RefreshPlugins (34ms)
 				BeforeProcessingInitializeOnLoad (1ms)
-				ProcessInitializeOnLoadAttributes (80ms)
-				ProcessInitializeOnLoadMethodAttributes (42ms)
+				ProcessInitializeOnLoadAttributes (73ms)
+				ProcessInitializeOnLoadMethodAttributes (40ms)
 				AfterProcessingInitializeOnLoad (0ms)
 				EditorAssembliesLoaded (0ms)
 			ExecutionOrderSort2 (0ms)
 			AwakeInstancesAfterBackupRestoration (0ms)
 Platform modules already initialized, skipping
 Registering precompiled user dll's ...
-Registered in 0.007551 seconds.
+Registered in 0.007974 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for UWP target not found
 Native extension for WindowsStandalone target not found
 Native extension for Android target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 30.89 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 30.47 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
+Package Manager log level set to [2]
+[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Cannot connect to Unity Package Manager local server
 Mono: successfully reloaded assembly
-- Completed reload, in  0.892 seconds
+- Completed reload, in  1.238 seconds
 Domain Reload Profiling:
-	ReloadAssembly (893ms)
-		BeginReloadAssembly (115ms)
+	ReloadAssembly (1239ms)
+		BeginReloadAssembly (112ms)
 			ExecutionOrderSort (0ms)
 			DisableScriptedObjects (6ms)
 			BackupInstance (0ms)
 			ReleaseScriptingObjects (0ms)
-			CreateAndSetChildDomain (20ms)
-		EndReloadAssembly (669ms)
-			LoadAssemblies (80ms)
+			CreateAndSetChildDomain (22ms)
+		EndReloadAssembly (1031ms)
+			LoadAssemblies (77ms)
 			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (168ms)
+			SetupTypeCache (173ms)
 			ReleaseScriptCaches (0ms)
-			RebuildScriptCaches (40ms)
-			SetupLoadedEditorAssemblies (338ms)
+			RebuildScriptCaches (39ms)
+			SetupLoadedEditorAssemblies (698ms)
 				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (22ms)
+				InitializePlatformSupportModulesInManaged (21ms)
 				SetLoadedEditorAssemblies (0ms)
 				RefreshPlugins (31ms)
-				BeforeProcessingInitializeOnLoad (60ms)
-				ProcessInitializeOnLoadAttributes (179ms)
-				ProcessInitializeOnLoadMethodAttributes (34ms)
-				AfterProcessingInitializeOnLoad (13ms)
+				BeforeProcessingInitializeOnLoad (62ms)
+				ProcessInitializeOnLoadAttributes (541ms)
+				ProcessInitializeOnLoadMethodAttributes (32ms)
+				AfterProcessingInitializeOnLoad (12ms)
 				EditorAssembliesLoaded (0ms)
 			ExecutionOrderSort2 (0ms)
 			AwakeInstancesAfterBackupRestoration (7ms)
@@ -153,257 +156,18 @@ Platform modules already initialized, skipping
 ========================================================================
 Worker process is ready to serve import requests
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
-Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 2190 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (46.5 KB). Loaded Objects now: 2657.
-Memory consumption went from 109.9 MB to 109.8 MB.
-Total: 3.150200 ms (FindLiveObjects: 0.190700 ms CreateObjectMapping: 0.060600 ms MarkObjects: 2.766400 ms  DeleteObjects: 0.130900 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
-  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
-  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
-  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
-  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
-  custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> 
-  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
-  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
-  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
-  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.006919 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for UWP target not found
-Native extension for WindowsStandalone target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  0.835 seconds
-Domain Reload Profiling:
-	ReloadAssembly (836ms)
-		BeginReloadAssembly (135ms)
-			ExecutionOrderSort (0ms)
-			DisableScriptedObjects (7ms)
-			BackupInstance (0ms)
-			ReleaseScriptingObjects (0ms)
-			CreateAndSetChildDomain (33ms)
-		EndReloadAssembly (610ms)
-			LoadAssemblies (85ms)
-			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (156ms)
-			ReleaseScriptCaches (1ms)
-			RebuildScriptCaches (34ms)
-			SetupLoadedEditorAssemblies (293ms)
-				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (23ms)
-				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (1ms)
-				BeforeProcessingInitializeOnLoad (58ms)
-				ProcessInitializeOnLoadAttributes (169ms)
-				ProcessInitializeOnLoadMethodAttributes (29ms)
-				AfterProcessingInitializeOnLoad (12ms)
-				EditorAssembliesLoaded (0ms)
-			ExecutionOrderSort2 (0ms)
-			AwakeInstancesAfterBackupRestoration (7ms)
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 2178 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 19 unused Assets / (21.9 KB). Loaded Objects now: 2660.
-Memory consumption went from 108.6 MB to 108.6 MB.
-Total: 2.994200 ms (FindLiveObjects: 0.178600 ms CreateObjectMapping: 0.109300 ms MarkObjects: 2.680800 ms  DeleteObjects: 0.024200 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
-  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
-  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
-  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
-  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
-  custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> 
-  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
-  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
-  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
-  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.010686 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for UWP target not found
-Native extension for WindowsStandalone target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.46 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  0.810 seconds
-Domain Reload Profiling:
-	ReloadAssembly (811ms)
-		BeginReloadAssembly (137ms)
-			ExecutionOrderSort (0ms)
-			DisableScriptedObjects (7ms)
-			BackupInstance (0ms)
-			ReleaseScriptingObjects (0ms)
-			CreateAndSetChildDomain (34ms)
-		EndReloadAssembly (586ms)
-			LoadAssemblies (83ms)
-			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (162ms)
-			ReleaseScriptCaches (1ms)
-			RebuildScriptCaches (32ms)
-			SetupLoadedEditorAssemblies (275ms)
-				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (21ms)
-				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (1ms)
-				BeforeProcessingInitializeOnLoad (50ms)
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-				ProcessInitializeOnLoadMethodAttributes (29ms)
-				AfterProcessingInitializeOnLoad (12ms)
-				EditorAssembliesLoaded (0ms)
-			ExecutionOrderSort2 (0ms)
-			AwakeInstancesAfterBackupRestoration (7ms)
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 2179 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 19 unused Assets / (21.9 KB). Loaded Objects now: 2664.
-Memory consumption went from 108.7 MB to 108.7 MB.
-Total: 2.689500 ms (FindLiveObjects: 0.165200 ms CreateObjectMapping: 0.051400 ms MarkObjects: 2.448900 ms  DeleteObjects: 0.022800 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
-  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
-  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
-  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
-  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
-  custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> 
-  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
-  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
-  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
-  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-========================================================================
-Received Import Request.
-  Time since last request: 87533.407402 seconds.
-  path: Assets/Dev/Scripts/ScreenshotManager.cs
-  artifactKey: Guid(70761c3289e783d42867ef509cecec4d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Dev/Scripts/ScreenshotManager.cs using Guid(70761c3289e783d42867ef509cecec4d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'dddcf93879c5001b77bc93ce916d1baa') in 0.020310 seconds 
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.007021 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for UWP target not found
-Native extension for WindowsStandalone target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.50 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  0.822 seconds
-Domain Reload Profiling:
-	ReloadAssembly (823ms)
-		BeginReloadAssembly (143ms)
-			ExecutionOrderSort (0ms)
-			DisableScriptedObjects (8ms)
-			BackupInstance (0ms)
-			ReleaseScriptingObjects (0ms)
-			CreateAndSetChildDomain (29ms)
-		EndReloadAssembly (580ms)
-			LoadAssemblies (94ms)
-			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (149ms)
-			ReleaseScriptCaches (1ms)
-			RebuildScriptCaches (32ms)
-			SetupLoadedEditorAssemblies (280ms)
-				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (22ms)
-				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (1ms)
-				BeforeProcessingInitializeOnLoad (52ms)
-				ProcessInitializeOnLoadAttributes (155ms)
-				ProcessInitializeOnLoadMethodAttributes (36ms)
-				AfterProcessingInitializeOnLoad (13ms)
-				EditorAssembliesLoaded (0ms)
-			ExecutionOrderSort2 (0ms)
-			AwakeInstancesAfterBackupRestoration (8ms)
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 2179 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 19 unused Assets / (22.0 KB). Loaded Objects now: 2667.
-Memory consumption went from 108.7 MB to 108.7 MB.
-Total: 2.921000 ms (FindLiveObjects: 0.172000 ms CreateObjectMapping: 0.050500 ms MarkObjects: 2.672100 ms  DeleteObjects: 0.025200 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
-  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
-  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
-  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
-  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
-  custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> 
-  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
-  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
-  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
-  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.006657 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for UWP target not found
-Native extension for WindowsStandalone target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.49 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  0.795 seconds
-Domain Reload Profiling:
-	ReloadAssembly (795ms)
-		BeginReloadAssembly (128ms)
-			ExecutionOrderSort (0ms)
-			DisableScriptedObjects (6ms)
-			BackupInstance (0ms)
-			ReleaseScriptingObjects (0ms)
-			CreateAndSetChildDomain (30ms)
-		EndReloadAssembly (580ms)
-			LoadAssemblies (79ms)
-			RebuildTransferFunctionScriptingTraits (0ms)
-			SetupTypeCache (163ms)
-			ReleaseScriptCaches (1ms)
-			RebuildScriptCaches (32ms)
-			SetupLoadedEditorAssemblies (272ms)
-				LogAssemblyErrors (0ms)
-				InitializePlatformSupportModulesInManaged (22ms)
-				SetLoadedEditorAssemblies (0ms)
-				RefreshPlugins (1ms)
-				BeforeProcessingInitializeOnLoad (54ms)
-				ProcessInitializeOnLoadAttributes (154ms)
-				ProcessInitializeOnLoadMethodAttributes (29ms)
-				AfterProcessingInitializeOnLoad (12ms)
-				EditorAssembliesLoaded (0ms)
-			ExecutionOrderSort2 (0ms)
-			AwakeInstancesAfterBackupRestoration (8ms)
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 1.87 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 0.48 ms, found 3 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 2179 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 19 unused Assets / (22.0 KB). Loaded Objects now: 2670.
-Memory consumption went from 108.8 MB to 108.7 MB.
-Total: 2.965000 ms (FindLiveObjects: 0.190200 ms CreateObjectMapping: 0.109800 ms MarkObjects: 2.638800 ms  DeleteObjects: 0.025100 ms)
+Unloading 2200 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 33 unused Assets / (46.4 KB). Loaded Objects now: 2667.
+Memory consumption went from 110.3 MB to 110.2 MB.
+Total: 2.862600 ms (FindLiveObjects: 0.176200 ms CreateObjectMapping: 0.059100 ms MarkObjects: 2.560400 ms  DeleteObjects: 0.065800 ms)
 
 AssetImportParameters requested are different than current active one (requested -> active):
   custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
   custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
   custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
   custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
-  custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> 
   custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
   custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
   custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 

+ 1 - 1
ToneTuneToolkit/Logs/shadercompiler-AssetImportWorker0.log

@@ -1,4 +1,4 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)

+ 112 - 6
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe0.log

@@ -1,19 +1,125 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
-Cmd: initializeCompiler
+Cmd: preprocess
+ insize=2356 file=Packages/com.unity.2d.spriteshape/Editor/Handles/Shaders/Sprites-Inspector.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=789
 
 Cmd: preprocess
- insize=1090 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteBitmask.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=516
+ insize=1090 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteBitmask.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=516
 
 Cmd: preprocess
- insize=4198 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteOutline.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=595
+ insize=4162 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteOutline.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=595
 
 Cmd: preprocess
- insize=1711 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteEdgeOutline.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=505
+ insize=1711 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteEdgeOutline.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=505
 
 Cmd: preprocess
- insize=2297 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SkinningModule-GUITextureClip.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=816
+ insize=2414 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF Internal Editor.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2035
+
+Cmd: preprocess
+ insize=2297 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SkinningModule-GUITextureClip.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=816
+
+Cmd: compileSnippet
+  insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
+
+Cmd: compileSnippet
+  insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
+
+Cmd: compileSnippet
+  insize=1582 file=Assets/DefaultResourcesExtra/Hidden/BlitCopy pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=722
+
+Cmd: compileSnippet
+  insize=1582 file=Assets/DefaultResourcesExtra/Hidden/BlitCopy pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=386
+
+Cmd: compileSnippet
+  insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=155 ok=1 outsize=1170
+
+Cmd: compileSnippet
+  insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=155 ok=1 outsize=3566
+
+Cmd: compileSnippet
+  insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=167 ok=1 outsize=1170
+
+Cmd: compileSnippet
+  insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=167 ok=1 outsize=3566
+
+Cmd: compileSnippet
+  insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=223 ok=1 outsize=1170
+
+Cmd: compileSnippet
+  insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=223 ok=1 outsize=4802
+
+Cmd: compileSnippet
+  insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=235 ok=1 outsize=1170
+
+Cmd: compileSnippet
+  insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=235 ok=1 outsize=4802
+
+Cmd: compileSnippet
+  insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=59 ok=1 outsize=822
+
+Cmd: compileSnippet
+  insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=59 ok=1 outsize=434
+
+Cmd: compileSnippet
+  insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=75 ok=1 outsize=822
+
+Cmd: compileSnippet
+  insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=75 ok=1 outsize=434
+
+Cmd: compileSnippet
+  insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=71 ok=1 outsize=1114
+
+Cmd: compileSnippet
+  insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=71 ok=1 outsize=810
+
+Cmd: compileSnippet
+  insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=84 ok=1 outsize=1114
+
+Cmd: compileSnippet
+  insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=84 ok=1 outsize=810
+
+Cmd: compileSnippet
+  insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=1114
+
+Cmd: compileSnippet
+  insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=830
+
+Cmd: compileSnippet
+  insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=83 ok=1 outsize=1114
+
+Cmd: compileSnippet
+  insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=83 ok=1 outsize=830
+
+Cmd: compileSnippet
+  insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=1126
+
+Cmd: compileSnippet
+  insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=554
+
+Cmd: compileSnippet
+  insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=77 ok=1 outsize=1126
+
+Cmd: compileSnippet
+  insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=77 ok=1 outsize=554
+
+Cmd: compileSnippet
+  insize=4140 file=Assets/DefaultResourcesExtra/UIElements/Hidden/Internal-UIRAtlasBlitCopy pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=1374
+
+Cmd: compileSnippet
+  insize=4140 file=Assets/DefaultResourcesExtra/UIElements/Hidden/Internal-UIRAtlasBlitCopy pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=1058
+
+Cmd: compileSnippet
+  insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=4302
+
+Cmd: compileSnippet
+  insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=8442
+
+Cmd: compileSnippet
+  insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5698
+
+Cmd: compileSnippet
+  insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=934
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe1.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1012 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteBitmask pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=570
+  insize=4010 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteOutline pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=2874
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe10.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1647 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteEdgeOutline pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=24 ok=1 outsize=686
+  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=96 ok=1 outsize=938
 
 Cmd: shutdown
 

+ 9 - 0
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe11.log

@@ -0,0 +1,9 @@
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=80 ok=1 outsize=1114
+
+Cmd: shutdown
+
+Quitting shader compiler process

+ 12 - 0
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe12.log

@@ -0,0 +1,12 @@
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=96 ok=1 outsize=1114
+
+Cmd: compileSnippet
+  insize=3523 file=Assets/DefaultResourcesExtra/UI/UI/Default pass=Default cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=49 ok=1 outsize=646
+
+Cmd: shutdown
+
+Quitting shader compiler process

+ 9 - 0
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe13.log

@@ -0,0 +1,9 @@
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+  insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=2006
+
+Cmd: shutdown
+
+Quitting shader compiler process

+ 9 - 0
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe14.log

@@ -0,0 +1,9 @@
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+  insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=938
+
+Cmd: shutdown
+
+Quitting shader compiler process

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe2.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=80 ok=1 outsize=938
+  insize=4010 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteOutline pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=1114
 
 Cmd: shutdown
 

+ 5 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe3.log

@@ -1,8 +1,11 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1647 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteEdgeOutline pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=24 ok=1 outsize=890
+  insize=1012 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteBitmask pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=570
+
+Cmd: compileSnippet
+  insize=3523 file=Assets/DefaultResourcesExtra/UI/UI/Default pass=Default cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=49 ok=1 outsize=1338
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe4.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=4046 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteOutline pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=1114
+  insize=1012 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteBitmask pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=250
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe5.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=80 ok=1 outsize=1114
+  insize=2008 file=Packages/com.unity.2d.spriteshape/Editor/Handles/Shaders/Hidden/InternalSpritesInspector pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DUMMY dKW=PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=1102
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe6.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=96 ok=1 outsize=1114
+  insize=2008 file=Packages/com.unity.2d.spriteshape/Editor/Handles/Shaders/Hidden/InternalSpritesInspector pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DUMMY dKW=PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=810
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe7.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=96 ok=1 outsize=938
+  insize=1647 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteEdgeOutline pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=24 ok=1 outsize=890
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe8.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1012 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteBitmask pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=250
+  insize=1647 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteEdgeOutline pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=24 ok=1 outsize=686
 
 Cmd: shutdown
 

+ 2 - 2
ToneTuneToolkit/Logs/shadercompiler-UnityShaderCompiler.exe9.log

@@ -1,8 +1,8 @@
-Base path: 'D:/Software/Unity/2020.3.48f1c1/Editor/Data', plugins path 'D:/Software/Unity/2020.3.48f1c1/Editor/Data/PlaybackEngines'
+Base path: 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data', plugins path 'C:/Workflow/Software/Unity/Editor/2021.3.29f1c1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=4046 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/2D-Animation-SpriteOutline pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=2874
+  insize=1939 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=80 ok=1 outsize=938
 
 Cmd: shutdown
 

+ 7 - 7
ToneTuneToolkit/Packages/manifest.json

@@ -1,18 +1,18 @@
 {
   "dependencies": {
-    "com.unity.2d.animation": "5.2.7",
-    "com.unity.2d.pixel-perfect": "4.0.1",
-    "com.unity.2d.psdimporter": "4.3.1",
+    "com.unity.2d.animation": "7.0.12",
+    "com.unity.2d.pixel-perfect": "5.0.3",
+    "com.unity.2d.psdimporter": "6.0.7",
     "com.unity.2d.sprite": "1.0.0",
-    "com.unity.2d.spriteshape": "5.3.0",
+    "com.unity.2d.spriteshape": "7.0.7",
     "com.unity.2d.tilemap": "1.0.0",
     "com.unity.collab-proxy": "2.0.7",
-    "com.unity.ide.rider": "3.0.24",
-    "com.unity.ide.visualstudio": "2.0.20",
+    "com.unity.ide.rider": "3.0.26",
+    "com.unity.ide.visualstudio": "2.0.22",
     "com.unity.ide.vscode": "1.2.5",
     "com.unity.test-framework": "1.1.33",
     "com.unity.textmeshpro": "3.0.6",
-    "com.unity.timeline": "1.4.8",
+    "com.unity.timeline": "1.6.5",
     "com.unity.ugui": "1.0.0",
     "com.unity.modules.ai": "1.0.0",
     "com.unity.modules.androidjni": "1.0.0",

+ 27 - 17
ToneTuneToolkit/Packages/packages-lock.json

@@ -1,12 +1,11 @@
 {
   "dependencies": {
     "com.unity.2d.animation": {
-      "version": "5.2.7",
+      "version": "7.0.12",
       "depth": 0,
       "source": "registry",
       "dependencies": {
-        "com.unity.2d.common": "4.2.1",
-        "com.unity.mathematics": "1.1.0",
+        "com.unity.2d.common": "6.0.6",
         "com.unity.2d.sprite": "1.0.0",
         "com.unity.modules.animation": "1.0.0",
         "com.unity.modules.uielements": "1.0.0"
@@ -14,36 +13,38 @@
       "url": "https://packages.unity.cn"
     },
     "com.unity.2d.common": {
-      "version": "4.2.1",
+      "version": "6.0.6",
       "depth": 1,
       "source": "registry",
       "dependencies": {
         "com.unity.2d.sprite": "1.0.0",
-        "com.unity.modules.uielements": "1.0.0"
+        "com.unity.mathematics": "1.1.0",
+        "com.unity.modules.uielements": "1.0.0",
+        "com.unity.burst": "1.5.1"
       },
       "url": "https://packages.unity.cn"
     },
     "com.unity.2d.path": {
-      "version": "4.0.2",
+      "version": "5.0.2",
       "depth": 1,
       "source": "registry",
       "dependencies": {},
       "url": "https://packages.unity.cn"
     },
     "com.unity.2d.pixel-perfect": {
-      "version": "4.0.1",
+      "version": "5.0.3",
       "depth": 0,
       "source": "registry",
       "dependencies": {},
       "url": "https://packages.unity.cn"
     },
     "com.unity.2d.psdimporter": {
-      "version": "4.3.1",
+      "version": "6.0.7",
       "depth": 0,
       "source": "registry",
       "dependencies": {
-        "com.unity.2d.common": "4.2.1",
-        "com.unity.2d.animation": "5.2.4",
+        "com.unity.2d.animation": "7.0.9",
+        "com.unity.2d.common": "6.0.6",
         "com.unity.2d.sprite": "1.0.0"
       },
       "url": "https://packages.unity.cn"
@@ -55,13 +56,13 @@
       "dependencies": {}
     },
     "com.unity.2d.spriteshape": {
-      "version": "5.3.0",
+      "version": "7.0.7",
       "depth": 0,
       "source": "registry",
       "dependencies": {
         "com.unity.mathematics": "1.1.0",
-        "com.unity.2d.common": "4.2.0",
-        "com.unity.2d.path": "4.0.2",
+        "com.unity.2d.common": "6.0.6",
+        "com.unity.2d.path": "5.0.2",
         "com.unity.modules.physics2d": "1.0.0"
       },
       "url": "https://packages.unity.cn"
@@ -72,6 +73,15 @@
       "source": "builtin",
       "dependencies": {}
     },
+    "com.unity.burst": {
+      "version": "1.6.6",
+      "depth": 2,
+      "source": "registry",
+      "dependencies": {
+        "com.unity.mathematics": "1.2.1"
+      },
+      "url": "https://packages.unity.cn"
+    },
     "com.unity.collab-proxy": {
       "version": "2.0.7",
       "depth": 0,
@@ -87,7 +97,7 @@
       "url": "https://packages.unity.cn"
     },
     "com.unity.ide.rider": {
-      "version": "3.0.24",
+      "version": "3.0.26",
       "depth": 0,
       "source": "registry",
       "dependencies": {
@@ -96,7 +106,7 @@
       "url": "https://packages.unity.cn"
     },
     "com.unity.ide.visualstudio": {
-      "version": "2.0.20",
+      "version": "2.0.22",
       "depth": 0,
       "source": "registry",
       "dependencies": {
@@ -112,7 +122,7 @@
       "url": "https://packages.unity.cn"
     },
     "com.unity.mathematics": {
-      "version": "1.1.0",
+      "version": "1.2.6",
       "depth": 1,
       "source": "registry",
       "dependencies": {},
@@ -139,7 +149,7 @@
       "url": "https://packages.unity.cn"
     },
     "com.unity.timeline": {
-      "version": "1.4.8",
+      "version": "1.6.5",
       "depth": 0,
       "source": "registry",
       "dependencies": {

+ 12 - 12
ToneTuneToolkit/UserSettings/Layouts/default-2021.dwlt

@@ -74,7 +74,7 @@ MonoBehaviour:
   m_MinSize: {x: 100, y: 200}
   m_MaxSize: {x: 8096, y: 16192}
   vertical: 1
-  controlID: 117
+  controlID: 92
 --- !u!114 &4
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -150,7 +150,7 @@ MonoBehaviour:
   m_MinSize: {x: 300, y: 200}
   m_MaxSize: {x: 24288, y: 16192}
   vertical: 0
-  controlID: 37
+  controlID: 115
 --- !u!114 &7
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -222,7 +222,7 @@ MonoBehaviour:
   m_MinSize: {x: 100, y: 200}
   m_MaxSize: {x: 8096, y: 16192}
   vertical: 1
-  controlID: 43
+  controlID: 17
 --- !u!114 &10
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -413,23 +413,23 @@ MonoBehaviour:
     m_SkipHidden: 0
     m_SearchArea: 1
     m_Folders:
-    - Assets/ToneTuneToolkit
+    - Assets/Dev/Scenes
     m_Globs: []
     m_OriginalText: 
     m_FilterByTypeIntersection: 0
   m_ViewMode: 1
   m_StartGridSize: 16
   m_LastFolders:
-  - Assets/ToneTuneToolkit
+  - Assets/Dev/Scenes
   m_LastFoldersGridSize: 16
   m_LastProjectPath: D:\Workflow\Project\Unity\ToneTuneToolkit\ToneTuneToolkit
   m_LockTracker:
     m_IsLocked: 0
   m_FolderTreeState:
-    scrollPos: {x: 0, y: 34.19995}
-    m_SelectedIDs: 10510000
-    m_LastClickedID: 20752
-    m_ExpandedIDs: 00000000fc50000002510000105100001451000000ca9a3b
+    scrollPos: {x: 0, y: 0}
+    m_SelectedIDs: 18710000
+    m_LastClickedID: 28952
+    m_ExpandedIDs: 00000000e0700000e2700000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -457,7 +457,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 00000000fc500000
+    m_ExpandedIDs: 
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -999,9 +999,9 @@ MonoBehaviour:
   m_SceneHierarchy:
     m_TreeViewState:
       scrollPos: {x: 0, y: 0}
-      m_SelectedIDs: 98510000
+      m_SelectedIDs: 1c710000
       m_LastClickedID: 0
-      m_ExpandedIDs: a2f8ffff28fbffff
+      m_ExpandedIDs: 04d8ffff12d9ffff
       m_RenameOverlay:
         m_UserAcceptedRename: 0
         m_Name: 

+ 14 - 8
readme.md

@@ -1,11 +1,11 @@
 <font face="Source Han Sans TC" size=2 color=#FFFFFF>
 
 #### <center><font size=2>Make Everything Simple.</font></center>
-#### <center><font size=2>2023/09/07</font></center>
-# <center><font color="#54FF9F" size=6>**Tone Tune Toolkit v1.3.9**</font></center>
+#### <center><font size=2>2023/10/23</font></center>
+# <center><font color="#54FF9F" size=6>**Tone Tune Toolkit v1.4.0**</font></center>
 ## ToneTuneToolkit是什么?
 一个致力于帮助Unity六边形战士减轻开发负担的项目。</br>
-<s>但更多的时候是在帮助程序员偷懒。</s></br>
+<s>但更多的时候是在帮助互动人偷懒。</s></br>
 
 <strong>主线</strong>:完成至少<strong>[1]</strong>个有些奇怪却十分好用的工具包</br>
 (√) 显现存在于Unity/C#中却不为人知的野路子</br>
@@ -23,11 +23,11 @@
 001. 请留意,“MirzkisD1Ex0”的“ToneTune Toolkit”基于<strong>GPL3.0</strong>(GNU General Public License v3.0)协议所开发。(对,就是那个传染性极强的协议。)
 002. 插件内容包含“<strong>ToneTuneToolkit</strong>”文件夹及“<strong>StreamingAssets/ToneTuneToolkit</strong>”文件夹。
 003. 当某模块中包含“**Handler**”助手类时,仅添加助手类至对象即可自动为其添加依赖。避免发生错误的组装。例如“**UDP**”以及“**Verification**”。
-004. 添加了思源黑体简中OTF格式全套。
+004. <s>添加了思源黑体简中OTF格式全套。</s>
 005. 2021/09/06 添加了两张简易贴图。
 006. 2021/09/06 添加了一些演示用场景。
 007. 2021/09/06 添加了三个可怕的工具,在StreamingAssets中。
-008. 2021/09/22 路径检查现在有更为醒目的提示
+008. 2021/09/22 路径检查现在有更为醒目的提示。
 009. 2021/09/23 添加了Funny命名空间,里面会存一些然并卵的鬼代码,比如冒泡排序,甚至还有冒泡排序的浮点型重载。添加了UDP响应器。
 010. 2021/09/23 纠正了PathChecker中对文件夹路径检查的错误,更新了UDP和WOL非懒人方法的使用说明,移动了UDP消息接受体的位置。
 011. 2021/09/24 为LedHandler添加了一个工具函数,可以根据输入的[-1f~0f~1f]生成[黄色~白色~蓝色]的Color。
@@ -39,6 +39,8 @@
 017. 2023/07/20 工具包结构巨幅整理。
 018. 2023/07/21 添加了“FTPMaster”,从已架设FTP服务的服务器中下载文件,为“FileNameCapturer”添加了一种返回List的方法。
 019. 2023/09/07 添加了“ScreenshotMaster”,通过UIRectTransform获取截图范围并进行就截图的截图大师。
+020. 2023/10/10 添加了“UDPCommunicatorLite”,轻量版的UDP通讯工具,贼省事儿。
+021. 2023/10/26 于工程同级目录下“Materials”文件夹中添加了“KinectV2”相关工具。添加了“VideoMaster”,具有播放视频、播放视频第一帧、视频播放结束回调功能。
 
 </br>
 
@@ -91,9 +93,10 @@
 * QRCodeMaster.cs               // 二维码加载器
 
 ### -> ToneTuneToolkit.UDP/
-* UDPCommunicator.cs  // UDP通讯器
-* UDPHandler.cs       // UDP助手
-* UDPResponder.cs     // UDP响应器
+* UDPCommunicator.cs      // UDP通讯器
+* UDPCommunicatorLite.cs  // UDP通讯器轻量版
+* UDPHandler.cs           // UDP助手
+* UDPResponder.cs         // UDP响应器
 
 ### -> ToneTuneToolkit.UI/
 * Parallax.cs         // 多层次视差
@@ -105,6 +108,9 @@
 * Verifier.cs         // 验证器
 * VerifierHandler.cs  // 验证系统助手
 
+### -> ToneTuneToolkit.Video/
+* VideoMaster.cs      // 视频大师
+
 ### -> ToneTuneToolkit.View/
 * CameraFocusObject.cs  // 鼠标拖动控制相机环绕注视对象
 * CameraLookAround.cs   // 鼠标拖动控制相机环视 // 可用于全景