Browse Source

内容更新

MirzkisD1Ex0 4 years ago
parent
commit
749aba0a4d

+ 8 - 0
Assets/Examples/001FileNameCapturer.meta

@@ -0,0 +1,8 @@
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+guid: 8f6a5373c3e1f074f9098ab43d752d17
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 0
Assets/Examples/001FileNameCapturer/Scenes.meta

@@ -0,0 +1,8 @@
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+guid: 12b570b218b020b4aa2cafd45c38684b
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 229 - 0
Assets/Examples/001FileNameCapturer/Scenes/Example.unity

@@ -0,0 +1,229 @@
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+  m_OcclusionBakeSettings:
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+    backfaceThreshold: 100
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+  m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
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+    m_TrainingDataDestination: TrainingData
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+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
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+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

+ 7 - 0
Assets/Examples/001FileNameCapturer/Scenes/Example.unity.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 7ecfc5c9f73f39647aa11b5ca83a7e7b
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Examples/Scripts.meta → Assets/Examples/001FileNameCapturer/Scripts.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 5e636ee29ee27124aaf2a1efbb9ebfee
+guid: fb8ef72b491f30e4c9402eb7d5654bc3
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}

+ 0 - 17
Assets/Examples/Scripts/Test.cs

@@ -1,17 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using ToneTuneToolkit.Common;
-
-public class Test : MonoBehaviour
-{
-  private void Start()
-  {
-    string[] st = FileNameCapturer.GetFileName(ToolkitManager.ConfigsPath, ".json");
-
-    foreach (string item in st)
-    {
-      Debug.Log(item);
-    }
-  }
-}

+ 0 - 11
Assets/Examples/Scripts/Test.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: dfa730fc801be1b41853b2d9243d9fae
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 8 - 0
Assets/Examples/_Template.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1b6f730c1c95d7046897f7dd5ee7643c
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 0
Assets/Examples/_Template/Scenes.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b3dd74e872fefc346968e5d7bdc3c941
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 229 - 0
Assets/Examples/_Template/Scenes/Example.unity

@@ -0,0 +1,229 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_OcclusionBakeSettings:
+    smallestOccluder: 5
+    smallestHole: 0.25
+    backfaceThreshold: 100
+  m_SceneGUID: 00000000000000000000000000000000
+  m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 9
+  m_Fog: 0
+  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+  m_FogMode: 3
+  m_FogDensity: 0.01
+  m_LinearFogStart: 0
+  m_LinearFogEnd: 300
+  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+  m_AmbientIntensity: 1
+  m_AmbientMode: 3
+  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+  m_SkyboxMaterial: {fileID: 0}
+  m_HaloStrength: 0.5
+  m_FlareStrength: 1
+  m_FlareFadeSpeed: 3
+  m_HaloTexture: {fileID: 0}
+  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
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+  m_DefaultReflectionResolution: 128
+  m_ReflectionBounces: 1
+  m_ReflectionIntensity: 1
+  m_CustomReflection: {fileID: 0}
+  m_Sun: {fileID: 0}
+  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+  m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 12
+  m_GIWorkflowMode: 1
+  m_GISettings:
+    serializedVersion: 2
+    m_BounceScale: 1
+    m_IndirectOutputScale: 1
+    m_AlbedoBoost: 1
+    m_EnvironmentLightingMode: 0
+    m_EnableBakedLightmaps: 0
+    m_EnableRealtimeLightmaps: 0
+  m_LightmapEditorSettings:
+    serializedVersion: 12
+    m_Resolution: 2
+    m_BakeResolution: 40
+    m_AtlasSize: 1024
+    m_AO: 0
+    m_AOMaxDistance: 1
+    m_CompAOExponent: 1
+    m_CompAOExponentDirect: 0
+    m_ExtractAmbientOcclusion: 0
+    m_Padding: 2
+    m_LightmapParameters: {fileID: 0}
+    m_LightmapsBakeMode: 1
+    m_TextureCompression: 1
+    m_FinalGather: 0
+    m_FinalGatherFiltering: 1
+    m_FinalGatherRayCount: 256
+    m_ReflectionCompression: 2
+    m_MixedBakeMode: 2
+    m_BakeBackend: 1
+    m_PVRSampling: 1
+    m_PVRDirectSampleCount: 32
+    m_PVRSampleCount: 512
+    m_PVRBounces: 2
+    m_PVREnvironmentSampleCount: 256
+    m_PVREnvironmentReferencePointCount: 2048
+    m_PVRFilteringMode: 1
+    m_PVRDenoiserTypeDirect: 1
+    m_PVRDenoiserTypeIndirect: 1
+    m_PVRDenoiserTypeAO: 1
+    m_PVRFilterTypeDirect: 0
+    m_PVRFilterTypeIndirect: 0
+    m_PVRFilterTypeAO: 0
+    m_PVREnvironmentMIS: 1
+    m_PVRCulling: 1
+    m_PVRFilteringGaussRadiusDirect: 1
+    m_PVRFilteringGaussRadiusIndirect: 5
+    m_PVRFilteringGaussRadiusAO: 2
+    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+    m_PVRFilteringAtrousPositionSigmaIndirect: 2
+    m_PVRFilteringAtrousPositionSigmaAO: 1
+    m_ExportTrainingData: 0
+    m_TrainingDataDestination: TrainingData
+    m_LightProbeSampleCountMultiplier: 4
+  m_LightingDataAsset: {fileID: 0}
+  m_LightingSettings: {fileID: 0}
+--- !u!196 &4
+NavMeshSettings:
+  serializedVersion: 2
+  m_ObjectHideFlags: 0
+  m_BuildSettings:
+    serializedVersion: 2
+    agentTypeID: 0
+    agentRadius: 0.5
+    agentHeight: 2
+    agentSlope: 45
+    agentClimb: 0.4
+    ledgeDropHeight: 0
+    maxJumpAcrossDistance: 0
+    minRegionArea: 2
+    manualCellSize: 0
+    cellSize: 0.16666667
+    manualTileSize: 0
+    tileSize: 256
+    accuratePlacement: 0
+    maxJobWorkers: 0
+    preserveTilesOutsideBounds: 0
+    debug:
+      m_Flags: 0
+  m_NavMeshData: {fileID: 0}
+--- !u!1 &655137957
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 655137958}
+  m_Layer: 0
+  m_Name: Scene Manager
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &655137958
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 655137957}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1736974413
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1736974416}
+  - component: {fileID: 1736974415}
+  m_Layer: 0
+  m_Name: Main Camera
+  m_TagString: MainCamera
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!20 &1736974415
+Camera:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1736974413}
+  m_Enabled: 1
+  serializedVersion: 2
+  m_ClearFlags: 2
+  m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
+  m_projectionMatrixMode: 1
+  m_GateFitMode: 2
+  m_FOVAxisMode: 0
+  m_SensorSize: {x: 36, y: 24}
+  m_LensShift: {x: 0, y: 0}
+  m_FocalLength: 50
+  m_NormalizedViewPortRect:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 1
+    height: 1
+  near clip plane: 0.3
+  far clip plane: 1000
+  field of view: 60
+  orthographic: 1
+  orthographic size: 5
+  m_Depth: -1
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingPath: -1
+  m_TargetTexture: {fileID: 0}
+  m_TargetDisplay: 0
+  m_TargetEye: 3
+  m_HDR: 1
+  m_AllowMSAA: 1
+  m_AllowDynamicResolution: 0
+  m_ForceIntoRT: 0
+  m_OcclusionCulling: 1
+  m_StereoConvergence: 10
+  m_StereoSeparation: 0.022
+--- !u!4 &1736974416
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1736974413}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: -10}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

+ 7 - 0
Assets/Examples/_Template/Scenes/Example.unity.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 78f040ad0595bc94694c4e846fda1e6b
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 0
Assets/Examples/_Template/Scripts.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2eebf428831613541814b2e1f8fefa69
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 17 - 15
Assets/NOTE.md

@@ -32,24 +32,26 @@
 
 # *NOTE*
 ### -> 发帖公用部分
-* [ToneTuneToolkit][000]内容
- 
+[ToneTuneToolkit][000] </br>
+
 #region Environment </br>
-Windows 10 20H2 </br>
-Unity 2020.3.12f1c1 LTS </br>
-VSCode 1.57.1 </br>
-https://github.com/MirzkisD1Ex0/ </br>UnityIsPower </br>
+Windows 10 21H1 </br>
+Unity 2020.3.15f1c1 LTS </br>
+VSCode 1.58.2 </br>
+// ToneTuneToolkit Git URL </br>
+// https://github.com/MirzkisD1Ex0/ToneTuneToolkit.git </br>
 #endregion </br>
-
-
-#region Notes
-本文章仅作抛砖引玉之用,希望能够借此给予寻求思路的开发者们一些收获。
-如果内容中出现了语混序乱、错鳖字、缺少标点符号的情况还请见谅
-此工程在Github上完全开源,请随意取用。
-互联网精神永存。
-Hooray!!!
+</br>
+</br>
+</br>
+#region Introduction </br>
+此工程位于Github,遵从MPLv2.0协议,请根据需求使用,Pull完记得给个Star! </br>
+文章仅作抛砖引玉之用,希望能够借此给予寻求思路的开发者们一些灵感。 </br>
+此教程系列曾属于“Unity The Great”,但由于“Tone Tune Tookit”的诞生,开发组决定将两个系列进行合并。 </br>
+如果内容中出现了语混序乱、错鳖字、缺少标点符号的情况还请见谅 </br>
+互联网精神永存。 </br>
+Hooray!!! </br>
 #endregion
 
 </td></tr></table>
-
 </font>

+ 0 - 0
Assets/StreamingAssets/PDFs.meta → Assets/PDFs.meta


+ 2 - 1
Assets/ToneTuneToolkit/Documentation.md

@@ -19,7 +19,7 @@
 
 </br>
 
-# <center>*INTRODUCTION&LOG*</center>
+# <center>*INTRODUCTION & LOG*</center>
 1. 插件内容包含“<strong>ToneTuneToolkit</strong>”文件夹及“<strong>StreamingAssets/ToneTuneToolkit</strong>”文件夹。
 2. 当某模块中包含“**Handler**”助手类时,仅添加助手类至对象即可自动为其添加依赖。避免发生错误的组装。例如“**UDP**”以及“**Verification**”。
 3. 添加了思源雅黑简中OTF格式全套。
@@ -119,6 +119,7 @@
 ### -> 一些教程
 * 该功能依赖ToneTuneToolkit
 * 场景文件、教程辅助用脚本文件位于ToneTuneToolkit工程目录“<strong>Assets/Examples</strong>”中
+* 博客内容保存在位于ToneTuneToolkit工程目录“<strong>Assets/PDFs</strong>”中
 
 </br>
 

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readme.md

@@ -19,7 +19,7 @@
 
 </br>
 
-# <center>*INTRODUCTION&LOG*</center>
+# <center>*INTRODUCTION & LOG*</center>
 1. 插件内容包含“<strong>ToneTuneToolkit</strong>”文件夹及“<strong>StreamingAssets/ToneTuneToolkit</strong>”文件夹。
 2. 当某模块中包含“**Handler**”助手类时,仅添加助手类至对象即可自动为其添加依赖。避免发生错误的组装。例如“**UDP**”以及“**Verification**”。
 3. 添加了思源雅黑简中OTF格式全套。
@@ -119,6 +119,7 @@
 ### -> 一些教程
 * 该功能依赖ToneTuneToolkit
 * 场景文件、教程辅助用脚本文件位于ToneTuneToolkit工程目录“<strong>Assets/Examples</strong>”中
+* 博客内容保存在位于ToneTuneToolkit工程目录“<strong>Assets/PDFs</strong>”中
 
 </br>