MirzksiD1Ex0 4 éve
szülő
commit
73e4ded9c4

+ 4 - 3
ToneTuneToolkit/Assets/ToneTuneToolkit/README.md

@@ -1,8 +1,8 @@
 <font face="Source Han Sans TC" size=2 color=#FFFFFF>
 
 #### <center><font size=2>Make Everything Simple.</font></center>
-#### <center><font size=2>2021/11/10</font></center>
-# <center><font color="#54FF9F" size=6>**Tone Tune Toolkit v1.3.5**</font></center>
+#### <center><font size=2>2021/11/29</font></center>
+# <center><font color="#54FF9F" size=6>**Tone Tune Toolkit v1.3.6**</font></center>
 ## ToneTuneToolkit是什么?
 一个致力于帮助Unity六边形战士减轻开发负担的项目。</br>
 <s>但更多的时候是在帮助程序员偷懒。</s></br>
@@ -33,6 +33,7 @@
 011. 2021/09/24 为LedHandler添加了一个工具函数,可以根据输入的[-1f~0f~1f]生成[黄色~白色~蓝色]的Color。
 012. 2021/10/11 添加了写入json的方法在TextLoad中。
 013. 2021/11/10 添加了CameraSimpleMove,一个经典的场景漫游脚本,可以通过WSDA空格和LeftShift控制相机移动,按住鼠标右键以移动视角。
+014. 2021/11/29 添加了ab包工具。
 
 </br>
 
@@ -48,7 +49,7 @@
 * TipTools            // 静态 // TTT工具箱专属Debug.Log
 
 ### -> ToneTuneToolkit.Editor/
-* Nothing Here.
+* CreateAssetBundles  // AB包创建工具
 
 ### -> ToneTuneToolkit.Funny/
 * BubbleSort // 冒泡排序

+ 20 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Editor/CreateAssetBundles.cs

@@ -0,0 +1,20 @@
+using UnityEditor;
+using System.IO;
+
+namespace ToneTuneToolkit.Editor
+{
+  public class CreateAssetBundles
+  {
+    [MenuItem("ToneTuneToolkit/Build AssetBundles")]
+    static void BuildAllAssetBundles()
+    {
+      string directory = "Assets/StreamingAssets/AssetBundles";
+      if (Directory.Exists(directory) == false)
+      {
+        Directory.CreateDirectory(directory);
+      }
+      //BuildTarget 选择build出来的AB包要使用的平台
+      BuildPipeline.BuildAssetBundles(directory, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
+    }
+  }
+}

+ 11 - 0
ToneTuneToolkit/Assets/ToneTuneToolkit/Scripts/Editor/CreateAssetBundles.cs.meta

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+ 1 - 0
ToneTuneToolkit/Assets/test.txt

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+tttt

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ToneTuneToolkit/Logs/AssetImportWorker0-prev.log

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ToneTuneToolkit/Logs/shadercompiler-AssetImportWorker0.log

@@ -1,6 +0,0 @@
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-Quitting shader compiler process