using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Game2048 { public class GridManager : MonoBehaviour { public static GridManager Instance; public List GridGO = new List(); public int[,] GridArray = new int[4, 4]; // ================================================== private void Awake() { Instance = this; } private void Start() { } // ================================================== /// /// /// /// public void UpdateAllGridsText(int[,] value) { return; } } }